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Name
Description
acc_block
acc_create
acc_list
acc_remove
acc_unblock
addip
Add a single IP or a domain of IPs to the IP list of the server.
addloc
Adds a new loc with the specified name at current location.
addserver
Server Browser: This allows you to add a server to the UNBOUND source.
alias
Used to create a reference to a command or list of commands.
aliasedit
Allows you to edit your alias in console manually.
alias_in
Inserts contents of variable into alias.
aliaslist
Prints all aliases.
alias_out
Removes the value of a cvar from the body of an alias.
align
`align <element> <ax> <ay>` -- sets the horizontal and vertical alignment of the named HUD element within its placement area.
allskins
Downloads all skins that is currently in use.
ambient_fade
Legacy alias for the cvar `s_ambientfade`.
ambient_level
Legacy alias for the cvar `s_ambientlevel`.
ammo
ammo1
ammo2
ammo3
ammo4
armor
armordamage
+attack
When active the player will fire the weapon he is currently holding.
-attack
When used the player will stop firing the gun if "+attack" is active.
+attack2
Secondary attack button.
-attack2
Secondary attack button.
authenticate
Initiates or cancels server authentication using the login token loaded for cl_username.
autotrack
Toggles auto-tracking.
+back
When active the player will move backwards.
-back
When used the player will stop moving back if "+back" is active.
bar_armor
bar_health
batteryinfo
Reports the current battery status of the system via SDL's power info API.
bf
This command shows a background screen flash that is the same one that is produced when the player picked up an item in the game.
bind
This command binds one or several commands to a key.
bindedit
Allows you to edit your bind in the console.
bindlist
Prints all binds.
cache_print
Lists all currently allocated entries in the hunk cache, one per line.
cache_report
Prints a one-line summary of hunk cache memory availability.
calc_fov
Converts (ezq2) wide aspect FOV to new FOV.
calendar
Same as "date" but also shows a small calendar of the month.
cam_angles
Set new camera angles.
cam_pos
Set new camera position.
cancel
cd
cd play 5 plays cd track #5
centerprint
centerview
Centers the player's view ahead after +lookup or +lookdown.
cfg_load
This will do a cfg_reset and then execute filename.cfg (ezquake/configs).
cfg_reset
This command will unbind all keys, delete all aliases, msg_triggers, reset all plus commands, teamplay settings and reset all variables.
cfg_save
This command will dump all aliases, bindings, plus commands, msg_triggers, teamplay settings and variables to filename.cfg .
check_maps
chmod
cl_chatsound
Legacy alias for the cvar `s_chat_custom`.
clear
This command clears the console screen of any text.
clearlocs
Clear all currently loaded locs.
clipboard
Copies all the following arguments to the system clipboard
cl_messages
Prints amount and size of messages sent from server to ezQuake client.
clock
cl_truelightning
Legacy alias for the cvar `cl_fakeshaft`.
+cl_wp_stats
Hold to show the weapon stats HUD overlay.
-cl_wp_stats
Release callback for `+cl_wp_stats`.
cmd
Sends a command directly to the server.
cmdlist
Prints a list of all available commands into the console.
cmdlist_re
This command same as cmdlist, but supports (perl) regexp matching.
color
This command sets the color for the player's shirt and pants.
connect
Connects your client to a QuakeWorld server.
connectbr
Connects to given server via fastest available path (ping-wise).
con_sound_mm1_file
Legacy alias for the cvar `s_mm1_file`.
con_sound_mm1_volume
Legacy alias for the cvar `s_mm1_volume`.
con_sound_mm2_file
Legacy alias for the cvar `s_mm2_file`.
con_sound_mm2_volume
Legacy alias for the cvar `s_mm2_volume`.
con_sound_other_file
Legacy alias for the cvar `s_otherchat_file`.
con_sound_other_volume
Legacy alias for the cvar `s_otherchat_volume`.
con_sound_spec_file
Legacy alias for the cvar `s_spec_file`.
con_sound_spec_volume
Legacy alias for the cvar `s_spec_volume`.
contrast
Legacy alias for the cvar `gl_contrast`.
cuff
cvaredit
Loads a cvar's current value into the console input line for interactive editing.
cvar_in
Inserts the value of one cvar into the string of another.
cvarlist
Print cvars.
cvarlist_re
This command same as cvarlist, but supports (perl) regexp matching.
cvar_out
Removes the value of one cvar from the string of another.
cvar_reset
Resets the cvar to default.
cvar_reset_re
Resets cvar(s) matching the regex to default.
date
Shows current time, date, month and year.
demo_capture
Captures a series of screenshots or an .avi file.
democlock
demo_controls
Toggles the graphical demo controls overlay during demo playback.
demo_jump
Jumps playback to a point in time.
demo_jump_end
Seeks to approximately 2 seconds before the final frame of the current demo.
demo_jump_mark
Seeks forward in the current demo to the next demo mark (a pre-embedded timestamp anchor in the .qwd or .mvd file).
demo_jump_status
Fast-forward in the demo playback until certain condition holds.
demo_playlist_clear
Clears the demo playlist.
demo_playlist_next
Goes to the next demo in the playlist.
demo_playlist_prev
Goes to the previous demo in the playlist.
demo_playlist_stop
Stops the demo playlist playback.
demo_setspeed
You can vary the speed of demo playback with the 'demo_setspeed' command.
demotimescale
Legacy alias for the cvar `cl_demospeed`.
demo_voice_info
Shows currently loaded demo voice tracks and settings.
demo_voice_load
Loads a synchronized demo voice track.
demo_voice_unload
Unloads one demo voice track, or all tracks if none is specified.
demo_voice_volume
Shows or sets track voice volume.
describe
Prints manual info about given variable or command into the console.
dev_dump_defaults
Writes the default values of all registered cvars to `ezquake/configs/cvar_defaults.cfg` in the base game directory.
dev_gfxbenchmarklightmaps
Benchmarks all supported OpenGL lightmap format and type combinations and prints results sorted by upload time.
dev_gfxtexturedump
Dumps all currently loaded OpenGL textures to PNG files in a timestamped folder under qw/.
dev_gfxtexturelist
Lists all currently loaded OpenGL textures to the console, showing index, identifier, width, height, and texture mode for each valid slot.
dev_gfxtrace
Queues a single-frame rendering trace for the next rendered frame.
dev_help_issues
Developer tool that audits all registered cvars, commands, macros, and command-line parameters against the four help JSON files and reports anything missing or malformed.
dev_help_verify_config
Developer tool that cross-checks live cvar values against their type declarations in help_variables.json.
devmap
Try it in cheats mode, start a map (devmap dm6) and type fly.
dev_physicsnormalsave
Saves all custom physics-normal overrides for the current map to a .qpn file.
dev_physicsnormalset
Sets a custom physics normal for the ground surface directly beneath the player.
dev_physicsnormalshow
Prints the plane and physics normal for the ground surface directly beneath the player.
dev_pointfile
The pointfile command will load a .pts file and give a dotted line indicating where the leak(s) are on the level.
dir
Legacy alias for `fs_dir`.
disconnect
This command will disconnect you from the server/demo/proxy you are currently connected to.
dns
Performs DNS lookups and reverse lookups.
download
Manually download a quake file from the server.
easyrecord
This start recording demo and rename it like you have put with match_* settings.
echo
This command will print text to your local console.
edict
Reports information on a given edict in the game.
edictcount
Displays summary information on the edicts in the game.
edicts
Displays information on all edicts in the game.
enemycolor
This will override enemy color.
eval
Evaluates given expression and prints the result into the console.
exec
Executes a config file from \qw, \id1 or \ezquake.
face
filter
Message filtering system.
find
Lists all the players on all servers.
find_and_follow
Find a player by name and connect to the same server.
find_update
Update the database of the current players on all servers.
+fire
Fires using a prioritized weapon list supplied as arguments (e.g.
-fire
Release callback for `+fire`.
+fire_ar
Anti-rollover variant of `+fire`.
-fire_ar
Release callback for `+fire_ar`.
floodprot
Sets flood protection parameters.
floodprotmsg
Sets the message sent to a player who triggers flood protection on the server.
flush
This command will clear the current game cache.
fly
You can fly around the map with flymode on.
f_modified
All the usual dm models, sounds, palettes etc are included in the check.
fontlist
Lists TrueType fonts available on the system.
fontload
Loads specified TrueType font for use where _proportional is set.
force_centerview
This command centers the player's screen.
+forward
When active the player will move forward.
-forward
When used the player will stop moving forward if "+forward" is active.
fps
fraglogfile
Enables logging of kills to a file.
frags
framestats
frametime
f_ruleset
Provides ruleset fairness-check functionality.
fs_diff
Debug command: performs a byte-by-byte comparison of two files.
fs_dir
Lists files in the VFS under a given directory, with optional filtering and display options.
f_server
Prints proxies you are using.
fs_loadpak
Attempts to load one or more .pak files into the virtual filesystem search path.
fs_locate
Locates a file within the VFS search path and reports which search entry contains it.
fs_path
Prints the current VFS search path to the console, showing all active directories and pak files in the order they are searched.
fs_removepak
Removes one or more .pak files from the virtual filesystem search path.
fs_restart
Reloads all pack files in the current search path, rebuilding the VFS from scratch.
fs_search
Search the filesystem cache by suffix.
fullinfo
Used by QuakeSpy and Qlist to set setinfo variables.
gameclock
gamedir
Specifies the directory where the QWPROGS.DAT file is found and other additional files such as maps, models, sound, and skins for Quake modifications.
gamesummary
gamma
You can edit brightness.
give
Give user a certain amount of an item.
gl_gammacorrection
Legacy alias for the cvar `vid_gammacorrection`.
gl_lighting_colour
Legacy alias for the cvar `gl_lighting_color` (corrected spelling).
gl_smoothfont
Legacy alias for the cvar `r_smoothtext`.
god
You are immortal with god mode on.
group1
group2
group3
group4
group5
group6
group7
group8
group9
gun
gun2
gun3
gun4
gun5
gun6
gun7
gun8
hash
Prints the internal hash value for a given string using the engine's sdbm-based hash function.
health
healthdamage
heartbeat
Forces a heartbeat to be sent to the master server.
help
Enters manual pages.
hide
`hide <element>` -- makes the named HUD element invisible by setting its show cvar to 0.
hud262_add
Creates or changes a HUD element with hud_name.
hud262_alpha
Sets a transparency for strings-HUD element.
hud262_bg
Defines a color of the HUD element background.
hud262_blink
Allows to make blinking strings-HUD elements.
hud262_bringtofront
Transfers all HUD elements created after hud_name element (including) to the end of drawing list, that in short means that they will be displayed above all other elements which could be present on that place already.
hud262_disable
Prohibits to display one or more HUD elements.
hud262_enable
Allows to display one or more HUD elements.
hud262_list
Prints a list of strings-HUD elements.
hud262_move
Moves a HUD element.
hud262_position
Indicates position of a HUD element on the screen.
hud262_remove
Kills a HUD element.
hud262_width
Forces a HUD element width and cuts undesired space or adds it when needed.
+hud_bar_armor
-hud_bar_armor
+hud_bar_health
-hud_bar_health
+hud_centerprint
-hud_centerprint
+hud_clock
-hud_clock
+hud_democlock
-hud_democlock
hud_editor
Toggles the HUD editor on or off.
hud_export
Saves setup of your HUD (scr_newHUD 1) into a separate .cfg file.
+hud_fps
-hud_fps
hud_fps_min_reset
Resets the minimum FPS and maximum frametime counters tracked by the HUD performance display.
+hud_framestats
-hud_framestats
+hud_frametime
-hud_frametime
+hud_gameclock
-hud_gameclock
+hud_gamesummary
-hud_gamesummary
+hud_net
-hud_net
+hud_netgraph
-hud_netgraph
+hud_notify
-hud_notify
+hud_ping
-hud_ping
+hud_radar
-hud_radar
hud_recalculate
Refresh the positions of your HUD elements.
+hud_score_bar
-hud_score_bar
+hud_speed
-hud_speed
+hud_speed2
-hud_speed2
+hud_teamholdbar
-hud_teamholdbar
+hud_teamholdinfo
-hud_teamholdinfo
+hud_teamstackbar
-hud_teamstackbar
+hud_tracking
-hud_tracking
+hud_vidlag
-hud_vidlag
hunk_print
Dumps the hunk memory allocator's block layout to the console.
iammo
iammo1
iammo2
iammo3
iammo4
iarmor
if
Condition clause.
if_exists
If an object <name> of a type <type> exists, a command <cmd1> will be issued, or a command <cmd2> if such object could not be found.
ignore
You can give ignore either a player's name (name completion is useful for this) or a user ID (ignore <name|userid>).
ignore_id
Identical to ignore, except it only accepts user IDs (only useful if there is a player whose name is the user ID of someone you want to ignore).
ignorelist
Prints ignore list.
ignore_team
Ignores a team instead of players.
ignore_voip
Adds a player to the VoIP-only ignore list, silencing their voice chat without affecting text messages.
impulse
This command calls a game function or QuakeC function.
inc
Increments a variable by one or adds to it the optional second argument.
in_restart
Restarts the input subsystem (mouse and keyboard handling).
irc
Provides access to the built-in IRC client.
itemsclock
join
Joins a specified server as player.
joyadvancedupdate
This command must be run to apply changes made to the joyadvaxis[xyzruv] or joyindex cvars.
+jump
When active the player will do a single jump.
-jump
When used the player will stop jumping if "+jump" is active.
key1
key2
keys
kick
Removes a user from the server.
kill
Suicide.
+klook
When active, "+forward" and "+back" become "+lookup" and "+lookdown" respectively.
-klook
When used the forward and back keys will stop making the player look up and down if "+klook" is active.
+left
When active the player will turn left.
-left
When used the player will stop turning left if "+left" is active.
listip
Prints out the current list of IPs on the server list.
load
Load 123 loads saved game 123.
loadas8bit
Legacy alias for the cvar `s_loadas8bit`.
loadcharset
You can change your console font from within ezQuake.
loadFragfile
Loads the specified fragfile.
loadloc
Loads a loc file (must be located in id1/locs, qw/locs, or ezquake/locs.
loadpak
Legacy alias for `fs_loadpak`.
loadsky
Loads your skybox (qw\env).
localcommand
localinfo
Shows or sets localinfo variables.
locate
Legacy alias for `fs_locate`.
locations_add
Adds a new named location at the player's current position to the in-memory location list.
locations_clearall
Removes all locations from the in-memory location list and frees associated memory.
locations_loadfile
Loads a location file from the `locs/` directory into memory, replacing any currently loaded locations.
locations_remove
Removes the location nearest to the player's current position from the in-memory location list.
locations_savefile
Saves the current in-memory location list to a file in the `locs/` directory.
log
If you type "log filename" it will log console to filename.log in your gamedir.
logerrors
logfile
logplayers
logrcon
logtelnet
+lookdown
When active the player will look down.
-lookdown
When used the player will stop looking down if "+lookdown" is active.
+lookup
When active the player will look up.
-lookup
When used the player will stop looking up if "+lookup" is active.
ls
macrolist
Prints a list of all available macros.
map
Loads a map and starts a game.
mapgroup
mapgroup 2fort5r 2fort5: will make 2fort5r and 2fort5 use the 2fort5r textures, locs and etc...
master_rcon_password
match_forcestart
Simulates the start of a match (so that auto recording etc is triggered).
match_format_macrolist
Prints a list of the macros and their meaning for autorecording and autoscreenshots.
match_save
If you are using 'match_auto_record 1' then a temp demo will be recorded to c:\quake\ezquake\temp\_!_temp_!_.qwd each time a map starts.
messagemode
Prompts for string to broadcast to all other players.
messagemode2
Prompts for string to broadcast to team members.
messagemodeirc
Opens the console message input bar directed at the built-in IRC client.
messagemodeqtvtogame
Go into message mode for chatting in the QTV chat.
+mlook
When active moving the mouse or joystick forwards and backwards performs "+lookup" and "+lookdown" respectively.
-mlook
When used the mouse forward and back movement will stop making the player look up and down if "+mlook" is active.
mod
Server-side command that forwards the current console command to the running PR2 game VM.
modfraglogfile
move
`move <element> <x> <y>` -- sets the pixel offset of the named HUD element relative to its current placement and alignment anchor.
+movedown
When active the player will swim down when in the water.
-movedown
When used the player will stop moving down if "+movedown" is active.
+moveleft
When active the player will strafe left.
-moveleft
When used the player will stop moving left if "+moveleft" is active.
+moveright
When active the player will strafe right.
-moveright
When used the player will stop moving right if "+moveright" is active.
+moveup
When active the player will swim up when in the water.
-moveup
When used the player will stop moving up if "+moveup" is active.
msg_trigger
Allows you to set rules that will automatically execute actions when a certain message is sent from a server.
mute
mutesound
Toggles audio mute on and off.
mvd_dumpstats
Dumps statistics gathered from a MVD demo into a "stats.xml" file in the current working directory.
mvd_list_items
Lists all persistent item-clock entries currently tracked during MVD demo playback, printed to the console as a series of ready-to-reuse mvd_name_item commands.
mvd_name_item
Creates or updates a persistent respawn-clock entry for a map item during MVD demo playback.
mvdrecord
Records the currently active QTV/MVD stream to a local .mvd file.
mvd_remove_item
Hides or suppresses the persistent respawn-clock entry for a specific item at a given map position during MVD demo playback.
mvdstop
Stops an in-progress client-side MVD recording started with `mvdrecord`.
net
netgraph
netproblem
noclip
You can fly and go thru objects free mode as spectator
nosound
Legacy alias for the cvar `s_nosound`.
notify
nslookup
observe
Connects you to a server as a spectator.
observebr
Connects to given server as spectator via fastest available path (ping-wise).
observeqtv
Connects to a QTV stream for the specified server IP, or for the currently viewed server if no argument is given.
order
`order <element> <option>` -- controls the draw-order (z-order) of the named HUD element relative to all others.
ownfrags
packet
Sends a packet with specified contents to the destination.
path
Shows what paths ezQuake is using.
pause
Pauses a game.
penaltylist
penaltyremove
pent
ping
place
`place <element> <area>` -- anchors the named HUD element to a named screen area or to another HUD element.
play
Plays a sound effect.
playdemo
Plays a recorded demo.
playvol
Plays a sound at a given volume.
precache
Legacy alias for the cvar `s_precache`.
profile
Reports information about QuakeC stuff.
qstat
Queries a QuakeWorld server for its current status without connecting to it.
qtv
Connects you to internet QTV broadcasting some action, using your local proxy.
qtv_buffer
qtv_close
+qtv_delay
Pauses QTV stream playback while the key is held, letting the receive buffer fill.
-qtv_delay
Release callback for `+qtv_delay`.
qtv_fixuser
Manually overrides player userinfo fields for a specified user ID in a QTV stream, as a workaround for bugged QTV streams that send incorrect or missing player metadata.
qtv_list
qtvplay
Connects to and begins streaming from a QTV proxy.
qtv_query_demolist
Queries a QTV proxy for its list of recorded demos.
qtv_query_sourcelist
Queries a QTV proxy for its list of active sources (live streams).
qtvreconnect
Reconnects to the most recently used QTV proxy using the address and password saved from the last successful `qtvplay` call.
qtv_status
qtv_update
Refreshes the internal QTV server list by spawning a background updater thread.
qtvusers
Lists all viewers currently watching the QTV stream you are connected to.
quad
quit
Exit - disconnects from the server and closes the client.
qwurl
Connects to a server or QTV stream using a qw:// URL.
radar
rcon
Issue the set of commands to the server you are currently connected to or have set in rcon_address.
reconnect
Reconnects to the last server/proxy.
record
Records a demo.
recordqwd
Forces client-side QWD demo recording, bypassing the listen-server routing branch in `CL_Record_f`.
register_qwurl_protocol
Registers the qw:// URL scheme with the operating system so browsers and other applications can launch ezQuake directly from qw:// links.
removeip
Removes an IP address from the server IP list.
removeloc
Remove the closest location (use teamsay to see which).
removepak
Legacy alias for `fs_removepak`.
reset
`reset <element>` -- restores the named HUD element to its default screen-center position.
restart
re_trigger
When used w/o parameter, prints a list of all triggers.
re_trigger_delete
Deletes the corresponding trigger.
re_trigger_disable
Disables activation of one or more triggers.
re_trigger_enable
Enables activation of one or more triggers.
re_trigger_match
Allows to direct a <string> to a trigger <trigger_name>.
re_trigger_options
Changes options for a corresponding trigger.
+right
When active the player will turn right.
-right
When used the player will stop turning right if "+right" is active.
ring
rm
rmdir
rotate
Rotates the player by x degrees.
s_audiodevicelist
Lists all available audio playback and input devices as reported by SDL2.
save
Saves a game in singleplayer.
saveloc
Saves the current locs in memory to the specified file.
say
Broadcasts a string to all other players.
say_team
Broadcasts a string to teammates.
sb_buildpingtree
Builds the ping tree used by the server browser to determine optimal routes to game servers via QW proxies.
sb_pingsdump
Dumps a list of pairs (IP address, ping) into the console based on the current content of the Server Browser list.
sb_proxygetpings
Queries a QW proxy server at the given IP address and prints the ping list it reports for all servers it knows about.
sb_refresh
Causes Server Browser refresh ping and status info for all servers.
sb_sourceadd
Adds new server list source.
sb_sourcemark
Marks "source-name" as selected server source list.
sb_sourcesupdate
Reload server lists from all marked server sources.
sb_sourceunmarkall
Unmarks all servers sources.
score_bar
scoreclock
score_difference
score_enemy
scoremapname
score_position
score_team
screenshot
Saves a still picture of current screen to your hard drive.
script
scr_printspeed
Legacy alias for the cvar `scr_centerspeed`.
scr_weaponstats_frame_color
Legacy alias for the cvar `hud_weaponstats_frame_color`.
scr_weaponstats_order
Legacy alias for the cvar `hud_weaponstats_format`.
scr_weaponstats_scale
Legacy alias for the cvar `hud_weaponstats_scale`.
scr_weaponstats_x
Legacy alias for the cvar `hud_weaponstats_x`.
scr_weaponstats_y
Legacy alias for the cvar `hud_weaponstats_y`.
serverexec
Routes the script to the server command buffer (`cbuf_server`) instead of the main client buffer used by `exec`.
serverinfo
Reports the current server info.
set
Sets a variable to a given value.
set_alias_str
Assigns variable a value which contains an indicated alias.
set_bind_str
Assigns variable a value which contains anything bound to an indicated key.
set_calc
Advanced variables customization.
set_eval
Sets a variable to the result of a richer expression than set_calc supports, using a dedicated expression evaluator (Expr_Eval).
set_ex
Assigns a new value to a variable, expansion of %macros and variables is performed even in case if a parameter is inside the dual quotation marks.
set_ex2
Assigns a new value to a variable using the same handler as `set_ex`, but skips fun-character parsing (`TP_ParseFunChars`).
setinfo
Sets information about your FuhWorld user.
setmaster
Lists the server with up to eight masters.
set_tp
Sets a cvar only when it carries the teamplay flag, preventing accidental writes to non-teamplay variables.
show
`show <element>` -- makes the named HUD element visible by setting its show cvar to 1.
+showscores
Display scoreboard.
-showscores
When used the score screen will disappear if +showscores is active.
showskins
Lists the name and active skin for every non-spectator player currently on the server.
+showteamscores
Display team scoreboard.
-showteamscores
When used the score screen will disappear if +showteamscores is active.
sigil1
sigil2
sigil3
sigil4
sizedown
Reduces the screen size.
sizeup
Increases the screen size.
skins
Refreshes skin settings.
skygroup
In basics works same as mapgroup.
skywind
Sets the animation parameters of the skybox.
skywind_load
Loads the skywind config for the loaded skymap.
skywind_lookdir
Updates the skywind direction to current point of view with optional overrides of period and distance.
skywind_rotate
Updates the skywind direction with yaw (horizontal) and pitch (vertical) adjustment.
skywind_save
Saves the current skywind configuration as gfx/env/$skybox_wind.cfg.
s_listdrivers
Lists the audio drivers compiled into the SDL2 library.
snap
Remote screenshot from a player.
snapall
Remote screenshots from all players.
snd_restart
Legacy alias for `s_restart`.
snd_show
Legacy alias for the cvar `s_show`.
soundinfo
Reports information on the sound system.
soundlist
Reports a list of sounds in the cache.
+speed
When active the player will run.
-speed
When used the player will walk.
speed
speed2
s_restart
Restarts the sound system.
static_text
status
Reports information on the current connected clients and the server.
stop
Stops demo recording.
stopqwd
Stops client-side QWD demo recording regardless of build configuration.
stopsound
Stops all sounds currently being played.
stopsound_script
Stops the sound currently playing on the local player's script channel (channel 0 of the SELF_SOUND_ENTITY).
+strafe
When active, "+left" and "+right" function like "+moveleft" and "+moveright", strafing in that direction.
-strafe
When used the turn left and turn right keys will once again perform their original functions.
suit
svadmin
sv_democancel
sv_demoeasyrecord
sv_demoembedinfo
sv_demoinfo
sv_demoinfoadd
sv_demoinforemove
sv_demolist
sv_demolistr
sv_demolistregex
sv_demonumremove
sv_demorecord
sv_demoremove
sv_demostop
sv_gamedir
Displays or determines the value of the serverinfo *gamedir variable.
sv_lastscores
sv_status
sv_usercmdtrace
sv_web_get
Developer diagnostic command (SERVER_ONLY build) that sends a form-encoded HTTP request to the central.qw.nu authentication server.
sv_web_post
Developer diagnostic command (SERVER_ONLY build) that sends a form-encoded HTTP POST request to the central.qw.nu authentication server.
sv_web_postfile
Developer diagnostic command (SERVER_ONLY build) that uploads a file to the central.qw.nu server via multipart HTTP POST.
tcpconnect
Connects your client to a QuakeWorld server via TCP.
teamcolor
This will override team color.
teamfrags
teamholdbar
teamholdinfo
teaminfo
teamstackbar
tempalias
Sets a temporary alias.
timedemo
This command will load and play a demo at full speed.
timedemo2
Plays a demo at maximum speed and reports performance, like `timedemo`, but simulates playback at a fixed frame rate instead of uncapped.
timerefresh
This command will perform a 360 degree turn and calculate the frames-per-second rate.
toggle
You can turn off/on cvars.
toggleconsole
Brings the console up and down.
togglehud
`togglehud <element | cvar>` -- toggles a HUD element between shown and hidden.
toggle_re
You can turn variable values ON and OFF.
togglespec
Toggles between spectator and player mode on the current server.
tp_msgcoming
Will send a message to your teammates telling them where you are coming from, and what your status is.
tp_msgenemypwr
This command could be used for all cases involving players with powerup.
tp_msggetpent
Informs your teammates to get the pent.
tp_msggetquad
Informs your teammates to get the quad.
tp_msghelp
Requests help at a location.
tp_msgitemsoon
Sends a team message indicating that an item at your location will spawn soon.
tp_msgkillme
Sends a team message requesting a teammate to kill you at your current location.
tp_msglost
Will send a message to your teammates telling them you died at a location.
tp_msgneed
Equivalent of %u (need macro).
tp_msgnocancel
Sends a team message signalling a negative response or cancellation, displayed in red as "no/cancel".
tp_msgpoint
Will report to your team item you see in your point at its location.
tp_msgquaddead
Reports quad is dead.
tp_msgreplace
Requests a teammate to replace you at your location.
tp_msgreport
Will send a message to your teammates about your current status: health, armor, location, powerups, weapon.
tp_msgsafe
Will send a message to your teammates informing them your current location is safe.
tp_msgslipped
Sends a team message reporting that an enemy slipped past you at your current location.
tp_msgtfconced
TeamFortress-specific command that reports a concussion grenade event to your team.
tp_msgtook
Informs your team of the last item you took.
tp_msgtrick
Requests a trick at a location.
tp_msgutake
Sends a team message offering an item at your location for a teammate to take.
tp_msgwaiting
Sends a team message indicating you are waiting at your current location, typically used when holding a powerup spawn.
tp_msgyesok
Sends a team message with a positive affirmative response of "yes/ok" at your current location.
tp_pickup
Item can be: quad, pent, ring, suit, ra, ya, ga, mh, health, lg, rl, gl, sng, ng, ssg, pack, cells, rockets, nails, shells, flag, armor, weapons, powerups, ammo, all, default, none
tp_point
Specifies which items will be used in point (%x or $point) macro.
tp_took
Specifies which items will be included in the took (%X or $took) macro.
track
Locks the spectator camera onto a specific player.
track1
In multiview mode, locks view slot 1 onto a specific player.
track2
In multiview mode, locks view slot 2 onto a specific player.
track3
In multiview mode, locks view slot 3 onto a specific player.
track4
In multiview mode, locks view slot 4 onto a specific player.
tracker
tracking
trackkiller
Will switch view to the player who killed the player we are tracking at the moment.
trackteam
When using MultiView, allows you to assign all available points of view to a desired team.
troubleshoot
Performs a check on client settings and displays possible sources of issues.
unalias
Example:
unaliasall
Removes all aliases.
unalias_re
Deletes given alias(es).
unbind
Example: unbind x delete strings on x button.
unbindall
Removes all keyboard bindings.
unignore
Removes name or user ID number from ignore list.
unignoreAll
Removes all users from ignore list.
unignoreAll_team
Removes all ignored teams from ignore list.
unignore_id
Removes userid from ignore list.
unignore_team
Removes team from ignore list.
unignore_voip
Removes a player from the VoIP-only ignore list, restoring their voice chat.
unset
Removes user-created variable.
unset_re
Removes user-created variable.
+use
When used it will activate objects in the game that have been designed to react at "+use"
-use
When used it will stop activating objects in the game that have been designed to react at "+use".
user
This command queries the user for his setinfo information.
userdir
A userdir command can be used for addition of directories to the list searched for files by the client (configs, sounds, models, etc.).
userinfo
Prints your user settings.
users
Reports information on connected players and retrieve user IDs.
v_cshift
This adjusts all of the colors currently being displayed.
version
Prints client version number and date into the console.
vid_displaylist
Lists all SDL2 display outputs available to the system, printing each one as an index and display name (e.g.
vid_framebuffer_palette
Legacy alias for the cvar `vid_software_palette`.
vid_gfxinfo
This command will print out useful information about your video card, GL version, and refresh rate, video mode (width/height resolution and color depth) to console.
vidlag
vid_modelist
Prints all supported video modes.
vid_reload
Performs a soft video reload without a full renderer restart.
vid_restart
Will restart your video renderer.
viewalias
Example:
vip_addip
vip_listip
vip_removeip
vip_writeip
vminfo
Prints diagnostic information about all registered PR2 virtual machines to the server console.
+voip
Hold to activate push-to-talk voice transmission.
-voip
Release callback for `+voip`.
wait
Adds one wait frame.
weapon
Weapon selection command.
weaponstats
windows
Switches away from client and back to the Windows OS.
writeip
Records all IP addresses on the server IP list.
z_ext_list
Displays the ZQuake protocol extensions that are currently active on the connection to the server.
+zoom
Hold to enter zoom view.
-zoom
Release callback for `+zoom`.