Skip to content

ezQuake / cvar

2743 of 2743 · snapshot head

Name
Type
Default
Description
allow_download
toggle
1
allow_download_demos
toggle
1
allow_download_maps
toggle
1
allow_download_models
toggle
1
allow_download_other
toggle
0
Enables downloading files from the server which are not in "skins", "progs", "sound", "maps" nor "gfx" directories.
allow_download_pakmaps
toggle
1
allow_download_skins
toggle
1
allow_download_sounds
toggle
1
allow_f_cmdline
toggle
1
allow_f_system
toggle
1
allow_scripts
choice
2
Controls the complexity of movement scripts allowed in your client (e.g.
baseskin
text
base
Defines what skin you see other people using if you don't have their skin and don't have skin forcing on.
bgmvolume
number
1
This variable sets the volume of the CD music.
bottomcolor
choice
Sets the pants color.
b_switch
choice
This variable allows you to define the highest weapon that the client should switch to upon a backpack pickup.
cam_dist
number
100
Distance from player.
cam_lockdir
toggle
0
Force camera to locked direction mode.
cam_lockpos
toggle
0
Force camera to locked position mode.
cam_thirdperson
toggle
0
Enables third person view in demo playback and spectator mode.
cam_zoomaccel
number
2000
To control how fast you zoom in onto the target with +forward/+back in cam_thirdperson mode.
cam_zoomspeed
number
300
To control how fast you zoom in onto the target with +forward/+back in cam_thirdperson mode.
cfg_backup
toggle
0
cfg_legacy_exec
choice
1
cfg_save_aliases
toggle
1
cfg_save_binds
toggle
1
cfg_save_cmdline
toggle
1
cfg_save_cmds
toggle
1
cfg_save_cvars
toggle
1
cfg_save_onquit
toggle
0
When enabled, your main configuration (config.cfg) will be saved when you exit the application.
cfg_save_sysinfo
toggle
0
Not implemented yet.
cfg_save_unchanged
toggle
0
cfg_save_userinfo
choice
2
cfg_use_gamedir
toggle
0
If set & gamedir is not 'qw', configurations will be saved to subdirectory based on gamedir.
cfg_use_home
toggle
0
When turned on, configuration will be saved into user's profile (home) directory.
cl_allow_downloads
text
bsp,lmp,loc,mdl,mvd,pcx,spr,wad,wav
This variable controls which file extensions a client/server can download/upload from/to the server/client.
cl_allow_uploads
toggle
0
cl_anglespeedkey
number
1.5
This variable sets multiplier by which your "cl_yawspeed" (how fast you turn) is multiplied when running (+speed).
cl_backpackfilter
toggle
0
cl_backspeed
number
400
This allows you to set your backward speed.
cl_bob
number
0
This variable controls how much your weapon moves up and down when walking.
cl_bobcycle
number
0.0
This variable determines how quickly your weapon moves up and down when walking.
cl_bobhead
toggle
0
When 1, applies the walking bob to the camera's vertical position instead of the weapon model, making the entire view oscillate vertically while the gun stays level.
cl_bobup
number
0.0
This variable controls how long your weapon stays up before cycling when walking.
cl_bonusflash
toggle
0
Controls weapon and item pickup flash.
cl_c2sdupe
number
0
Controls whether to send duplicate packets to the server.
cl_c2sImpulseBackup
number
3
Used with cl_c2spps, it controls how many backup copies of packets with non-zero impulses are to be sent to the server.
cl_c2spps
number
0
Packet filtering (a la Qizmo's .c2spps command).
cl_camera_death
toggle
0
Camera view above your body after death.
cl_camera_tpp
choice
0
cl_camera_tpp_distance
number
-56
Sets distance of 3rd person camera from tracked player.
cl_camera_tpp_height
number
24
Sets vertical position of 3rd person camera.
cl_chasecam
toggle
1
Toggle between 3rd-person view and 1st-person view while observing or during demo playback.
cl_chatmode
choice
2
Console chat mode.
cl_chunksperframe
number
30
Affects the download speed when using chunked downloads, more chunks per frame results in higher download speed.
cl_clock
choice
0
cl_clock_format
choice
0
Changes the format of the clock which is displayed if cl_clock is non-zero.
cl_clock_x
number
0
Horizontal coordinates of the clock.
cl_clock_y
number
-1
Vertical coordinates of the clock.
cl_cmdline
text
Read-only variable showing you what were the commandline options used to launch the client.
cl_confirmquit
toggle
0
This sets whether to confirm on quit or quit with no confirmation.
cl_crossx
number
0
This variable allows you to move the position of the crosshair on the X-axis by the specified amount of pixels.
cl_crossy
number
0
This variable allows you to move the position of the crosshair on the Y-axis by the specified amount of pixels.
cl_crypt_rcon
toggle
1
Encrypts rcon messages sent to server.
cl_curlybraces
toggle
0
Enables new syntax to be used for Quake scripting allowing you to enclose commands into curly braces.
cl_deadbodyFilter
choice
0
cl_debug_antilag_ghost
choice
0
Allows rendering a translucent copy of player position on supported .mvd/qtv streams.
cl_debug_antilag_lines
toggle
0
Chooses if lines are drawn between the different player positions on supported .mvd/qtv streams.
cl_debug_antilag_self
toggle
0
Chooses whether to include the currently tracked player in antilag debugging.
cl_debug_antilag_send
toggle
0
Sends location of opponents, which is stored in .mvd on supported servers.
cl_debug_antilag_view
choice
0
Chooses which location is used when rendering players on supported .mvd/qtv streams.
cl_debug_weapon_view
toggle
0
Views the client-side weapon debugging messages, if stored in .mvd.
cl_delay_packet
number
0
Client will delay incoming and outgoing packets, allowing user to increase his ping in the game.
cl_delay_packet_deviation
number
0
Allows random deviation to be added to /cl_delay_packet delay.
cl_delay_packet_target
number
0
Targets a particular ping, rather than specifying the additional delay.
cl_democlock
toggle
0
A clock showing how much time has elapsed since the start of the demo.
cl_democlock_x
number
0
Determine where the democlock is positioned on your screen on the X co-ordinate.
cl_democlock_y
number
-2
Determine where the democlock is positioned on your screen on the Y co-ordinate.
cl_demoPingInterval
choice
5
How often to request ping updates when recording demos.
cl_demoplay_flash
choice
0.33
Reduces flash grenade effect when watching demos.
cl_demo_qwd_delta
toggle
1
Whether or not to write delta packets for entities into .qwd files.
cl_demospeed
number
1
Controls the speed of demo playback in percentage (can be changed during demo playback if you wish).
cl_demoteamplay
toggle
0
If set, teamplay settings enabled during .dem playback.
cl_earlypackets
toggle
1
Read network data independently on physical frames.
cl_fakename
text
Automatically prefixes all team messages with a shorter version of your nick unless the message has a "fake" part already (so no configs are broken).
cl_fakename_suffix
text
:
Suffix for cl_fakename.
cl_fakeshaft
number
1
Smoothes out shaft movement.
cl_fakeshaft_extra_updates
toggle
1
cl_filterdrawviewmodel
toggle
0
Prevents r_drawviewmodel from being changed by servers like Rocket Arena.
cl_fix_mvd
toggle
0
A fix for buggy MVD demos, making the client to parse them properly
cl_floodprot
toggle
0
cl_forwardspeed
number
400
This allows you to set your forward speed.
cl_fp_messages
number
4
This variable is used in conjunction with the variable "cl_fp_persecond" to define when the floodprot protection should be triggered (if "cl_floodprot" is set to "1").
cl_fp_persecond
number
4
This variable is used in conjunction with the variable "cl_fp_messages" to define when the floodprot protection should be triggered (if "cl_floodprot" is set to "1").
cl_gameclock
choice
0
Displays clock with seconds on the screen.
cl_gameclock_offset
number
0
Allows using gameclock in custom mods that don't support standard KT-like clock synchronization.
cl_gameclock_style
choice
0
cl_gameclock_x
number
0
Adjusts horizontal placement of the clock with seconds.
cl_gameclock_y
number
-3
Adjusts vertical placement of the clock with seconds.
cl_gibFilter
toggle
0
cl_hidenails
number
0
Toggles nails visibility.
cl_hiderockets
number
0
Toggles rockets visibility.
cl_hightrack
number
0
Turns auto-tracking player with most frags ON when spectating or watching a demo.
cl_hud
toggle
1
Enables/Disables strings-hud.
cl_hudswap
toggle
0
cl_iDrive
toggle
0
Emulates "strafe script".
cl_independentPhysics
toggle
1
This enables independent physics.
cl_keypad
choice
1
cl_lerp_monsters
toggle
1
Enables linear interpolation on Quake monsters and creatures.
cl_loadFragfiles
toggle
1
cl_maxfps
number
0
This variable sets the maximum limit for frames-per-second while in-game.
cl_maxfps_menu
number
0
This variable sets the maximum limit for frames-per-second while disconnected, has a minimum of 30, set lower to use display frequency.
cl_mediaroot
choice
0
Changes where demos, screenshots and logs are saved, how variables demo_dir, sshot_dir and log_dir are treated.
cl_model_bobbing
toggle
1
Rotating models bob up and down like in Quake3.
cl_movespeedkey
number
2.0
This variable is the multiplier for how fast you move when running (+speed) in relation to when walking (-speed).
cl_multiview
choice
0
This client adds a multiview component to mvd playback.
cl_muzzleflash
choice
1
cl_mvdisplayhud
choice
1
Toggle drawing of small compact HUD in each screen of Multiview control.
cl_mvhudflip
toggle
0
Flips the mini-HUD in multiview mode.
cl_mvhudpos
choice
bottom center
Sets the position of the multiview mini-HUDs.
cl_mvhudvertical
toggle
0
Set whetever the mini-HUDs in multiview mode will be drawn vertically or not.
cl_mvinset
toggle
0
Turns inset screen with multitrack on/off.
cl_mvinsetcrosshair
toggle
1
Turn crosshair in inset POV in multiview on/off.
cl_mvinsethud
toggle
1
Turns inset HUD for inset POV with multiview on/off.
cl_mvinset_offset_x
toggle
0
Pixel offset applied to the multiview inset window along the X axis.
cl_mvinset_offset_y
toggle
0
Pixel offset applied to the multiview inset window along the Y axis.
cl_mvinset_right
toggle
1
When 1 (default), anchors the multiview inset to the right side of the screen; when 0, anchors it to the left.
cl_mvinset_size_x
number
0.333
Width of the multiview inset window as a fraction of the total view width (default 0.333 = one third).
cl_mvinset_size_y
number
0.333
Height of the multiview inset window as a fraction of the total view height (default 0.333 = one third).
cl_mvinset_top
toggle
1
When 1 (default), anchors the multiview inset to the top of the screen; when 0, anchors it to the bottom.
cl_name_as_skin
choice
0
Allows you to override user skin settings and use player's name or ID as a his (her) skin.
cl_net_clientport
number
27001
The UDP port opened by the client for communication with the server.
cl_newlerp
number
0
Experimental rockets/grenades/spikes smoothing code.
cl_nodelta
toggle
0
Control the network packet delta compression.
cl_nofake
choice
2
This command effects name faking using $/ or cl_fakename used by players.
cl_nolerp
toggle
0
Allows you to disable the linear interpolation (lerp) of objects in the game.
cl_nolerp_on_entity
toggle
0
Disables linear interpolation only when player is standing on an entity.
cl_nopred
toggle
0
For debugging, disables movement prediction for your character; other players are still predicted.
cl_novweps
toggle
0
If set, disables support for zquake vwep extension.
cl_onload
choice
menu
Tells what will be the start-up screen of the client.
cl_parseFrags
toggle
1
cl_parseFunChars
toggle
1
cl_parseSay
toggle
1
cl_parseWhiteText
choice
1
Convert text between { and } to white or not in chat/team chat.
cl_pext
toggle
1
If set, enable support for FTE's protocol extensions.
cl_pext_256packetentities
toggle
1
Allow protocol extension for allowing more packet entities.
cl_pext_alpha
toggle
1
If set, enable support for FTE's alpha attribute protocol extension.
cl_pext_chunkeddownloads
toggle
1
Enables protocol extension called "Chunked downloads".
cl_pext_colourmod
toggle
1
If set, enable support for FTE's colour attribute extension.
cl_pext_floatcoords
toggle
1
If set, enable support for FTE's floating point coordinate protocol extension.
cl_pext_lagteleport
toggle
1
Enable support for MVDSV to correct movement commands when travelling through teleports.
cl_pext_limits
toggle
1
Enable support for FTE's extensions to support enhanced number of entities and models.
cl_pext_other
toggle
0
Allows other protocol extensions other than Chunked downloads.
cl_pext_serversideweapon
toggle
0
When 1, requests the MVD PEXT1 server-side weapon selection extension during connect; if the server does not support it, weapon scripts fall back to client-side execution.
cl_pext_warndemos
toggle
1
If set, warning will be displayed when recording a demo that is not backwards compatible with old clients.
cl_physfps
number
0
Sets the amount of FPS used to communicate with the server.
cl_physfps_spectator
number
77
Amount of updates the client will send/receive while being spectator.
cl_pitchspeed
number
150
This variable determines how fast you you turn up/down when using "+lookup" and "+lookdown".
cl_portpingprobe_delay
number
0
Specifies the number of milliseconds to sleep between each probe.
cl_portpingprobe_enable
toggle
0
Toggle whether a port ping probe should be performed when connecting to a server.
cl_portpingprobe_port_probes
choice
1
Lets you set how many times each port should be probed when connecting to a server.
cl_portpingprobe_probes
choice
500
Lets you set how many port ping probes that should be performed when connecting to a server.
cl_predict_half
toggle
0
cl_predict_players
toggle
1
This toggles the prediction for other players' movement.
cl_proxyaddr
text
IP address of the proxy server to use while connecting to servers.
cl_r2g
toggle
0
cl_remote_capabilities
text
REMOTE_CAPABILITIES
This variable controls which commands and variables a server is allowed to execute or set on the client.
cl_restrictions
toggle
0
Triggers and re/msg trigger restrictions for spectator and demoplay modes.
cl_rollalpha
number
20
You can turn off the 'dodging' or 'rolling' effect for your own point of view while still see other player models affected by cl_rollangle.
cl_rollangle
number
0
This variable controls how much your screen tilts when strafing.
cl_rollspeed
number
200
This variable controls how quickly you and other players straighten out after strafing.
cl_safestrafe
choice
0
Enables safestrafe mode in client regardless of server enforcement.
cl_savehistory
toggle
1
Save console commands history to .ezquake_history.
cl_sayfilter_coloredtext
choice
0
Allows you to filter your own outgoing messages out of markup that is used in this client to send colored text.
cl_sayfilter_sendboth
toggle
0
When used with cl_sayfilter_coloredtext, sends two versions of the teamplay colored messages: colored one with "#c" at the end and uncolored version of the message with "#u" at the end of the message.
cl_sbar
toggle
0
cl_shownet
choice
0
This variable toggles the display of current net info.
cl_sidespeed
number
400
This allows you to set your strafe speed.
cl_smartjump
toggle
1
Will convert +jump commands to +moveup commands when in liquid (water, lava, slime) and in spectator mode.
cl_solid_players
toggle
1
If not set then client will not perform collision detection against other players.
cl_startupdemo
choice
Demo that should be played on client's startup.
cl_staticSounds
toggle
1
cl_sv_packetsync
toggle
1
Determines if internal server should process packets as soon as received from client.
cl_textencoding
choice
0
Determines method used to encoding non-standard characters in outgoing messages.
cl_timeout
number
60
This variable defines the timeout value in seconds until the client considers himself to be disconnected from the server.
cl_upspeed
number
400
This allows you to set the speed with which you move up and down in liquids or in spectator mode.
cl_useimagesinfraglog
toggle
0
Turns on using images in the frags tracker window to show which weapon did take the role in the frag.
cl_useproxy
toggle
0
This toggles whether Qizmo should be used (if detected) to a server.
cl_username
text
Username for server authentication.
cl_verify_qwprotocol
choice
1
Enables the check on client startup for handling URLs starting with qw://
cl_voip_capturingvol
number
0.5
Volume multiplier applied while capturing, to avoid your audio from being heard by others.
cl_voip_demorecord
toggle
1
Controls whether VoIP audio is recorded into demos; currently registered but the flag is not read in existing code -- may be reserved for future implementation.
cl_voip_micamp
number
2
Amplifies your microphone when using voip.
cl_voip_play
toggle
1
Enables voip (voice chat) playback.
cl_voip_send
choice
0
Enable sending of voice (voip) to the server.
cl_voip_showmeter
choice
1
Shows your speech volume above the at the bottom-left of the screen.
cl_voip_showmeter_x
number
0
Adjust horizontal position of the voice volume meter.
cl_voip_showmeter_y
number
0
Adjust vertical position of the voice volume meter.
cl_voip_vad_delay
number
0.3
Keeps sending voice data for this many seconds after voice activation would normally stop.
cl_voip_vad_threshhold
number
15
This is the threshhold for voice-activation-detection when sending voip data.
cl_warncmd
toggle
1
cl_warnexec
toggle
1
If set, the names of script files will be printed to console as they are executed.
cl_weaponforgetorder
toggle
0
cl_weaponhide
choice
0
On -attack will cause your weapon to be automatically switched back to the shotgun or axe.
cl_weaponhide_axe
toggle
0
Determines if axe should be used as "dummy" weapon when using automated weapon hiding (cl_weaponhide).
cl_weaponpreselect
choice
0
When using the weapon command, this variable allows weapon preselection instead of standard immediate weapon selection.
cl_window_caption
choice
1
Choose different window caption formats for your taskbar when you play in windowed mode or when the client is minimized in the taskbar.
cl_window_caption_delimiter
text
|
Delimiter between <number of players>/<max players> and <map> when using cl_window_caption 3.
cl_www_address
text
https://badplace.eu/
Base URL of the central authentication server used by the client to submit challenge-response login tokens.
cl_yawspeed
number
140
This variable defines how quickly you turn left (+left) or right (+right).
con_bindphysical
toggle
0
Affects behaviour of bind command.
con_clearnotify
toggle
1
con_completion_changed_mark
toggle
1
Whether add or not asterisk before variables which values were changed.
con_completion_color_changed_mark
choice
f30
Color of changed mark used in modern completion formatting.
con_completion_color_colon
choice
fff
Color of colon used in modern completion formatting.
con_completion_color_name
choice
8ff
Color of variable name in used in modern completion formatting.
con_completion_color_quotes_current
choice
ff8
Color of quotes of current variable value used in modern completion formatting.
con_completion_color_quotes_default
choice
ff8
Color of quotes of default variable value used in modern completion formatting.
con_completion_color_title
choice
ff3
Color of completion type title (variables, aliases or commands) used in modern completion formatting.
con_completion_color_value_current
choice
fff
Color of current variable value used in modern completion formatting.
con_completion_color_value_default
choice
fff
Color of default variable value used in modern completion formatting.
con_completion_format
choice
2
Console completion variants format.
con_completion_padding
number
2
Number of spaces to pad command completion variants.
con_deadkey
toggle
1
Set this if the console toggle button is also a deadkey.
con_fragmessages
choice
1
Controls whether frag messages should be printed into console and notification area.
con_funchars_mode
toggle
0
Orange text, LEDs and special chars with [Ctrl] key - kind of MQWCL behaviour when set to 1.
con_hide_chat_input
toggle
1
Hides the input of own chat text in the console.
con_highlight
choice
0
Console highlighting mode.
con_highlight_mark
choice
Specifies the text that will be used to highlight lines with con_highlight 2 and 3.
con_margin_left
number
0
If set, messages are padded on the left by the number of spaces defined in the variable
con_mm2_only
toggle
0
If set, notification area is limited to mm2 (/say_team) messages.
con_notify
toggle
1
Toggles the display of the notification area.
con_notifylines
number
4
This variable sets the maximum number of notify lines (default 4, max 15) to be used at the top of the screen.
con_notifytime
number
3
How long console messages stay on screen.
con_prompt_charcode
choice
93
ASCII code of prompt character.
con_proportional
toggle
0
Enable TrueType fonts on console text.
con_shift
number
-10
Adjusts vertical offset of background of the console.
con_tilde_mode
choice
0
When enabled, allows you to use the tilde key also in the console and when typing messages.
con_timestamps
choice
0
Toggles time stamps before mm1 or spectator messages.
con_wordwrap
toggle
1
coop
toggle
0
Whether the next "map" command should start a coop (cooperative) game.
crosshair
choice
4
crosshairalpha
toggle
1
This command regulates crosshair transparency, you can use any value from "0" to "1".
crosshaircolor
text
255 0 0
This variable defines the color of the crosshair.
crosshairimage
text
The filename of the crosshair image.
crosshairscale
choice
0
When using built-in crosshairs, increases the resolution of the crosshair, giving a crisper image on screen.
crosshairscalemethod
toggle
0
Determines how crosshair images are scaled.
crosshairsize
number
1
Performs basic scaling of the crosshair.
cvar_viewdefault
toggle
1
When you type a cvar name into console (like 'gl_gamma' or 'r_rocketlight'), the client will tell you the default value of the cvar.
cvar_viewhelp
toggle
1
Automatically prints manual page when a variable name is typed in the console.
cvar_viewlatched
toggle
1
When you type a variable name in the console, you'll be able to see it's latched value if this is turned on.
deathmatch
choice
3
Chooses between basic multiplayer gameplay modes.
default_fov
number
90
Very useful in TeamFortress, and other mods that reset your fov when you spawn to 90.
demo_autotrack
toggle
0
Enables server-side autotrack to be accepted.
demo_benchmarkdumps
toggle
1
Allows you to automatically dump timedemo benchmark results into $log_dir/timedemo.log file.
demo_capture_background_threads
number
0
Determines how many background threads should be used writing images to disk.
demo_capture_codec
number
0
Determines what codes should be used for captured video stream compression.
demo_capture_dir
text
capture
Change the default capture directory.
demo_capture_fps
number
30.0
Change the default capture fps.
demo_capture_mp3
toggle
0
When set to 1 .avi capturing captures sound compressed in MP3 format.
demo_capture_mp3_kbps
number
128
Sets bitrate for captured sound stream when demo_capture_mp3 is set to 1.
demo_capture_steadycam
number
0
Changes behaviour of keyboard/mouse input when capturing.
demo_capture_vid_maxlen
number
0
If set, multiple files will be created.
demo_dir
text
Change the demos and autorecord directory.
demo_format
choice
qwz
Specifies the demo file format used when recording demo with Match tools.
demo_getpings
toggle
1
This toggles whether the client should always record pings into the demo or only when the player died and show(team)scores are being shown (QWCL default).
demo_jump_rewind
number
-10
Specifies the automatic rewind time before /demo_jump_mark or /demo_jump_status triggers normal playback.
demo_jump_skip_messages
toggle
1
Determines if messages should be printed to console during demo jumps.
demo_playlist_loop
toggle
0
will toggle playlist looping.
demo_playlist_track_name
text
will set the default track name in the demo playlist for mvd demos.
demo_spawnwarn
toggle
0
Warns during demo playback when the current POV crosses a deathmatch spawn or teleporter exit.
demo_spawnwarn_text
text
you crossed a spawn
Sets the centerprint text shown when demo_spawnwarn detects a spawn crossing.
demo_voice_enable
toggle
1
Toggles synchronized demo voice track playback.
demo_voice_team_filter
toggle
1
Filters synchronized demo voice tracks by the viewed player's team.
developer
toggle
0
Enables debug mode which prints more messages into the console than for normal user.
download_map_url
text
MVDSV : URL announced to clients for faster map downloads over HTTP.
enemybothskin
text
Overrides the enemy quad pent skin so you can define the skin which applies to enemys with both the quad and pent powerups.
enemybottomcolor
choice
-1
Determines the color of the pants of the enemies you see.
enemyforceskins
choice
0
Allows you to set different skin for every enemy player even if they all have same skin names set or use names of skins that you do not have in your Quake dir.
enemypentskin
text
Overrides the enemy pent skin so you can define the skin which applies to enemy pents.
enemyquadskin
text
Overrides the enemy quad skin so you can define the skin which applies to enemy quads.
enemyskin
text
Overrides the enemies skin so you can define the skin which applies to enemies.
enemytopcolor
choice
-1
Determines the color of the shirt of the enemies you see.
extralogname
text
unset
file_browser_archive_color
text
255 170 0 255
Color of archive files in the file browser.
file_browser_dir_color
text
170 80 0 255
Color of directories in the file browser.
file_browser_file_color
text
255 255 255 255
Color of files in the file browser.
file_browser_interline
choice
0
Spacing between each row in the file browser.
file_browser_scrollnames
toggle
1
If set, the currently selected file will scroll to let you see the full name.
file_browser_selected_color
text
0 150 235 255
Color of the current selection in the file browser.
file_browser_show_date
toggle
1
Toggles whether the file modified date is shown in the file browser.
file_browser_show_size
toggle
1
Toggles whether the filesize is shown in the file browser.
file_browser_show_status
toggle
1
Toggles whether a statusbar is shown in the file browser.
file_browser_show_time
toggle
0
Toggles whether the file modified time is shown in the file browser.
file_browser_sort_archives
toggle
0
When disabled (default), archive files in the file browser are always sorted by name regardless of the active sort mode; when enabled, archives follow the same sort criteria as regular files.
file_browser_sort_mode
choice
1
Determines sort order of files in the file browser.
file_browser_strip_names
toggle
1
If set, strips extra spaces from filenames in the file browser.
filterban
toggle
1
font_capitalize
toggle
0
Draw all TrueType text in capital letters.
font_facepath
text
Current TrueType font file.
font_gradient_alternate_color1
text
175 120 52
Top color in Alternate TrueType text.
font_gradient_alternate_color2
text
75 52 22
Bottom color in Alternate TrueType text.
font_gradient_alternate_percent
number
0.4
Slope of the gradient for Alternate TrueType text.
font_gradient_normal_color1
text
255 255 255
Top color in Normal TrueType text.
font_gradient_normal_color2
text
107 98 86
Bottom color in Normal TrueType text.
font_gradient_normal_percent
number
0.2
Slope of the gradient for Normal TrueType text.
font_gradient_number_color1
text
255 255 150
Top color in Number TrueType text.
font_gradient_number_color2
text
218 132 7
Bottom color in Number TrueType text.
font_gradient_number_percent
number
0.2
Slope of the gradient for Number TrueType text.
font_outline_width
number
2
Scale of the outline around TrueType text.
fov
number
90
This variable defines your field of vision, which determines how close your vision field is to the objects.
fraglimit
number
0
Amount of frags any player has to reach before the match is over.
frag_log_type
toggle
0
freelook
toggle
1
fs_cache
toggle
1
Enables Quake File System caching of files lists.
fs_savegame_home
toggle
1
When enabled (default), save games are written under the ezQuake home directory: `~/.ezquake/<gamedir>/save/` on Linux/macOS, `Documents\ezQuake\<gamedir>\save\` on Windows.
gender
choice
Indicates the gender of the player.
gl_alphafont
toggle
1
Allows alpha transparency layer support for the console font.
gl_anisotropy
choice
16
Anisotropic filtering.
gl_bounceparticles
toggle
1
Controls whether sparks bounce off walls.
gl_brush_polygonoffset
choice
2.0
Offset drawing of entity models to stop z-fighting.
gl_brush_polygonoffset_factor
choice
0.05
Set the factor for gl_brush_polygonoffset.
gl_buildingsparks
number
0
Buildings that are destroyed in TF will continue to throw sparks until they disappear.
gl_caustics
toggle
0
Enable reflections in submerged areas (under water, lava, slime).
gl_charsets_min
toggle
1
Speeds up start-up time by only searching for minimum number of charsets during start-up.
gl_clear
toggle
0
Clears the screen with gl_clearcolor between each frame.
gl_clearColor
text
0 0 0
Sets clear color (gl_clear 1).
gl_clipparticles
toggle
1
Limits the number of blended particles close to you.
gl_colorlights
toggle
1
Toggles color on lighting from glowing items (quad, pent, flags in TF, etc).
gl_consolefont
text
povo5
Changes your console font.
gl_contrast
choice
1.0
Change contrast.
gl_coronas
number
0
Adds coronas to some effects:
gl_coronas_tele
toggle
0
Adds a blue glow to spawn/teleport effects.
gl_cshiftpercent
number
100
This variable sets the percentage value for palette shifting effects (damage flash, powerup blend).
gl_custom_grenade_color
text
Allows color of grenades to be set without requiring a texture change.
gl_custom_grenade_fullbright
toggle
1
Determines if gl_custom_grenade_color refers to a fullbright color or standard.
gl_custom_grenade_tf
toggle
1
Allows gl_custom_grenade_* variables to be ignored when playing Team Fortress.
gl_custom_lg_color
text
Allows color of lightning shaft to be set without requiring a texture change.
gl_custom_lg_fullbright
toggle
1
Determines if gl_custom_lg_color refers to a fullbright color or standard.
gl_custom_lgpack_color
text
64 64 255
Color lightning gun backpacks with this value.
gl_custom_rlpack_color
text
255 64 64
Tints rocket launcher backpacks with this value.
gl_custom_rocket_color
text
Allows color of rockets to be set without requiring a texture change.
gl_custom_rocket_fullbright
toggle
1
Determines if gl_custom_rocket_color refers to a fullbright color or standard.
gl_custom_spike_color
text
Allows color of spikes/nails to be set without requiring a texture change.
gl_custom_spike_fullbright
toggle
1
Determines if gl_custom_spike_color refers to a fullbright color or standard.
gl_cutf_tesla_effect
number
0
When a shambler is preparing to throw lightning, or a tesla coil (TF) is charging to fire, a particle effect is generated.
gl_detail
toggle
0
Toggles an extra layer of fine detail over world textures.
gl_detpacklights
number
0
A little green light appears on the detpack, and when the timer reaches 5, the light changes to red.
gl_externalTextures_bmodels
toggle
1
Toggles loading external 24-bit textures for non-world bsp models, i.e.
gl_externalTextures_world
toggle
1
Toggles loading external 24-bit textures for the world, i.e.
gl_extratrails
number
0
Misc trails that appear on objects that frequently move, such as TF grenades, caltrops, etc.
gl_ext_texture_compression
toggle
0
Compress textures on GPUs that support it to save VRAM, at the cost of longer load times and degraded quality.
gl_fb_bmodels
toggle
1
Enable "fullbright" colors on bsp models (World, health boxes, etc).
gl_fb_models
toggle
1
Enable "fullbright" colors on alias models (grenades, player models, etc).
gl_finish
toggle
0
Wait until OpenGL has finished working to start rendering the next frame.
gl_flashblend
choice
0
This variable affects when glow bubbles are displayed in the client.
gl_gamma
choice
1.0
Change gamma.
gl_hwblend
toggle
0
Toggles between OpenGL and Hardware palette changing.
gl_inferno_speed
number
1000
Changes speed of gl_inferno missile trail.
gl_inferno_trail
number
2
Changes type of gl_inferno missile trail.
gl_lerpimages
toggle
1
Improves quality of non-power of two textures, at a slight load time cost.
gl_lighting_color
number
0
Alias models are effected by colored lights around them.
gl_lighting_vertex
number
0
Alias models no longer have the same level of light on all sides.
gl_lightmode
toggle
1
Enables overbright lightmaps.
gl_lightning
toggle
0
Toggles particle lightning beams.
gl_lightning_color
choice
120 140 255
The RGB color of particle lightning beam and sparks.
gl_lightning_size
choice
3
Adjusts size of lightning particle beam.
gl_lightning_sparks
number
0
Sparks fly from walls when hit by lightning gun.
gl_lightning_sparks_size
number
300
Size of lightning sparks.
gl_loadlitfiles
choice
1
Controls when external 24-bit lighting will be used.
gl_luma_level
choice
1
Some luma textures have black non-transparent pixels.
gl_lumatextures
number
1
Turns using luma textures (named *_luma) ON when set to 1 and allowed by server.
gl_max_size
number
2048
This variable determines the detail level for loaded textures.
gl_miptexLevel
number
0
Downscale textures in a way that looks like the 'd_mipcap' setting from classic software-rendered QW.
gl_modulate
choice
1
Controls how bright the lightmap gets.
gl_multisamples
choice
0
The number of samples used around each pixel for anti-aliasing.
gl_nailtrail
toggle
0
Adds a white trail onto nails as they fly around.
gl_nailtrail_plasma
toggle
0
Adds a blue plasma trail to nail trails.
gl_nailtrail_turb
choice
0
Switches between two type of bubbles nails leave behind in water.
gl_no24bit
toggle
0
Disables support of alternate 24-bit textures.
gl_nocolors
toggle
0
Enable top/bottom colors on 8-bit .pcx skins.
gl_oldlitscaling
toggle
0
Scales lit files the 'old' way ('makes colored areas too dark').
gl_outline
choice
0
Controls outlining of models and map.
gl_outline_color_enemy
text
Determines the outline color of enemy players.
gl_outline_color_model
text
0 0 0
Determines the color of model outlines.
gl_outline_color_team
text
Determines the outline color of friendly players.
gl_outline_color_world
text
0 0 0
Determines the color of world outlines.
gl_outline_scale_model
number
1
Determines the scale of model outlines.
gl_outline_use_player_color
toggle
0
Use the top and bottom color for drawing player outlines
gl_outline_world_depth_threshold
choice
4
Threshold for finding edges with depth values.
gl_outline_world_normal_threshold
choice
0.997
Threshold for finding edges face orientation.
gl_part_blobs
toggle
0
Determines particles used for blob explosions (EMPs).
gl_part_blood
toggle
0
Determines particles used for blood effects.
gl_part_bloodtrails
toggle
1
Determines particles used for blood trails (gibs).
gl_part_bubble
toggle
1
Advanced particles for bubbles (drowning effect).
gl_part_cache
toggle
1
gl_part_detpackexplosion_fire_color
text
Change color of the detpack explosion fire (TF).
gl_part_detpackexplosion_ray_color
text
Change the color of the detpack explosion rays (Team Fortress).
gl_part_explosions
toggle
0
Determines particles used for explosions.
gl_part_gunshots
toggle
0
Determines particles used for gunshots.
gl_particle_blobs
number
0
Determines size of blob explosions.
gl_particle_blood
number
0
Determines size of blood effect.
gl_particle_blood_color
number
1
Changes color of blood particles.
gl_particle_blood_type
number
1
Chooses among types of blood particles.
gl_particle_deatheffect
choice
0
Adds extra blood effects to gibs.
gl_particle_explosions
number
0
Determines alternate particles for explosions.
gl_particle_fire
number
0
Replaces torches with a particle flame effect.
gl_particle_firecolor
text
Color of the fire particles.
gl_particle_fulldetail
toggle
0
Allows full detail depth for gl_particle_* effects.
gl_particle_gibtrails
number
0
Enable alternate gib trails with bright blood.
gl_particle_gunshots
number
0
Enable alternate gunshot impact effects.
gl_particle_gunshots_type
choice
1
Selects alternate gunshot impact effects.
gl_particle_muzzleflash
number
0
Adds a particle effect when monsters and other players fire a weapon.
gl_particle_shockwaves
toggle
0
Controls the volumetric shockwave for the alternate blob explosion effects (r_explosiontype 6).
gl_particle_shockwaves_flat
number
0
Adds a flat, orange shockwave to alternate explosion effects.
gl_particle_sparks
toggle
0
Controls particle sparks.
gl_particle_spikes
number
0
Enable alternate spike impact effects.
gl_particle_spikes_type
choice
1
Selects alternate spike impact effects.
gl_particle_telesplash
toggle
0
Enable alternative teleport effect with extra sparks.
gl_particle_trail_detail
number
1
Controls the level of detail on the particle lightning beams, and some types of sparks.
gl_particle_trail_length
number
1
X - Multiplies the length of the trail on particle trails.
gl_particle_trail_time
number
1
X - Multiplies the length of time the particle bounces around for.
gl_particle_trail_type
choice
1
Changes the type of particle on alt.
gl_particle_trail_width
number
3
Changes width of particle trails, e.g.
gl_part_inferno
toggle
0
Determines particles used for pyro flames in TF.
gl_part_lavasplash
toggle
0
Determines particles used for lava splashes (Spy Gren).
gl_part_spikes
toggle
0
Determines particles used for spikes (nailgun etc).
gl_part_telesplash
choice
0
Determines particles used for teleport effects.
gl_part_tracer1_color
choice
0 124 0
Changes the color of the tracer1 trail, which allows you to customize the rockettrail color (see remarks).
gl_part_tracer1_size
number
3.75
Changes the size of the tracer1 trail, which allows you to customize the rockettrail size (see remarks).
gl_part_tracer1_time
number
0.5
Changes the duration of the tracer1 trail, which allows you to customize the rockettrail (see remarks).
gl_part_tracer2_color
choice
255 77 0
Changes the color of the tracer2 trail, which allows you to customize the rockettrail color (see remarks).
gl_part_tracer2_size
number
3.75
Changes the size of the tracer2 trail, which allows you to customize the rockettrail size (see remarks).
gl_part_tracer2_time
number
0.5
Changes the duration of the tracer2 trail, which allows you to customize the rockettrail (see remarks).
gl_part_trails
toggle
0
Determines particles used for (rocket etc) trails.
gl_picmip
choice
0
Determines the level of detail for world textures.
gl_playermip
choice
0
Determines the level of detail of player model textures.
gl_polyblend
toggle
1
Controls a short burst of screen tinting when submerged, taking a powerup, or taking damage.
gl_powerupshells
toggle
1
Enables a flashing layer over players carrying powerups.
gl_powerupshells_base1level
number
0.05
Baseline color level for the first powerup-shell layer (0-1, default 0.05).
gl_powerupshells_base2level
number
0.1
Baseline color level for the second powerup-shell layer (0-1, default 0.1).
gl_powerupshells_effect1level
number
0.75
Color intensity for the first powerup-shell layer (0-1, default 0.75).
gl_powerupshells_effect2level
number
0.4
Color intensity for the second powerup-shell layer (0-1, default 0.4).
gl_program_aliasmodels
number
1
Determines if GLSL will be used to render aliasmodels.
gl_program_hud
number
1
Determines if GLSL will be used to render the HUD.
gl_program_sky
number
1
Determines if GLSL will be used to render skybox/skydome surfaces.
gl_program_sprites
number
1
Determines if GLSL will be used to render sprites.
gl_program_turbsurfaces
number
1
Determines if GLSL will be used to render 'liquid' surfaces.
gl_program_world
number
1
Determines if GLSL will be used to render world surfaces (walls, floors..).
gl_rl_globe
choice
0
Helps customize rocket light independent of gl_flashblend.
gl_scaleAlphaTextures
toggle
0
Applies picmip/max_size/miptexlevel to alpha masked textures (fence).
gl_scaleModelSimpleTextures
toggle
0
Applies picmip/max_size/miptexlevel to gl_simpleitem icons.
gl_scaleModelTextures
toggle
0
Applies picmip/max_size/miptexlevel to model textures.
gl_scaleskytextures
toggle
0
Applies picmip/max_size/miptexlevel to sky textures (skydome and skybox).
gl_scaleTurbTextures
toggle
1
Applies picmip/max_size/miptexlevel to turb textures (lava, water, slime, teleports).
gl_shaftlight
toggle
1
Toggles between darker/fullbright shaft beams.
gl_simpleitems
toggle
0
Toggles drawing simple icons instead of 3D item models.
gl_simpleitems_orientation
choice
2
gl_simpleitems_size
number
16
Size of simple items.
gl_smoothmodels
toggle
1
Toggles between flat-shaded and smooth shaded models.
gl_spec_xray
toggle
0
See players through walls (demo/qtv only).
gl_spec_xray_distance
number
1500
Distance from which you can see the players through walls, see gl_spec_xray
gl_squareparticles
toggle
0
Toggles between circle and square particles.
gl_subdivide_size
number
64
This variable sets the division value for the sky brushes.
gl_surface_lava
choice
0
Adds boiling bubbles over the lava.
gl_surface_slime
choice
0
Adds bubbles and fumes of slime over the slime.
gl_textureless
toggle
0
Toggles between textures and flat colors based on the textures (looks like gl_max_size 1).
gl_texturemode
choice
GL_LINEAR_MIPMAP_LINEAR
gl_texturemode_viewmodels
choice
GL_LINEAR
gl_triplebuffer
toggle
1
Triple buffering of HUD graphics.
gl_turbalpha
choice
1
This variable determines the level of opacity for liquids, which requires the use of maps that were VISed with transparent water.
gl_turb_effects
toggle
1
Controls if shotgun/nailgun impact points will spawn bubbles underwater.
gl_turb_fire
toggle
1
Controls if explosions/fire will spawn bubbles underwater.
gl_turb_trails
number
0
This gives rockets/grenades/nails and other things an alternate underwater trail.
gl_vbo_clientmemory
toggle
0
Use client memory when rendering dynamic geometry.
gl_weather_rain
number
0
Turns on rain outdoors.
gl_weather_rain_fast
choice
0
Adjusts rain effects performance.
halflifebsp
toggle
0
hostname
text
unnamed
Server variable, changes the name of the server displayed in server browsers and server lists.
hud_ammo1_align
text
right
Sets align of number of shells for both horizontal and vertical direction.
hud_ammo1_align_x
text
left
Sets horizontal align of number of shells.
hud_ammo1_align_y
text
top
Sets vertical align of number of shells.
hud_ammo1_digits
number
3
Sets number of digits for number of shells.
hud_ammo1_draw
toggle
1
hud_ammo1_frame
number
0
Sets frame visibility and style for number of shells.
hud_ammo1_frame_color
text
0 0 0
Defines the color of the background of the ammo1 HUD element.
hud_ammo1_item_opacity
number
1
hud_ammo1_order
number
0
This defines the order of drawing the HUD elements.
hud_ammo1_place
text
ibar
Sets relative positioning for number of shells.
hud_ammo1_pos_x
number
0
Sets horizontal position of number of shells.
hud_ammo1_pos_y
number
0
Sets vertical position of number of shells.
hud_ammo1_proportional
toggle
0
hud_ammo1_scale
number
1
Sets size of number of shells.
hud_ammo1_show
number
0
Switches showing of number of shells.
hud_ammo1_style
number
0
Switches graphical style of number of shells.
hud_ammo1_text_color_low
text
Text color when low on shells (only used with style 1 or 3, format: 0-255 0-255 0-255)
hud_ammo1_text_color_normal
text
Text color when shell count is normal (only used with style 1 or 3, format: 0-255 0-255 0-255)
hud_ammo2_align
text
right
Sets align of number of nails.
hud_ammo2_align_x
text
after
Sets horizontal align of number of nails.
hud_ammo2_align_y
text
top
Sets vertical align of number of nails.
hud_ammo2_digits
number
3
Sets number of digits for number of nails.
hud_ammo2_draw
toggle
1
hud_ammo2_frame
number
0
Sets frame visibility and style for number of nails.
hud_ammo2_frame_color
text
0 0 0
Defines the color of the background of the ammo2 HUD element.
hud_ammo2_item_opacity
number
1
hud_ammo2_order
number
0
This defines the order of drawing the HUD elements.
hud_ammo2_place
text
ammo1
Sets relative positioning for number of nails.
hud_ammo2_pos_x
number
0
Sets horizontal position of number of nails.
hud_ammo2_pos_y
number
0
Sets vertical position of number of nails.
hud_ammo2_proportional
toggle
0
hud_ammo2_scale
number
1
Sets size of number of nails.
hud_ammo2_show
number
0
Switches showing of number of nails.
hud_ammo2_style
number
0
Switches graphical style of number of nails.
hud_ammo2_text_color_low
text
Text color when low on nails (only used with style 1 or 3, format: 0-255 0-255 0-255)
hud_ammo2_text_color_normal
text
Text color when nail count is normal (only used with style 1 or 3, format: 0-255 0-255 0-255)
hud_ammo3_align
text
right
Sets align of number of rockets.
hud_ammo3_align_x
text
after
Sets horizontal align of number of rockets.
hud_ammo3_align_y
text
top
Sets vertical align of number of rockets.
hud_ammo3_digits
number
3
Sets number of digits for number of rockets.
hud_ammo3_draw
toggle
1
hud_ammo3_frame
number
0
Sets frame visibility and style for number of rockets.
hud_ammo3_frame_color
text
0 0 0
Defines the color of the background of the ammo3 HUD element.
hud_ammo3_item_opacity
number
1
hud_ammo3_order
number
0
This defines the order of drawing the HUD elements.
hud_ammo3_place
text
ammo2
Sets relative positioning for number of rockets.
hud_ammo3_pos_x
number
0
Sets horizontal position of number of rockets.
hud_ammo3_pos_y
number
0
Sets vertical position of number of rockets.
hud_ammo3_proportional
toggle
0
hud_ammo3_scale
number
1
Sets size of number of rockets.
hud_ammo3_show
number
0
Switches showing of number of rockets.
hud_ammo3_style
number
0
Switches graphical style of number of rockets.
hud_ammo3_text_color_low
text
Text color when low on rockets (only used with style 1 or 3, format: 0-255 0-255 0-255)
hud_ammo3_text_color_normal
text
Text color when rocket count is normal (only used with style 1 or 3, format: 0-255 0-255 0-255)
hud_ammo4_align
text
right
Sets align of number of cells.
hud_ammo4_align_x
text
after
Sets horizontal align of number of cells.
hud_ammo4_align_y
text
top
Sets vertical align of number of cells.
hud_ammo4_digits
number
3
Sets number of digits for number of cells.
hud_ammo4_draw
toggle
1
hud_ammo4_frame
number
0
Sets frame visibility and style for number of cells.
hud_ammo4_frame_color
text
0 0 0
Defines the color of the background of the ammo4 HUD element.
hud_ammo4_item_opacity
number
1
hud_ammo4_order
number
0
This defines the order of drawing the HUD elements.
hud_ammo4_place
text
ammo3
Sets relative positioning for number of cells.
hud_ammo4_pos_x
number
0
Sets horizontal position of number of cells.
hud_ammo4_pos_y
number
0
Sets vertical position of number of cells.
hud_ammo4_proportional
toggle
0
hud_ammo4_scale
number
1
Sets size of number of cells.
hud_ammo4_show
number
0
Switches showing of number of cells.
hud_ammo4_style
number
0
Switches graphical style of number of cells.
hud_ammo4_text_color_low
text
Text color when low on cells (only used with style 1 or 3, format: 0-255 0-255 0-255)
hud_ammo4_text_color_normal
text
Text color when cell count is normal (only used with style 1 or 3, format: 0-255 0-255 0-255)
hud_ammo_align
text
right
Sets align of current ammo value.
hud_ammo_align_x
text
after
Sets horizontal align of current ammo value.
hud_ammo_align_y
text
center
Sets vertical align of current ammo value.
hud_ammo_digits
number
3
Sets number of digits for current ammo value.
hud_ammo_draw
toggle
1
hud_ammo_frame
number
0
Sets frame visibility and style for current ammo value.
hud_ammo_frame_color
text
0 0 0
Defines the color of the background of the ammo HUD element.
hud_ammo_item_opacity
number
1
hud_ammo_order
number
0
This defines the order of drawing the HUD elements.
hud_ammo_place
text
health
Sets relative positioning for current ammo value.
hud_ammo_pos_x
number
32
Sets horizontal position of current ammo value.
hud_ammo_pos_y
number
0
Sets vertical position of current ammo value.
hud_ammo_proportional
toggle
0
hud_ammo_scale
number
1
Sets size of current ammo value.
hud_ammo_show
number
1
Switches showing of current ammo value.
hud_ammo_show_always
toggle
0
hud_ammo_style
number
0
Switches graphical style of current ammo value.
hud_ammo_text_color_low
text
hud_ammo_text_color_normal
text
hud_armor_align
text
right
Sets align of armor level.
hud_armor_align_x
text
before
Sets horizontal align of armor level.
hud_armor_align_y
text
center
Sets vertical align of armor level.
hud_armordamage_align
choice
right
Sets armordamage HUD element alignment.
hud_armordamage_align_x
choice
left
Sets armordamage HUD element horizontal alignment.
hud_armordamage_align_y
choice
before
Sets armordamage HUD element vertical alignment.
hud_armordamage_digits
number
3
Sets highest possible number of digits displayed in HUD element armordamage.
hud_armordamage_draw
toggle
1
hud_armordamage_duration
choice
0.8
Sets how long armordamage should be visible after last damage to armor has been done.
hud_armordamage_frame
choice
0
Sets frame visibility and style for this HUD element.
hud_armordamage_frame_color
text
0 0 0
Defines the color of the background of the armordamage HUD element.
hud_armordamage_item_opacity
number
1
hud_armordamage_order
number
0
This defines the order of drawing the HUD elements.
hud_armordamage_place
choice
armor
Sets placement for this HUD element.
hud_armordamage_pos_x
number
0
Sets horizontal position of this HUD element.
hud_armordamage_pos_y
number
0
Sets vertical position of this HUD element.
hud_armordamage_proportional
toggle
0
hud_armordamage_scale
choice
1
Sets overall size of this HUD element.
hud_armordamage_show
toggle
0
Toggles visibility of this HUD element.
hud_armordamage_style
toggle
0
Toggles between different numbers styles.
hud_armor_digits
number
3
Sets number of digits for armor level.
hud_armor_draw
toggle
1
hud_armor_frame
number
0
Sets frame visibility and style for armor level.
hud_armor_frame_color
text
0 0 0
Defines the color of the background of the armor HUD element.
hud_armor_hidezero
number
0
Hide armor number if 0.
hud_armor_item_opacity
number
1
hud_armor_order
number
0
This defines the order of drawing the HUD elements.
hud_armor_pent_666
toggle
1
Replace the armor value with "666" while carrying the Pentagram of Protection (invulnerability), mimicking the classic status bar display.
hud_armor_place
text
face
Sets relative positioning for armor level.
hud_armor_pos_x
number
-32
Sets horizontal position of armor level.
hud_armor_pos_y
number
0
Sets vertical position of armor level.
hud_armor_proportional
toggle
0
hud_armor_scale
number
1
Sets size of armor level.
hud_armor_show
number
1
Switches showing of armor level.
hud_armor_style
number
0
Switches graphical style of armor level.
hud_bar_armor_align_x
text
left
hud_bar_armor_align_y
text
center
hud_bar_armor_color_ga
text
32 128 0 128
hud_bar_armor_color_ga_over
text
48 160 0 128
hud_bar_armor_color_noarmor
text
128 128 128 64
hud_bar_armor_color_ra
text
128 0 0 128
hud_bar_armor_color_unnatural
text
255 255 255 128
hud_bar_armor_color_ya
text
192 128 0 128
hud_bar_armor_direction
choice
1
Direction of colored part inside HUD element that designates amount of armor.
hud_bar_armor_draw
toggle
1
hud_bar_armor_frame
toggle
0
hud_bar_armor_frame_color
text
0 0 0
hud_bar_armor_height
number
16
hud_bar_armor_item_opacity
number
1
hud_bar_armor_order
toggle
0
hud_bar_armor_place
text
armor
hud_bar_armor_pos_x
toggle
0
hud_bar_armor_pos_y
toggle
0
hud_bar_armor_show
toggle
0
hud_bar_armor_width
number
64
hud_bar_health_align_x
text
right
hud_bar_health_align_y
text
center
hud_bar_health_color_mega
text
64 96 128 128
hud_bar_health_color_nohealth
text
128 128 128 64
hud_bar_health_color_normal
text
32 64 128 128
hud_bar_health_color_twomega
text
128 128 255 128
hud_bar_health_color_unnatural
text
255 255 255 128
hud_bar_health_direction
choice
0
Direction of colored part inside HUD element that designates amount of health.
hud_bar_health_draw
toggle
1
hud_bar_health_frame
toggle
0
hud_bar_health_frame_color
text
0 0 0
hud_bar_health_height
number
16
hud_bar_health_item_opacity
number
1
hud_bar_health_order
toggle
0
hud_bar_health_place
text
health
hud_bar_health_pos_x
toggle
0
hud_bar_health_pos_y
toggle
0
hud_bar_health_show
toggle
0
hud_bar_health_width
number
64
hud_centerprint_align_x
text
center
hud_centerprint_align_y
text
center
hud_centerprint_draw
toggle
1
hud_centerprint_frame
toggle
0
hud_centerprint_frame_color
text
0 0 0
hud_centerprint_item_opacity
toggle
1
hud_centerprint_order
toggle
0
hud_centerprint_place
text
screen
hud_centerprint_pos_x
toggle
0
hud_centerprint_pos_y
toggle
0
hud_centerprint_proportional
toggle
0
hud_centerprint_scale
toggle
1
hud_centerprint_show
toggle
0
hud_centerprint_speed
number
8
hud_clock_align_x
text
right
Sets horizontal align of clock.
hud_clock_align_y
text
console
Sets vertical align of clock.
hud_clock_big
number
1
Switches unsing larger version of clock.
hud_clock_content
choice
0
Controls what time to display.
hud_clock_draw
toggle
1
hud_clock_format
choice
0
Controls in what format the clock is displayed.
hud_clock_frame
number
0
Sets frame visibility and style for clock.
hud_clock_frame_color
text
0 0 0
Defines the color of the background of the clock HUD element.
hud_clock_item_opacity
number
1
hud_clock_order
number
0
This defines the order of drawing the HUD elements.
hud_clock_place
text
top
Sets relative positioning for clock.
hud_clock_pos_x
number
0
Sets horizontal position of clock.
hud_clock_pos_y
number
0
Sets vertical position of clock.
hud_clock_proportional
toggle
0
hud_clock_scale
number
1
Size of the clock HUD element.
hud_clock_show
number
0
Switches showing of clock.
hud_clock_style
number
0
Switches graphical style of clock.
hud_democlock_align_x
text
right
Vertical alignment of the democlock HUD element.
hud_democlock_align_y
text
console
Vertical alignment of the democlock HUD element.
hud_democlock_big
toggle
0
Enables larger version of the democlock.
hud_democlock_draw
toggle
1
hud_democlock_frame
number
0
Opacity of the background of the democlock HUD element.
hud_democlock_frame_color
text
0 0 0
Defines the color of the background of the democlock HUD element.
hud_democlock_item_opacity
number
1
hud_democlock_order
number
0
This defines the order of drawing the HUD elements.
hud_democlock_place
text
top
Placement of the democlock HUD element.
hud_democlock_pos_x
number
0
Horizontal relative position of the democlock HUD element.
hud_democlock_pos_y
number
8
Vertical relative position of the democlock HUD element.
hud_democlock_proportional
toggle
0
hud_democlock_scale
number
1
Size of the democlock HUD element.
hud_democlock_show
toggle
1
Visibility of the democlock HUD element.
hud_democlock_style
number
0
Toggles democlock render styles.
hud_digits_trim
choice
1
Changes how large numbers are treated in Head Up Display.
hud_editor_allowalign
toggle
1
Should aligning be allowed when using the HUD editor?
hud_editor_allowmove
toggle
1
Allow moving HUD elements when in HUD editor mode.
hud_editor_allowplace
toggle
1
Allow placing HUD elements in HUD editor mode.
hud_editor_allowresize
toggle
1
Allow resizing HUD elements in HUD editor mode.
hud_face_align_x
text
center
Sets horizontal align of player face.
hud_face_align_y
text
bottom
Sets vertical align of player face.
hud_face_draw
toggle
1
hud_face_frame
number
0
Sets frame visibility and style for player face.
hud_face_frame_color
text
0 0 0
Defines the color of the background of the face HUD element.
hud_face_item_opacity
number
1
hud_face_order
number
0
This defines the order of drawing the HUD elements.
hud_face_place
text
screen
Sets relative positioning for player face.
hud_face_pos_x
number
0
Sets horizontal position of player face.
hud_face_pos_y
number
0
Sets vertical position of player face.
hud_face_scale
number
1
Sets size of player face.
hud_face_show
number
1
Switches showing of player face.
hud_fps_align_x
text
center
Sets horizontal align of fps counter.
hud_fps_align_y
text
after
Sets vertical align of fps counter.
hud_fps_draw
toggle
1
hud_fps_drop
number
70
Sets the value which will trigger displaying the fps (requires hud_fps_style 2 or 3).
hud_fps_frame
number
0
Sets frame visibility and style for fps counter.
hud_fps_frame_color
text
0 0 0
Defines the color of the background of the fps HUD element.
hud_fps_item_opacity
number
1
hud_fps_min_reset_interval
number
30
How many seconds before the minimum-FPS tracker resets its baseline (default 30); once elapsed, the lowest observed FPS is replaced by the current value.
hud_fps_order
number
0
This defines the order of drawing the HUD elements.
hud_fps_place
text
gameclock
Sets relative positioning for fps counter.
hud_fps_pos_x
number
0
Sets horizontal position of fps counter.
hud_fps_pos_y
number
0
Sets vertical position of fps counter.
hud_fps_proportional
toggle
0
hud_fps_scale
toggle
1
hud_fps_show
number
1
Switches showing of fps counter.
hud_fps_show_min
number
0
Switches showing of fps counter.
hud_fps_style
choice
0
Alters how and when the fps is drawn.
hud_fps_title
number
1
Switches displaying the text "fps" of fps counter.
hud_frags_align_x
text
right
Sets horizontal align of frags bar.
hud_frags_align_y
text
bottom
Sets vertical align of frags bar.
hud_frags_bignum
choice
0
Changes the scale of the fragcount number.
hud_frags_cell_height
number
8
Sets cell height of frags bar.
hud_frags_cell_width
number
32
Sets cell width of frags bar.
hud_frags_colors_alpha
number
1.0
Sets the opacity of the players colors for the frags hud element.
hud_frags_cols
number
4
Sets number of columns of frags bar.
hud_frags_draw
toggle
1
hud_frags_extra_spec_info
choice
ALL
Enables to see when people have rocket launchers, lightning guns, powerups and how much health and armor they have using icons next to the frags.
hud_frags_fixedwidth
toggle
0
hud_frags_fliptext
choice
0
Toggles alignment of players nick and team name in frags HUD element.
hud_frags_frame
number
0
Sets frame visibility and style for frags bar.
hud_frags_frame_color
text
0 0 0
Defines the color of the background of the frags HUD element.
hud_frags_hidefrags
toggle
0
hud_frags_item_opacity
number
1
hud_frags_maxname
number
16
The max number of characters to use for displaying the names in the frags element.
hud_frags_notintp
toggle
0
hud_frags_order
number
0
This defines the order of drawing the HUD elements.
hud_frags_padtext
toggle
1
Toggles text padding in 'frags' HUD element.
hud_frags_place
text
top
Sets relative positioning for frags bar.
hud_frags_pos_x
number
0
Sets horizontal position of frags bar.
hud_frags_pos_y
number
0
Sets vertical position of frags bar.
hud_frags_proportional
toggle
0
hud_frags_rows
number
1
Sets number of rows in frags bar.
hud_frags_scale
toggle
1
hud_frags_show
number
0
Switches showing of frags bar.
hud_frags_shownames
toggle
0
Draws players names next to frag counts in 'frags' HUD element.
hud_frags_showself_always
toggle
1
Forces the client to show the part of frags table where you are.
hud_frags_showteams
toggle
0
Draws players' team tags next to frag counts in 'frags' HUD element.
hud_frags_space_x
number
1
Sets vertical spacing of frags bar.
hud_frags_space_y
number
1
Sets horizontal spacing of frags bar.
hud_frags_strip
number
1
Switches stripped version of frags bar.
hud_frags_style
choice
0
Sets drawing style of 'frags' HUD element.
hud_frags_teamsort
number
0
Switches sorting by teams in frags bar.
hud_frags_vertical
choice
0
Switches vertical rendering of frags bar.
hud_frags_wipeout
toggle
1
hud_framestats_align_x
text
left
hud_framestats_align_y
text
bottom
hud_framestats_amfstats
toggle
0
hud_framestats_draw
toggle
1
hud_framestats_frame
toggle
0
hud_framestats_frame_color
text
0 0 0
hud_framestats_item_opacity
toggle
1
hud_framestats_order
toggle
0
hud_framestats_place
text
top
hud_framestats_pos_x
toggle
0
hud_framestats_pos_y
toggle
0
hud_framestats_proportional
toggle
0
hud_framestats_scale
toggle
1
hud_framestats_show
toggle
0
hud_frametime_align_x
text
center
hud_frametime_align_y
text
after
hud_frametime_draw
toggle
1
hud_frametime_frame
toggle
0
hud_frametime_frame_color
text
0 0 0
hud_frametime_item_opacity
toggle
1
hud_frametime_max_reset_interval
number
30
hud_frametime_order
toggle
0
hud_frametime_place
text
fps
hud_frametime_pos_x
toggle
0
hud_frametime_pos_y
toggle
0
hud_frametime_proportional
toggle
0
hud_frametime_scale
toggle
1
hud_frametime_show
toggle
0
hud_frametime_show_max
toggle
1
hud_frametime_spike
number
10
hud_frametime_style
toggle
0
hud_frametime_title
toggle
1
hud_gameclock_align_x
text
right
Vertical alignment of the gameclock HUD element.
hud_gameclock_align_y
text
console
Vertical alignment of the gameclock HUD element.
hud_gameclock_big
toggle
1
Draw the text of the gameclock using big numbers.
hud_gameclock_countdown
toggle
0
Changes the direction of the game clock (gameclock HUD element)
hud_gameclock_draw
toggle
1
hud_gameclock_frame
number
0
Opacity of the background of the gameclock HUD element.
hud_gameclock_frame_color
text
0 0 0
Defines the color of the background of the gameclock HUD element.
hud_gameclock_item_opacity
number
1
hud_gameclock_offset
number
0
Allows using gameclock in custom mods that don't support standard KT-like clock synchronization.
hud_gameclock_order
number
0
This defines the order of drawing the HUD elements.
hud_gameclock_place
text
top
Placement of the gameclock HUD element.
hud_gameclock_pos_x
number
0
Horizontal relative position of the gameclock HUD element.
hud_gameclock_pos_y
number
0
Vertical relative position of the gameclock HUD element.
hud_gameclock_proportional
toggle
0
hud_gameclock_scale
number
1
Size of the gameclock HUD element.
hud_gameclock_show
toggle
1
Visibility of the gameclock HUD element.
hud_gameclock_style
choice
0
Sets the style of the gameclock hud element.
hud_gamesummary_align_x
text
left
hud_gamesummary_align_y
text
top
hud_gamesummary_circles
toggle
0
hud_gamesummary_draw
toggle
1
hud_gamesummary_flash
toggle
1
hud_gamesummary_format
choice
RYM myr
Sets the content of the gamesummary hud element.
hud_gamesummary_frame
toggle
0
hud_gamesummary_frame_color
text
0 0 0
hud_gamesummary_item_opacity
toggle
1
hud_gamesummary_onlytp
toggle
0
hud_gamesummary_order
toggle
0
hud_gamesummary_place
text
top
hud_gamesummary_pos_x
toggle
0
hud_gamesummary_pos_y
toggle
0
hud_gamesummary_proportional
toggle
0
hud_gamesummary_ratio
number
4
hud_gamesummary_scale
toggle
1
hud_gamesummary_show
toggle
0
hud_gamesummary_style
toggle
0
hud_group1_align_x
text
left
Sets horizontal align of grouping object 1.
hud_group1_align_y
text
top
Sets vertical align of grouping object 1.
hud_group1_draw
toggle
1
hud_group1_frame
number
.5
Sets frame visibility and style for grouping object 1.
hud_group1_frame_color
text
0 0 0
Defines the color of the background of the group1 HUD element.
hud_group1_height
number
64
Sets vertical size of grouping object 1.
hud_group1_item_opacity
number
1
hud_group1_name
text
group1
Sets name of grouping object 1.
hud_group1_order
number
0
This defines the order of drawing the HUD elements.
hud_group1_pic_alpha
number
1.0
Transparency level of the background image of the group1 HUD element.
hud_group1_pic_scalemode
number
0
Changes the style how the background picture is aligned and stretched for the group1 HUD element.
hud_group1_picture
text
Sets background picture of grouping object 1.
hud_group1_place
text
screen
Sets relative positioning for grouping object 1.
hud_group1_pos_x
number
0
Sets horizontal position of grouping object 1.
hud_group1_pos_y
number
0
Sets vertical position of grouping object 1.
hud_group1_show
number
0
Switches showing of grouping object 1.
hud_group1_width
number
64
Sets horizontal size of grouping object 1.
hud_group2_align_x
text
center
Sets horizontal align of grouping object 2.
hud_group2_align_y
text
top
Sets vertical align of grouping object 2.
hud_group2_draw
toggle
1
hud_group2_frame
number
.5
Sets frame visibility and style for grouping object 2.
hud_group2_frame_color
text
0 0 0
Defines the color of the background of the group2 HUD element.
hud_group2_height
number
64
Sets vertical size of grouping object 2.
hud_group2_item_opacity
number
1
hud_group2_name
text
group2
Sets name of grouping object 2.
hud_group2_order
number
0
This defines the order of drawing the HUD elements.
hud_group2_pic_alpha
number
1.0
Transparency level of the background image of the group2 HUD element.
hud_group2_pic_scalemode
number
0
Changes the style how the background picture is aligned and stretched for the group2 HUD element.
hud_group2_picture
text
Sets background picture of grouping object 2.
hud_group2_place
text
screen
Sets relative positioning for grouping object 2.
hud_group2_pos_x
number
0
Sets horizontal position of grouping object 2.
hud_group2_pos_y
number
0
Sets vertical position of grouping object 2.
hud_group2_show
number
0
Switches showing of grouping object 2.
hud_group2_width
number
64
Sets horizontal size of grouping object 2.
hud_group3_align_x
text
right
Sets horizontal align of grouping object 3.
hud_group3_align_y
text
top
Sets vertical align of grouping object 3.
hud_group3_draw
toggle
1
hud_group3_frame
number
.5
Sets frame visibility and style for grouping object 3.
hud_group3_frame_color
text
0 0 0
Defines the color of the background of the group3 HUD element.
hud_group3_height
number
64
Sets vertical size of grouping object 3.
hud_group3_item_opacity
number
1
hud_group3_name
text
group3
Sets name of grouping object 3.
hud_group3_order
number
0
This defines the order of drawing the HUD elements.
hud_group3_pic_alpha
number
1.0
Transparency level of the background image of the group3 HUD element.
hud_group3_pic_scalemode
number
0
Changes the style how the background picture is aligned and stretched for the group3 HUD element.
hud_group3_picture
text
Sets background picture of grouping object 3.
hud_group3_place
text
screen
Sets relative positioning for grouping object 3.
hud_group3_pos_x
number
0
Sets horizontal position of grouping object 3.
hud_group3_pos_y
number
0
Sets vertical position of grouping object 3.
hud_group3_show
number
0
Switches showing of grouping object 3.
hud_group3_width
number
64
Sets horizontal size of grouping object 3.
hud_group4_align_x
text
left
Sets horizontal align of grouping object 4.
hud_group4_align_y
text
center
Sets vertical align of grouping object 4.
hud_group4_draw
toggle
1
hud_group4_frame
number
.5
Sets frame visibility and style for grouping object 4.
hud_group4_frame_color
text
0 0 0
Defines the color of the background of the group4 HUD element.
hud_group4_height
number
64
Sets vertical size of grouping object 4.
hud_group4_item_opacity
number
1
hud_group4_name
text
group4
Sets name of grouping object 4.
hud_group4_order
number
0
This defines the order of drawing the HUD elements.
hud_group4_pic_alpha
number
1.0
Transparency level of the background image of the group4 HUD element.
hud_group4_pic_scalemode
number
0
Changes the style how the background picture is aligned and stretched for the group4 HUD element.
hud_group4_picture
text
Sets background picture of grouping object 4.
hud_group4_place
text
screen
Sets relative positioning for grouping object 4.
hud_group4_pos_x
number
0
Sets horizontal position of grouping object 4.
hud_group4_pos_y
number
0
Sets vertical position of grouping object 4.
hud_group4_show
number
0
Switches showing of grouping object 4.
hud_group4_width
number
64
Sets horizontal size of grouping object 4.
hud_group5_align_x
text
center
Sets horizontal align of grouping object 5.
hud_group5_align_y
text
center
Sets vertical align of grouping object 5.
hud_group5_draw
toggle
1
hud_group5_frame
number
.5
Sets frame visibility and style for grouping object 5.
hud_group5_frame_color
text
0 0 0
Defines the color of the background of the group5 HUD element.
hud_group5_height
number
64
Sets vertical size of grouping object 5.
hud_group5_item_opacity
number
1
hud_group5_name
text
group5
Sets name of grouping object 5.
hud_group5_order
number
0
This defines the order of drawing the HUD elements.
hud_group5_pic_alpha
number
1.0
Transparency level of the background image of the group5 HUD element.
hud_group5_pic_scalemode
number
0
Changes the style how the background picture is aligned and stretched for the group5 HUD element.
hud_group5_picture
text
Sets background picture of grouping object 5.
hud_group5_place
text
screen
Sets relative positioning for grouping object 5.
hud_group5_pos_x
number
0
Sets horizontal position of grouping object 5.
hud_group5_pos_y
number
0
Sets vertical position of grouping object 5.
hud_group5_show
number
0
Switches showing of grouping object 5.
hud_group5_width
number
64
Sets horizontal size of grouping object 5.
hud_group6_align_x
text
right
Sets horizontal align of grouping object 6.
hud_group6_align_y
text
center
Sets vertical align of grouping object 6.
hud_group6_draw
toggle
1
hud_group6_frame
number
.5
Sets frame visibility and style for grouping object 6.
hud_group6_frame_color
text
0 0 0
Defines the color of the background of the group6 HUD element.
hud_group6_height
number
64
Sets vertical size of grouping object 6.
hud_group6_item_opacity
number
1
hud_group6_name
text
group6
Sets name of grouping object 6.
hud_group6_order
number
0
This defines the order of drawing the HUD elements.
hud_group6_pic_alpha
number
1.0
Transparency level of the background image of the group6 HUD element.
hud_group6_pic_scalemode
number
0
Changes the style how the background picture is aligned and stretched for the group6 HUD element.
hud_group6_picture
text
Sets background picture of grouping object 6.
hud_group6_place
text
screen
Sets relative positioning for grouping object 6.
hud_group6_pos_x
number
0
Sets horizontal position of grouping object 6.
hud_group6_pos_y
number
0
Sets vertical position of grouping object 6.
hud_group6_show
number
0
Switches showing of grouping object 6.
hud_group6_width
number
64
Sets horizontal size of grouping object 6.
hud_group7_align_x
text
left
Sets horizontal align of grouping object 7.
hud_group7_align_y
text
bottom
Sets vertical align of grouping object 7.
hud_group7_draw
toggle
1
hud_group7_frame
number
.5
Sets frame visibility and style for grouping object 7.
hud_group7_frame_color
text
0 0 0
Defines the color of the background of the group7 HUD element.
hud_group7_height
number
64
Sets vertical size of grouping object 7.
hud_group7_item_opacity
number
1
hud_group7_name
text
group7
Sets name of grouping object 7.
hud_group7_order
number
0
This defines the order of drawing the HUD elements.
hud_group7_pic_alpha
number
1.0
Transparency level of the background image of the group7 HUD element.
hud_group7_pic_scalemode
number
0
Changes the style how the background picture is aligned and stretched for the group7 HUD element.
hud_group7_picture
text
Sets background picture of grouping object 7.
hud_group7_place
text
screen
Sets relative positioning for grouping object 7.
hud_group7_pos_x
number
0
Sets horizontal position of grouping object 7.
hud_group7_pos_y
number
0
Sets vertical position of grouping object 7.
hud_group7_show
number
0
Switches showing of grouping object 7.
hud_group7_width
number
64
Sets horizontal size of grouping object 7.
hud_group8_align_x
text
center
Sets horizontal align of grouping object 8.
hud_group8_align_y
text
bottom
Sets vertical align of grouping object 8.
hud_group8_draw
toggle
1
hud_group8_frame
number
.5
Sets frame visibility and style for grouping object 8.
hud_group8_frame_color
text
0 0 0
Defines the color of the background of the group8 HUD element.
hud_group8_height
number
64
Sets vertical size of grouping object 8.
hud_group8_item_opacity
number
1
hud_group8_name
text
group8
Sets name of grouping object 8.
hud_group8_order
number
0
This defines the order of drawing the HUD elements.
hud_group8_pic_alpha
number
1.0
Transparency level of the background image of the group8 HUD element.
hud_group8_pic_scalemode
number
0
Changes the style how the background picture is aligned and stretched for the group8 HUD element.
hud_group8_picture
text
Sets background picture of grouping object 8.
hud_group8_place
text
screen
Sets relative positioning for grouping object 8.
hud_group8_pos_x
number
0
Sets horizontal position of grouping object 8.
hud_group8_pos_y
number
0
Sets vertical position of grouping object 8.
hud_group8_show
number
0
Switches showing of grouping object 8.
hud_group8_width
number
64
Sets horizontal size of grouping object 8.
hud_group9_align_x
text
right
Sets horizontal align of grouping object 9.
hud_group9_align_y
text
bottom
Sets vertical align of grouping object 9.
hud_group9_draw
toggle
1
hud_group9_frame
number
.5
Sets frame visibility and style for grouping object 9.
hud_group9_frame_color
text
0 0 0
Defines the color of the background of the group9 HUD element.
hud_group9_height
number
64
Sets vertical size of grouping object 9.
hud_group9_item_opacity
number
1
hud_group9_name
text
group9
Sets name of grouping object 9.
hud_group9_order
number
0
This defines the order of drawing the HUD elements.
hud_group9_pic_alpha
number
1.0
Transparency level of the background image of the group9 HUD element.
hud_group9_pic_scalemode
number
0
Changes the style how the background picture is aligned and stretched for the group9 HUD element.
hud_group9_picture
text
Sets background picture of grouping object 9.
hud_group9_place
text
screen
Sets relative positioning for grouping object 9.
hud_group9_pos_x
number
0
Sets horizontal position of grouping object 9.
hud_group9_pos_y
number
0
Sets vertical position of grouping object 9.
hud_group9_show
number
0
Switches showing of grouping object 9.
hud_group9_width
number
64
Sets horizontal size of grouping object 9.
hud_gun2_align_x
text
left
Sets horizontal align of shotgun icon.
hud_gun2_align_y
text
bottom
Sets vertical align of shotgun icon.
hud_gun2_draw
toggle
1
hud_gun2_frame
number
0
Sets frame visibility and style for shotgun icon.
hud_gun2_frame_color
text
0 0 0
Defines the color of the background of the gun2 HUD element.
hud_gun2_frame_hide
number
0
Hide the frame unless you have the weapon.
hud_gun2_item_opacity
number
1
hud_gun2_order
number
0
This defines the order of drawing the HUD elements.
hud_gun2_place
text
ibar
Sets relative positioning for shotgun icon.
hud_gun2_pos_x
number
0
Sets horizontal position of shotgun icon.
hud_gun2_pos_y
number
0
Sets vertical position of shotgun icon.
hud_gun2_proportional
toggle
0
hud_gun2_scale
number
1
Sets size of shotgun icon.
hud_gun2_show
number
1
Switches showing of shotgun icon.
hud_gun2_style
choice
0
Switches the graphical style of the shotgun icon.
hud_gun3_align_x
text
after
Sets horizontal align of super shotgun icon.
hud_gun3_align_y
text
center
Sets vertical align of super shotgun icon.
hud_gun3_draw
toggle
1
hud_gun3_frame
number
0
Sets frame visibility and style for super shotgun icon.
hud_gun3_frame_color
text
0 0 0
Defines the color of the background of the gun3 HUD element.
hud_gun3_frame_hide
number
0
Hide the frame unless you have the weapon.
hud_gun3_item_opacity
number
1
hud_gun3_order
number
0
This defines the order of drawing the HUD elements.
hud_gun3_place
text
gun2
Sets relative positioning for super shotgun icon.
hud_gun3_pos_x
number
0
Sets horizontal position of super shotgun icon.
hud_gun3_pos_y
number
0
Sets vertical position of super shotgun icon.
hud_gun3_proportional
toggle
0
hud_gun3_scale
number
1
Sets size of super shotgun icon.
hud_gun3_show
number
1
Switches showing of super shotgun icon.
hud_gun3_style
choice
0
Switches the graphical style of the super shotgun icon.
hud_gun4_align_x
text
after
Sets horizontal align of nailgun icon.
hud_gun4_align_y
text
center
Sets vertical align of nailgun icon.
hud_gun4_draw
toggle
1
hud_gun4_frame
number
0
Sets frame visibility and style for nailgun icon.
hud_gun4_frame_color
text
0 0 0
Defines the color of the background of the gun4 HUD element.
hud_gun4_frame_hide
number
0
Hide the frame unless you have the weapon.
hud_gun4_item_opacity
number
1
hud_gun4_order
number
0
This defines the order of drawing the HUD elements.
hud_gun4_place
text
gun3
Sets relative positioning for nailgun icon.
hud_gun4_pos_x
number
0
Sets horizontal position of nailgun icon.
hud_gun4_pos_y
number
0
Sets vertical position of nailgun icon.
hud_gun4_proportional
toggle
0
hud_gun4_scale
number
1
Sets size of nailgun icon.
hud_gun4_show
number
1
Switches showing of nailgun icon.
hud_gun4_style
choice
0
Switches the graphical style of the nailgun icon.
hud_gun5_align_x
text
after
Sets horizontal align of super nailgun icon.
hud_gun5_align_y
text
center
Sets vertical align of super nailgun icon.
hud_gun5_draw
toggle
1
hud_gun5_frame
number
0
Sets frame visibility and style for super nailgun icon.
hud_gun5_frame_color
text
0 0 0
Defines the color of the background of the gun5 HUD element.
hud_gun5_frame_hide
number
0
Hide the frame unless you have the weapon.
hud_gun5_item_opacity
number
1
hud_gun5_order
number
0
This defines the order of drawing the HUD elements.
hud_gun5_place
text
gun4
Sets relative positioning for super nailgun icon.
hud_gun5_pos_x
number
0
Sets horizontal position of super nailgun icon.
hud_gun5_pos_y
number
0
Sets vertical position of super nailgun icon.
hud_gun5_proportional
toggle
0
hud_gun5_scale
number
1
Sets size of super nailgun icon.
hud_gun5_show
number
1
Switches showing of super nailgun icon.
hud_gun5_style
choice
0
Switches the graphical style of the super nailgun icon.
hud_gun6_align_x
text
after
Sets horizontal align of grenade launcher icon.
hud_gun6_align_y
text
center
Sets vertical align of grenade launcher icon.
hud_gun6_draw
toggle
1
hud_gun6_frame
number
0
Sets frame visibility and style for grenade launcher icon.
hud_gun6_frame_color
text
0 0 0
Defines the color of the background of the gun6 HUD element.
hud_gun6_frame_hide
number
0
Hide the frame unless you have the weapon.
hud_gun6_item_opacity
number
1
hud_gun6_order
number
0
This defines the order of drawing the HUD elements.
hud_gun6_place
text
gun5
Sets relative positioning for grenade launcher icon.
hud_gun6_pos_x
number
0
Sets horizontal position of grenade launcher icon.
hud_gun6_pos_y
number
0
Sets vertical position of grenade launcher icon.
hud_gun6_proportional
toggle
0
hud_gun6_scale
number
1
Sets size of grenade launcher icon.
hud_gun6_show
number
1
Switches showing of grenade launcher icon.
hud_gun6_style
choice
0
Switches the graphical style of the grenade launcher icon.
hud_gun7_align_x
text
after
Sets horizontal align of rocket launcher icon.
hud_gun7_align_y
text
center
Sets vertical align of rocket launcher icon.
hud_gun7_draw
toggle
1
hud_gun7_frame
number
0
Sets frame visibility and style for rocket launcher icon.
hud_gun7_frame_color
text
0 0 0
Defines the color of the background of the gun7 HUD element.
hud_gun7_frame_hide
number
0
Hide the frame unless you have the weapon.
hud_gun7_item_opacity
number
1
hud_gun7_order
number
0
This defines the order of drawing the HUD elements.
hud_gun7_place
text
gun6
Sets relative positioning for rocket launcher icon.
hud_gun7_pos_x
number
0
Sets horizontal position of rocket launcher icon.
hud_gun7_pos_y
number
0
Sets vertical position of rocket launcher icon.
hud_gun7_proportional
toggle
0
hud_gun7_scale
number
1
Sets size of rocket launcher icon.
hud_gun7_show
number
1
Switches showing of rocket launcher icon.
hud_gun7_style
choice
0
Switches the graphical style of the rocket launcher icon.
hud_gun8_align_x
text
after
Sets horizontal align of lightning gun icon.
hud_gun8_align_y
text
center
Sets vertical align of lightning gun icon.
hud_gun8_draw
toggle
1
hud_gun8_frame
number
0
Sets frame visibility and style for lightning gun icon.
hud_gun8_frame_color
text
0 0 0
Defines the color of the background of the gun8 HUD element.
hud_gun8_frame_hide
number
0
Hide the frame unless you have the weapon.
hud_gun8_item_opacity
number
1
hud_gun8_order
number
0
This defines the order of drawing the HUD elements.
hud_gun8_place
text
gun7
Sets relative positioning for lightning gun icon.
hud_gun8_pos_x
number
0
Sets horizontal position of lightning gun icon.
hud_gun8_pos_y
number
0
Sets vertical position of lightning gun icon.
hud_gun8_proportional
toggle
0
hud_gun8_scale
number
1
Sets size of lightning gun icon.
hud_gun8_show
number
1
Switches showing of lightning gun icon.
hud_gun8_style
choice
0
Switches the graphical style of the lightning gun icon.
hud_gun8_wide
number
0
Switches wide and short of version of lightning gun icon.
hud_gun_align_x
text
center
Sets horizontal align of current weapon icon.
hud_gun_align_y
text
bottom
Sets vertical align of current weapon icon.
hud_gun_draw
toggle
1
hud_gun_frame
number
0
Sets frame visibility and style for current weapon icon.
hud_gun_frame_color
text
0 0 0
Defines the color of the background of the gun HUD element.
hud_gun_frame_hide
toggle
0
hud_gun_item_opacity
number
1
hud_gun_order
number
0
This defines the order of drawing the HUD elements.
hud_gun_place
text
ibar
Sets relative positioning for current weapon icon.
hud_gun_pos_x
number
0
Sets horizontal position of current weapon icon.
hud_gun_pos_y
number
0
Sets vertical position of current weapon icon.
hud_gun_proportional
toggle
0
hud_gun_scale
number
1
Sets size of current weapon icon.
hud_gun_show
number
0
Switches showing of current weapon icon.
hud_gun_style
choice
0
Switches graphical style of the current weapon's icon.
hud_gun_wide
number
0
Switches between wide and short version of current weapon icon.
hud_health_align
text
right
Sets align of health level.
hud_health_align_x
text
after
Sets horizontal align of health level.
hud_health_align_y
text
center
Sets vertical align of health level.
hud_healthdamage_align
choice
right
Sets healthdamage HUD element alignment.
hud_healthdamage_align_x
choice
left
Sets healthdamage HUD element horizontal alignment.
hud_healthdamage_align_y
choice
before
Sets healthdamage HUD element vertical alignment.
hud_healthdamage_digits
number
3
Sets highest possible number of digits displayed in HUD element healthdamage.
hud_healthdamage_draw
toggle
1
hud_healthdamage_duration
choice
0.8
Sets how long healthdamage should be visible after last damage to health has been done.
hud_healthdamage_frame
choice
0
Sets frame visibility and style for this HUD element.
hud_healthdamage_frame_color
text
0 0 0
Defines the color of the background of the healthdamage HUD element.
hud_healthdamage_item_opacity
number
1
hud_healthdamage_order
number
0
This defines the order of drawing the HUD elements.
hud_healthdamage_place
choice
health
Sets placement for this HUD element.
hud_healthdamage_pos_x
number
0
Sets horizontal position of this HUD element.
hud_healthdamage_pos_y
number
0
Sets vertical position of this HUD element.
hud_healthdamage_proportional
toggle
0
hud_healthdamage_scale
choice
1
Sets overall size of this HUD element.
hud_healthdamage_show
toggle
0
Toggles visibility of this HUD element.
hud_healthdamage_style
toggle
0
Toggles between different numbers styles.
hud_health_digits
number
3
Sets number of digits for health level.
hud_health_draw
toggle
1
hud_health_frame
number
0
Sets frame visibility and style for health level.
hud_health_frame_color
text
0 0 0
Defines the color of the background of the health HUD element.
hud_health_item_opacity
number
1
hud_health_order
number
0
This defines the order of drawing the HUD elements.
hud_health_place
text
face
Sets relative positioning for health level.
hud_health_pos_x
number
0
Sets horizontal position of health level.
hud_health_pos_y
number
0
Sets vertical position of health level.
hud_health_proportional
toggle
0
hud_health_scale
number
1
Sets size of health level.
hud_health_show
number
1
Switches showing of health level.
hud_health_style
number
0
Switches graphical style of health level.
hud_iammo1_align_x
text
left
Sets horizontal align of shells icon.
hud_iammo1_align_y
text
top
Sets vertical align of shells icon.
hud_iammo1_draw
toggle
1
hud_iammo1_frame
number
0
Sets frame visibility and style for shells icon.
hud_iammo1_frame_color
text
0 0 0
Defines the color of the background of the iammo1 HUD element.
hud_iammo1_item_opacity
number
1
hud_iammo1_order
number
0
This defines the order of drawing the HUD elements.
hud_iammo1_place
text
ibar
Sets relative positioning for shells icon.
hud_iammo1_pos_x
number
0
Sets horizontal position of shells icon.
hud_iammo1_pos_y
number
0
Sets vertical position of shells icon.
hud_iammo1_scale
number
1
Sets size of shells icon.
hud_iammo1_show
number
0
Switches showing of shells icon.
hud_iammo1_style
number
2
Switches graphical style of shells icon.
hud_iammo2_align_x
text
after
Sets horizontal align of nails icon.
hud_iammo2_align_y
text
top
Sets vertical align of nails icon.
hud_iammo2_draw
toggle
1
hud_iammo2_frame
number
0
Sets frame visibility and style for nails icon.
hud_iammo2_frame_color
text
0 0 0
Defines the color of the background of the iammo2 HUD element.
hud_iammo2_item_opacity
number
1
hud_iammo2_order
number
0
This defines the order of drawing the HUD elements.
hud_iammo2_place
text
iammo1
Sets relative positioning for nails icon.
hud_iammo2_pos_x
number
0
Sets horizontal position of nails icon.
hud_iammo2_pos_y
number
0
Sets vertical position of nails icon.
hud_iammo2_scale
number
1
Sets size of nails icon.
hud_iammo2_show
number
0
Switches showing of nails icon.
hud_iammo2_style
number
2
Switches graphical style of nails icon.
hud_iammo3_align_x
text
after
Sets horizontal align of rockets icon.
hud_iammo3_align_y
text
top
Sets vertical align of rockets icon.
hud_iammo3_draw
toggle
1
hud_iammo3_frame
number
0
Sets frame visibility and style for rockets icon.
hud_iammo3_frame_color
text
0 0 0
Defines the color of the background of the iammo3 HUD element.
hud_iammo3_item_opacity
number
1
hud_iammo3_order
number
0
This defines the order of drawing the HUD elements.
hud_iammo3_place
text
iammo2
Sets relative positioning for rockets icon.
hud_iammo3_pos_x
number
0
Sets horizontal position of rockets icon.
hud_iammo3_pos_y
number
0
Sets vertical position of rockets icon.
hud_iammo3_scale
number
1
Sets size of rockets icon.
hud_iammo3_show
number
0
Switches showing of rockets icon.
hud_iammo3_style
number
2
Switches graphical style of rockets icon.
hud_iammo4_align_x
text
after
Sets horizontal align of cells icon.
hud_iammo4_align_y
text
top
Sets vertical align of cells icon.
hud_iammo4_draw
toggle
1
hud_iammo4_frame
number
0
Sets frame visibility and style for cells icon.
hud_iammo4_frame_color
text
0 0 0
Defines the color of the background of the iammo4 HUD element.
hud_iammo4_item_opacity
number
1
hud_iammo4_order
number
0
This defines the order of drawing the HUD elements.
hud_iammo4_place
text
iammo3
Sets relative positioning for cells icon.
hud_iammo4_pos_x
number
0
Sets horizontal position of cells icon.
hud_iammo4_pos_y
number
0
Sets vertical position of cells icon.
hud_iammo4_scale
number
1
Sets size of cells icon.
hud_iammo4_show
number
0
Switches showing of cells icon.
hud_iammo4_style
number
2
Switches graphical style of cells icon.
hud_iammo_align_x
text
before
Sets horizontal align of current ammo icon.
hud_iammo_align_y
text
center
Sets vertical align of current ammo icon.
hud_iammo_draw
toggle
1
hud_iammo_frame
number
0
Sets frame visibility and style for current ammo icon.
hud_iammo_frame_color
text
0 0 0
Defines the color of the background of the iammo HUD element.
hud_iammo_item_opacity
number
1
hud_iammo_order
number
0
This defines the order of drawing the HUD elements.
hud_iammo_place
text
ammo
Sets relative positioning for current ammo icon.
hud_iammo_pos_x
number
0
Sets horizontal position of current ammo icon.
hud_iammo_pos_y
number
0
Sets vertical position of current ammo icon.
hud_iammo_scale
number
1
Sets size of current ammo icon.
hud_iammo_show
number
1
Switches showing of current ammo icon.
hud_iammo_show_always
toggle
0
hud_iammo_style
number
0
Switches graphical style of current ammo icon.
hud_iarmor_align_x
text
before
Sets horizontal align of armor icon.
hud_iarmor_align_y
text
center
Sets vertical align of armor icon.
hud_iarmor_draw
toggle
1
hud_iarmor_frame
number
0
Sets frame visibility and style for armor icon.
hud_iarmor_frame_color
text
0 0 0
Defines the color of the background of the iarmor HUD element.
hud_iarmor_item_opacity
number
1
hud_iarmor_order
number
0
This defines the order of drawing the HUD elements.
hud_iarmor_place
text
armor
Sets relative positioning for armor icon.
hud_iarmor_pos_x
number
0
Sets horizontal position of armor icon.
hud_iarmor_pos_y
number
0
Sets vertical position of armor icon.
hud_iarmor_proportional
toggle
0
hud_iarmor_scale
number
1
Sets size of armor icon.
hud_iarmor_show
number
1
Switches showing of armor icon.
hud_iarmor_style
number
0
Switches graphical style of armor icon.
hud_itemsclock_align_x
text
right
hud_itemsclock_align_y
text
center
hud_itemsclock_backpacks
toggle
0
hud_itemsclock_draw
toggle
1
hud_itemsclock_filter
choice
Space-separated list of items to NOT be shown.
hud_itemsclock_frame
toggle
0
hud_itemsclock_frame_color
text
0 0 0
hud_itemsclock_item_opacity
number
1
hud_itemsclock_order
toggle
0
hud_itemsclock_place
text
screen
hud_itemsclock_pos_x
toggle
0
hud_itemsclock_pos_y
toggle
0
hud_itemsclock_proportional
toggle
0
hud_itemsclock_scale
number
1
Sets size of items clock items relative to standard font size.
hud_itemsclock_show
toggle
0
hud_itemsclock_style
toggle
0
hud_itemsclock_timelimit
number
5
Look-ahead window in seconds for pending item respawns.
hud_key1_align_x
text
top
Sets horizontal align of silver key.
hud_key1_align_y
text
left
Sets vertical align of silver key.
hud_key1_draw
toggle
1
hud_key1_frame
number
0
Sets frame visibility and style for silver key.
hud_key1_frame_color
text
0 0 0
Defines the color of the background of the key1 HUD element.
hud_key1_item_opacity
number
1
hud_key1_order
number
0
This defines the order of drawing the HUD elements.
hud_key1_place
text
ibar
Sets relative positioning for silver key.
hud_key1_pos_x
number
0
Sets horizontal position of silver key.
hud_key1_pos_y
number
64
Sets vertical position of silver key.
hud_key1_proportional
toggle
0
hud_key1_scale
number
1
Sets size of silver key.
hud_key1_show
number
1
Switches showing of silver key.
hud_key1_style
number
0
Switches graphical style of silver key.
hud_key2_align_x
text
left
Sets horizontal align of gold key.
hud_key2_align_y
text
after
Sets vertical align of gold key.
hud_key2_draw
toggle
1
hud_key2_frame
number
0
Sets frame visibility and style for gold key.
hud_key2_frame_color
text
0 0 0
Defines the color of the background of the key2 HUD element.
hud_key2_item_opacity
number
1
hud_key2_order
number
0
This defines the order of drawing the HUD elements.
hud_key2_place
text
key1
Sets relative positioning for gold key.
hud_key2_pos_x
number
0
Sets horizontal position of gold key.
hud_key2_pos_y
number
0
Sets vertical position of gold key.
hud_key2_proportional
toggle
0
hud_key2_scale
number
1
Sets size of gold key.
hud_key2_show
number
1
Switches showing of gold key.
hud_key2_style
number
0
Switches graphical style of gold key.
hud_keys_align_x
text
right
hud_keys_align_y
text
center
hud_keys_draw
toggle
1
hud_keys_frame
number
0.5
hud_keys_frame_color
text
20 20 20
hud_keys_item_opacity
number
1
hud_keys_order
toggle
0
hud_keys_place
text
screen
hud_keys_player
text
hud_keys_pos_x
toggle
0
hud_keys_pos_y
toggle
0
hud_keys_scale
number
2
hud_keys_show
toggle
0
hud_name_remove_prefixes
text
Space-separated list of prefixes to remove from player names before displaying in the tracker & teaminfo.
hud_net_align_x
text
left
Sets horizontal align of net statistics.
hud_net_align_y
text
center
Sets vertical align of net statistics.
hud_net_draw
toggle
1
hud_net_frame
number
0.2
Sets frame visibility and style for net statistics.
hud_net_frame_color
text
0 0 0
Defines the color of the background of the net HUD element.
hud_netgraph_align_x
text
left
Sets horizontal align of everything about net.
hud_netgraph_align_y
text
bottom
Sets vertical align of everything about net.
hud_netgraph_alpha
number
1
Sets transparency level of everything about net.
hud_netgraph_draw
toggle
1
hud_netgraph_frame
number
0
Sets frame visibility and style for everything about net.
hud_netgraph_frame_color
text
0 0 0
Defines the color of the background of the netgraph HUD element.
hud_netgraph_height
number
32
Sets vertical size of everything about net.
hud_netgraph_inframes
number
0
setting this to "1" lets you measure your latency in an alternate way every level of netgraph will mean one frame of delay, between sending it to server and getting answer.
hud_netgraph_item_opacity
number
1
hud_netgraph_lostscale
choice
1
Lets you cut down those red, yellow, blue and gray bars, which are always full-height.
hud_netgraph_order
number
0
This defines the order of drawing the HUD elements.
hud_netgraph_place
text
top
Sets relative positioning for everything about net.
hud_netgraph_ploss
number
1
print packet loss or not everything about net.
hud_netgraph_pos_x
number
0
Sets horizontal position of everything about net.
hud_netgraph_pos_y
number
0
Sets vertical position of everything about net.
hud_netgraph_scale
number
256
Sets size of everything about net.
hud_netgraph_show
number
0
Switches showing of everything about net.
hud_netgraph_swap_x
number
0
reverse horizontally, like for placing at left edge of the screen.
hud_netgraph_swap_y
number
0
reverse vertically, like for top edge.
hud_netgraph_width
number
256
Sets horizontal size of everything about net.
hud_net_item_opacity
number
1
hud_net_order
number
0
This defines the order of drawing the HUD elements.
hud_net_period
number
1
Sets period for updating net statistics.
hud_net_place
text
top
Sets relative positioning for net statistics.
hud_net_pos_x
number
0
Sets horizontal position of net statistics.
hud_net_pos_y
number
0
Sets vertical position of net statistics.
hud_netproblem_align_x
text
left
hud_netproblem_align_y
text
top
hud_netproblem_draw
toggle
1
hud_netproblem_frame
toggle
0
hud_netproblem_frame_color
text
0 0 0
hud_netproblem_item_opacity
number
1
hud_netproblem_order
toggle
0
hud_netproblem_place
text
top
hud_netproblem_pos_x
toggle
0
hud_netproblem_pos_y
toggle
0
hud_netproblem_scale
toggle
1
hud_netproblem_show
toggle
1
hud_net_proportional
toggle
0
hud_net_scale
toggle
1
hud_net_show
number
0
Switches showing of net statistics.
hud_notify_align_x
text
left
hud_notify_align_y
text
top
hud_notify_cols
number
30
hud_notify_draw
toggle
1
hud_notify_frame
toggle
0
hud_notify_frame_color
text
0 0 0
hud_notify_item_opacity
number
1
hud_notify_order
toggle
0
hud_notify_place
text
top
hud_notify_pos_x
toggle
0
hud_notify_pos_y
toggle
0
hud_notify_proportional
toggle
0
hud_notify_rows
number
4
hud_notify_scale
toggle
1
hud_notify_show
toggle
0
hud_notify_time
number
4
Seconds each console notification line stays visible in the notify HUD element.
hud_ownfrags_align_x
text
center
hud_ownfrags_align_y
text
top
hud_ownfrags_draw
toggle
1
hud_ownfrags_frame
number
0.2
hud_ownfrags_frame_color
text
0 0 100
hud_ownfrags_item_opacity
number
1
hud_ownfrags_order
toggle
0
hud_ownfrags_place
text
screen
hud_ownfrags_pos_x
toggle
0
hud_ownfrags_pos_y
number
50
hud_ownfrags_proportional
toggle
0
hud_ownfrags_scale
number
1.5
hud_ownfrags_show
toggle
1
hud_ownfrags_timeout
number
3
Seconds the "You fragged <player>" banner stays visible before disappearing.
hud_pent_align_x
text
left
Sets horizontal align of pentagram icon.
hud_pent_align_y
text
after
Sets vertical align of pentagram icon.
hud_pent_draw
toggle
1
hud_pent_frame
number
0
Sets frame visibility and style for pentagram icon.
hud_pent_frame_color
text
0 0 0
Defines the color of the background of the pent HUD element.
hud_pent_item_opacity
number
1
hud_pent_order
number
0
This defines the order of drawing the HUD elements.
hud_pent_place
text
ring
Sets relative positioning for pentagram icon.
hud_pent_pos_x
number
0
Sets horizontal position of pentagram icon.
hud_pent_pos_y
number
0
Sets vertical position of pentagram icon.
hud_pent_proportional
toggle
0
hud_pent_scale
number
1
Sets size of pentagram icon.
hud_pent_show
number
1
Switches showing of pentagram icon.
hud_pent_style
number
0
Switches graphical style of pentagram icon.
hud_performance_average
toggle
1
hud_ping_align_x
text
left
Sets horizontal align of small net statistics.
hud_ping_align_y
text
bottom
Sets vertical align of small net statistics.
hud_ping_draw
toggle
1
hud_ping_frame
number
0
Sets frame visibility and style for small net statistics.
hud_ping_frame_color
text
0 0 0
Defines the color of the background of the ping HUD element.
hud_ping_item_opacity
number
1
hud_ping_order
number
0
This defines the order of drawing the HUD elements.
hud_ping_period
number
1
Period of time between updates (minimum value is your frame time)
hud_ping_place
text
screen
Sets relative positioning for small net statistics.
hud_ping_pos_x
number
0
Sets horizontal position of small net statistics;
hud_ping_pos_y
number
0
Sets vertical position of small net statistics.
hud_ping_proportional
toggle
0
hud_ping_scale
toggle
1
hud_ping_show
number
0
Switches showing of small net statistics.
hud_ping_show_dev
number
0
Switches showing of small net statistics.
hud_ping_show_max
number
0
Switches showing of small net statistics.
hud_ping_show_min
number
0
Switches showing of small net statistics.
hud_ping_show_pl
number
1
Switches showing of small net statistics.
hud_ping_style
toggle
0
hud_planmode
toggle
0
Toggles special hud-editing mode where all hud elements are being displayed.
hud_qtv_buffer_align_x
text
left
hud_qtv_buffer_align_y
text
top
hud_qtv_buffer_draw
toggle
1
hud_qtv_buffer_frame
toggle
0
hud_qtv_buffer_frame_color
text
0 0 0
hud_qtv_buffer_item_opacity
toggle
1
hud_qtv_buffer_order
toggle
0
hud_qtv_buffer_place
text
screen
hud_qtv_buffer_pos_x
toggle
0
hud_qtv_buffer_pos_y
toggle
0
hud_qtv_buffer_proportional
toggle
0
hud_qtv_buffer_scale
toggle
1
hud_qtv_buffer_show
toggle
0
hud_quad_align_x
text
left
Sets horizontal align of quad icon.
hud_quad_align_y
text
after
Sets vertical align of quad icon.
hud_quad_draw
toggle
1
hud_quad_frame
number
0
Sets frame visibility and style for quad icon.
hud_quad_frame_color
text
0 0 0
Defines the color of the background of the quad HUD element.
hud_quad_item_opacity
number
1
hud_quad_order
number
0
This defines the order of drawing the HUD elements.
hud_quad_place
text
suit
Sets relative positioning for quad icon.
hud_quad_pos_x
number
0
Sets horizontal position of quad icon.
hud_quad_pos_y
number
0
Sets vertical position of quad icon.
hud_quad_proportional
toggle
0
hud_quad_scale
number
1
Sets size of quad icon.
hud_quad_show
number
1
Switches showing of quad icon.
hud_quad_style
number
0
Switches graphical style of quad icon.
hud_radar_align_x
text
left
Vertical alignment of the radar HUD element.
hud_radar_align_y
text
bottom
Vertical alignment of the radar HUD element.
hud_radar_autosize
toggle
0
Automatically size the Radar hud item to show the radar picture at the resolution it was created for.
hud_radar_colornames
toggle
0
hud_radar_draw
toggle
1
hud_radar_fade_players
toggle
1
Fade players (make them more transparent) as they lose health/armor.
hud_radar_frame
number
0
Opacity of the background of the radar HUD element.
hud_radar_frame_color
text
0 0 0
Defines the color of the background of the radar HUD element.
hud_radar_height
number
25%
Sets the height of the radar hud item.
hud_radar_highlight
choice
0
Show a highlight around the currently tracked player on the radar or not.
hud_radar_highlight_color
choice
yellow
Sets the RGBA color of the highlight of the tracked player for the radar HUD element.
hud_radar_itemfilter
choice
backpack quad pent armor mega
Decides what items should be shown on the radar.
hud_radar_item_opacity
number
1
hud_radar_onlytp
choice
0
Decides whetever the radar hud item should be shown only when in teamplay mode, or demo playback.
hud_radar_opacity
choice
0.5
The opacity of the radar.
hud_radar_order
number
0
This defines the order of drawing the HUD elements.
hud_radar_otherfilter
choice
projectiles gibs explosions shotgun
Decides what "other" things, such as projectiles (rockets, nails, shaft beam), gibs, and explosions, that should be shown on the radar.
hud_radar_place
text
top
Placement of the radar HUD element.
hud_radar_player_size
number
10
The radius in of the players on the radar.
hud_radar_pos_x
number
0
Horizontal relative position of the radar HUD element.
hud_radar_pos_y
number
0
Vertical relative position of the radar HUD element.
hud_radar_proportional
toggle
0
hud_radar_scale
toggle
1
hud_radar_show
toggle
0
Visibility of the radar HUD element.
hud_radar_show_height
toggle
1
Should the players become bigger as they move to higher points on the map or not?
hud_radar_show_hold
toggle
0
This will show the name of all the important items on the map (RL, LG, GL, SNG, Quad, Pent, Ring, Suit, Mega, Armors).
hud_radar_show_names
toggle
0
Show the names of the players on the radar.
hud_radar_show_powerups
toggle
1
Highlight players with powerups on the radar hud item with a colored circle around them, depending on what type of powerup.
hud_radar_show_stats
choice
1
Decides what type of stats should be shown on the radar.
hud_radar_simpleitems
toggle
1
hud_radar_weaponfilter
choice
gl rl lg
Decides which weapons that should be shown on the radar.
hud_radar_width
number
30%
The width of the radar hud item.
hud_ring_align_x
text
left
Sets horizontal align of ring icon.
hud_ring_align_y
text
after
Sets vertical align of ring icon.
hud_ring_draw
toggle
1
hud_ring_frame
number
0
Sets frame visibility and style for ring icon.
hud_ring_frame_color
text
0 0 0
Defines the color of the background of the ring HUD element.
hud_ring_item_opacity
number
1
hud_ring_order
number
0
This defines the order of drawing the HUD elements.
hud_ring_place
text
key2
Sets relative positioning for ring icon.
hud_ring_pos_x
number
0
Sets horizontal position of ring icon.
hud_ring_pos_y
number
0
Sets vertical position of ring icon.
hud_ring_proportional
toggle
0
hud_ring_scale
number
1
Sets size of ring icon.
hud_ring_show
number
1
Switches showing of ring icon.
hud_ring_style
number
0
Switches graphical style of ring icon.
hud_score_bar_align_x
text
center
hud_score_bar_align_y
text
console
hud_score_bar_draw
toggle
1
hud_score_bar_format_big
text
%t:%e:%Z
Format string for score_bar HUD element.
hud_score_bar_format_reversed_big
text
Format string for score_bar HUD element, used when hud_score_bar_fixed_order has taken effect.
hud_score_bar_format_reversed_small
text
Format string for score_bar HUD element, used when hud_score_bar_fixed_order has taken effect.
hud_score_bar_format_small
text
&c69f%T&r:%t &cf10%E&r:%e $[%D$]
Format string for score_bar HUD element.
hud_score_bar_frag_length
number
0
Minimum number of characters to use when displaying frags.
hud_score_bar_frame
number
0.5
hud_score_bar_frame_color
text
0 0 0
hud_score_bar_item_opacity
number
1
hud_score_bar_order
toggle
0
hud_score_bar_place
text
screen
hud_score_bar_pos_x
toggle
0
hud_score_bar_pos_y
toggle
0
hud_score_bar_proportional
toggle
0
hud_score_bar_scale
toggle
1
hud_score_bar_show
toggle
0
hud_score_bar_style
choice
0
Style of score_bar HUD element.
hud_scoreclock_align_x
text
center
Sets horizontal align of scoreclock.
hud_scoreclock_align_y
text
bottom
Sets vertical align of scoreclock.
hud_scoreclock_draw
toggle
1
hud_scoreclock_format
text
%d-%m-%Y %H:%M:%S
Controls in what format the scoreclock is displayed.
hud_scoreclock_frame
number
0
Sets frame visibility and style for scoreclock.
hud_scoreclock_frame_color
text
0 0 0
Defines the color of the background of the scoreclock HUD element.
hud_scoreclock_item_opacity
number
1
hud_scoreclock_order
number
0
This defines the order of drawing the HUD elements.
hud_scoreclock_place
text
screen
Sets relative positioning for scoreclock.
hud_scoreclock_pos_x
number
0
Sets horizontal position of scoreclock.
hud_scoreclock_pos_y
number
-10
Sets vertical position of scoreclock.
hud_scoreclock_proportional
toggle
0
Toggles whether the scoreclock uses charset chars or TTF chars
hud_scoreclock_scale
number
1
Scale of the scoreclock HUD element.
hud_scoreclock_show
toggle
1
Toggles whether the scoreclock is displayed.
hud_score_difference_align
text
right
Horizontal alignment of the score-difference readout ('left' | 'center' | 'right').
hud_score_difference_align_x
text
after
hud_score_difference_align_y
text
bottom
hud_score_difference_colorize
toggle
1
Colorization mode for the score-difference readout (0 = off, 1 = red when negative, 2 = always red).
hud_score_difference_digits
toggle
0
Controls the score_difference HUD element: minimum character width (digits, 0=auto), text alignment (align: left/center/right), and colorization (colorize: 0=off, 1=red when losing/negative, 2=always red) for the team-minus-enemy score delta.
hud_score_difference_draw
toggle
1
hud_score_difference_frame
number
0.5
hud_score_difference_frame_color
text
0 0 0
hud_score_difference_item_opacity
number
1
hud_score_difference_order
toggle
0
hud_score_difference_place
text
score_enemy
hud_score_difference_pos_x
toggle
0
hud_score_difference_pos_y
toggle
0
hud_score_difference_proportional
toggle
0
hud_score_difference_scale
toggle
1
hud_score_difference_show
toggle
0
hud_score_difference_style
toggle
0
hud_score_enemy_align
text
right
Horizontal alignment of the enemy score readout ('left' | 'center' | 'right').
hud_score_enemy_align_x
text
after
hud_score_enemy_align_y
text
bottom
hud_score_enemy_colorize
toggle
0
Colorization mode for the enemy score readout (0 = off, 1 = red when negative, 2 = always red).
hud_score_enemy_digits
toggle
0
Controls the score_enemy HUD element: minimum character width (digits, 0=auto), text alignment (align: left/center/right), and colorization (colorize: 0=off, 1=red when negative, 2=always red) for the top enemy score.
hud_score_enemy_draw
toggle
1
hud_score_enemy_frame
number
0.5
hud_score_enemy_frame_color
text
32 4 0
hud_score_enemy_item_opacity
number
1
hud_score_enemy_order
toggle
0
hud_score_enemy_place
text
score_team
hud_score_enemy_pos_x
toggle
0
hud_score_enemy_pos_y
toggle
0
hud_score_enemy_proportional
toggle
0
hud_score_enemy_scale
toggle
1
hud_score_enemy_show
toggle
0
hud_score_enemy_style
toggle
0
hud_scoremapname_align_x
text
right
Sets horizontal align of scoremapname.
hud_scoremapname_align_y
text
bottom
Sets vertical align of scoremapname.
hud_scoremapname_draw
toggle
1
hud_scoremapname_frame
number
0
Sets frame visibility and style for scoremapname.
hud_scoremapname_frame_color
text
0 0 0
Defines the color of the background of the scoremapname HUD element.
hud_scoremapname_item_opacity
number
1
hud_scoremapname_order
number
0
This defines the order of drawing the HUD elements.
hud_scoremapname_place
text
screen
Sets relative positioning for scoremapname.
hud_scoremapname_pos_x
number
0
Sets horizontal position of scoremapname.
hud_scoremapname_pos_y
number
-10
Sets vertical position of scoremapname.
hud_scoremapname_proportional
toggle
0
Toggles whether the scoremapname uses charset chars or TTF chars
hud_scoremapname_scale
number
1
Scale of the scoremapname HUD element.
hud_scoremapname_show
toggle
0
Toggles whether the scoremapname is displayed.
hud_scoremapname_style
choice
0
Style of the scoremapname HUD element.
hud_score_position_align
text
right
Horizontal alignment of the position-rank readout ('left' | 'center' | 'right').
hud_score_position_align_x
text
after
hud_score_position_align_y
text
bottom
hud_score_position_colorize
toggle
1
Colorization mode for the position-rank readout (0 = off, 1 = red when negative, 2 = always red).
hud_score_position_digits
toggle
0
Controls the score_position HUD element: minimum character width (digits, 0=auto), text alignment (align: left/center/right), and colorization (colorize: 0=off, 1=red when not in 1st place, 2=always red) for the current scoreboard rank.
hud_score_position_draw
toggle
1
hud_score_position_frame
number
0.5
hud_score_position_frame_color
text
0 0 0
hud_score_position_item_opacity
number
1
hud_score_position_order
toggle
0
hud_score_position_place
text
score_difference
hud_score_position_pos_x
toggle
0
hud_score_position_pos_y
toggle
0
hud_score_position_proportional
toggle
0
hud_score_position_scale
toggle
1
hud_score_position_show
toggle
0
hud_score_position_style
toggle
0
hud_score_team_align
text
right
Horizontal alignment of the own-team score readout ('left' | 'center' | 'right').
hud_score_team_align_x
text
left
hud_score_team_align_y
text
bottom
hud_score_team_colorize
toggle
0
Colorization mode for the own-team score readout (0 = off, 1 = red when negative, 2 = always red).
hud_score_team_digits
toggle
0
Controls the score_team HUD element: minimum character width (digits, 0=auto), text alignment (align: left/center/right), and colorization (colorize: 0=off, 1=red when negative, 2=always red) for the own-team score display.
hud_score_team_draw
toggle
1
hud_score_team_frame
number
0.5
hud_score_team_frame_color
text
4 8 32
hud_score_team_item_opacity
number
1
hud_score_team_order
toggle
0
hud_score_team_place
text
screen
hud_score_team_pos_x
toggle
0
hud_score_team_pos_y
toggle
0
hud_score_team_proportional
toggle
0
hud_score_team_scale
toggle
1
hud_score_team_show
toggle
0
hud_score_team_style
toggle
0
hud_sigil1_align_x
text
left
Sets horizontal align of sigil 1 icon (rune)
hud_sigil1_align_y
text
top
Sets vertical align of sigil 1 icon (rune)
hud_sigil1_draw
toggle
1
hud_sigil1_frame
number
0
Sets frame visibility and style for sigil 1 icon (rune)
hud_sigil1_frame_color
text
0 0 0
Defines the color of the background of the sigil1 HUD element.
hud_sigil1_item_opacity
number
1
hud_sigil1_order
number
0
This defines the order of drawing the HUD elements.
hud_sigil1_place
text
ibar
Sets relative positioning for sigil 1 icon (rune)
hud_sigil1_pos_x
number
0
Sets horizontal position of sigil 1 icon (rune)
hud_sigil1_pos_y
number
0
Sets vertical position of sigil 1 icon (rune)
hud_sigil1_proportional
toggle
0
hud_sigil1_scale
number
1
Sets size of sigil 1 icon (rune)
hud_sigil1_show
number
0
Switches showing of sigil 1 icon (rune)
hud_sigil1_style
number
0
Switches graphical style of sigil 1 icon (rune)
hud_sigil2_align_x
text
after
Sets horizontal align of sigil 2 icon.
hud_sigil2_align_y
text
top
Sets vertical align of sigil 2 icon.
hud_sigil2_draw
toggle
1
hud_sigil2_frame
number
0
Sets frame visibility and style for sigil 2 icon.
hud_sigil2_frame_color
text
0 0 0
Defines the color of the background of the sigil2 HUD element.
hud_sigil2_item_opacity
number
1
hud_sigil2_order
number
0
This defines the order of drawing the HUD elements.
hud_sigil2_place
text
sigil1
Sets relative positioning for sigil 2 icon.
hud_sigil2_pos_x
number
0
Sets horizontal position of sigil 2 icon.
hud_sigil2_pos_y
number
0
Sets vertical position of sigil 2 icon.
hud_sigil2_proportional
toggle
0
hud_sigil2_scale
number
1
Sets size of sigil 2 icon.
hud_sigil2_show
number
0
Switches showing of sigil 2 icon.
hud_sigil2_style
number
0
Switches graphical style of sigil 2 icon.
hud_sigil3_align_x
text
after
Sets horizontal align of sigil 3 icon.
hud_sigil3_align_y
text
top
Sets vertical align of sigil 3 icon.
hud_sigil3_draw
toggle
1
hud_sigil3_frame
number
0
Sets frame visibility and style for sigil 3 icon.
hud_sigil3_frame_color
text
0 0 0
Defines the color of the background of the sigil3 HUD element.
hud_sigil3_item_opacity
number
1
hud_sigil3_order
number
0
This defines the order of drawing the HUD elements.
hud_sigil3_place
text
sigil2
Sets relative positioning for sigil 3 icon.
hud_sigil3_pos_x
number
0
Sets horizontal position of sigil 3 icon.
hud_sigil3_pos_y
number
0
Sets vertical position of sigil 3 icon.
hud_sigil3_proportional
toggle
0
hud_sigil3_scale
number
1
Sets size of sigil 3 icon.
hud_sigil3_show
number
0
Switches showing of sigil 3 icon.
hud_sigil3_style
number
0
Switches graphical style of sigil 3 icon.
hud_sigil4_align_x
text
after
Sets horizontal align of sigil 4 icon.
hud_sigil4_align_y
text
top
Sets vertical align of sigil 4 icon.
hud_sigil4_draw
toggle
1
hud_sigil4_frame
number
0
Sets frame visibility and style for sigil 4 icon.
hud_sigil4_frame_color
text
0 0 0
Defines the color of the background of the sigil4 HUD element.
hud_sigil4_item_opacity
number
1
hud_sigil4_order
number
0
This defines the order of drawing the HUD elements.
hud_sigil4_place
text
sigil3
Sets relative positioning for sigil 4 icon.
hud_sigil4_pos_x
number
0
Sets horizontal position of sigil 4 icon.
hud_sigil4_pos_y
number
0
Sets vertical position of sigil 4 icon.
hud_sigil4_proportional
toggle
0
hud_sigil4_scale
number
1
Sets size of sigil 4 icon.
hud_sigil4_show
number
0
Switches showing of sigil 4 icon.
hud_sigil4_style
number
0
Switches graphical style of sigil 4 icon.
hud_sortrules_includeself
choice
1
Determines how the current player is sorted.
hud_sortrules_playersort
choice
1
Determines how players are sorted.
hud_sortrules_teamsort
choice
0
Determines how teams are sorted.
hud_speed2_align_x
text
center
Vertical alignment of the speed2 HUD element.
hud_speed2_align_y
text
bottom
Vertical alignment of the speed2 HUD element.
hud_speed2_color_fast
number
SPEED_FAST
Sets the color of the speed2 hud item when the speed is above the wrap speed.
hud_speed2_color_fastest
number
SPEED_FASTEST
Sets the color of the speed2 hud item when the speed is above 2x wrap speed.
hud_speed2_color_insane
number
SPEED_INSANE
Sets the color of the speed2 hud item when the speed is above 3x wrap speed.
hud_speed2_color_normal
number
SPEED_NORMAL
Sets the color of the speed2 hud item when the speed is between 1 and the wrap speed.
hud_speed2_color_stopped
number
SPEED_STOPPED
Sets the color of the speed2 hud item when the speed is 0.
hud_speed2_draw
toggle
1
hud_speed2_frame
number
0
Opacity of the background of the speed2 HUD element.
hud_speed2_frame_color
text
0 0 0
Defines the color of the background of the speed2 HUD element.
hud_speed2_item_opacity
number
1
hud_speed2_opacity
choice
1.0
Sets the opacity of the speed2 hud item.
hud_speed2_order
number
0
This defines the order of drawing the HUD elements.
hud_speed2_orientation
choice
0
The orientation of the speed2 hud item.
hud_speed2_place
text
top
Placement of the speed2 HUD element.
hud_speed2_pos_x
number
0
Horizontal relative position of the speed2 HUD element.
hud_speed2_pos_y
number
0
Vertical relative position of the speed2 HUD element.
hud_speed2_proportional
toggle
0
hud_speed2_radius
choice
50.0
Sets the radius of the half circle.
hud_speed2_scale
toggle
1
hud_speed2_show
toggle
0
Visibility of the speed2 HUD element.
hud_speed2_wrapspeed
choice
500
Sets the speed when the speed needle will reset to the original position, and the next color is shown (to indicate faster speed).
hud_speed2_xyz
toggle
0
Base the speed calculation on up/down movement also.
hud_speed_align_x
text
center
Sets horizontal align of your current speed.
hud_speed_align_y
text
bottom
Sets vertical align of your current speed.
hud_speed_color_fast
number
SPEED_FAST
Sets the color of the speed hud item when the player is moving at a "fast" speed (above 500).
hud_speed_color_fastest
number
SPEED_FASTEST
Sets the color of the speed hud item when the player is moving at a really "fast" speed (above 1000).
hud_speed_color_insane
number
SPEED_INSANE
Sets the color of the speed hud item when the player is moving at a crazy speed (above 1500...
hud_speed_color_normal
number
SPEED_NORMAL
Sets the color of the speed hud item when the player is moving at a "normal" speed (below 500).
hud_speed_color_stopped
number
SPEED_STOPPED
The color that the fill part of the speed hud item has when the player isn't moving.
hud_speed_draw
toggle
1
hud_speed_frame
number
0
Sets frame visibility and style for your current speed.
hud_speed_frame_color
text
0 0 0
Defines the color of the background of the speed HUD element.
hud_speed_height
number
15
Sets the height of the speed hud item.
hud_speed_item_opacity
number
1
hud_speed_opacity
choice
1.0
Sets the opacity of the speed hud item.
hud_speed_order
number
0
This defines the order of drawing the HUD elements.
hud_speed_place
text
top
Sets relative positioning for your current speed.
hud_speed_pos_x
number
0
Sets horizontal position of your current speed.
hud_speed_pos_y
number
-5
Sets vertical position of your current speed.
hud_speed_proportional
toggle
0
hud_speed_scale
toggle
1
hud_speed_show
number
0
Switches showing of your current speed.
hud_speed_style
toggle
0
hud_speed_text_align
choice
1
Sets how the text on the speed hud item should be aligned.
hud_speed_tick_spacing
number
0.2
Sets the "tick spacing" for the speed hud item.
hud_speed_vertical
toggle
0
Sets whetever the speed hud item should be drawn vertically or horizontally.
hud_speed_vertical_text
toggle
1
Sets whetever the text on the speed hud item should be drawn vertically when the hud item itself is being drawn vertically.
hud_speed_width
number
160
Sets the width of the speed hud item.
hud_speed_xyz
number
0
Sets This toggles whether the speed is measured over the XY axis (xyz 0) or the XYZ axis (xyz 1)
hud_static_text_align_x
text
left
hud_static_text_align_y
text
top
hud_static_text_big
toggle
0
hud_static_text_draw
toggle
1
hud_static_text_frame
toggle
0
hud_static_text_frame_color
text
0 0 0
hud_static_text_item_opacity
toggle
1
hud_static_text_order
toggle
0
hud_static_text_place
text
screen
hud_static_text_pos_x
toggle
0
hud_static_text_pos_y
toggle
0
hud_static_text_proportional
toggle
0
hud_static_text_scale
toggle
1
hud_static_text_show
toggle
0
hud_static_text_style
toggle
0
hud_static_text_text
text
hud_static_text_textalign
text
left
hud_suit_align_x
text
left
Sets horizontal align of suit icon.
hud_suit_align_y
text
after
Sets vertical align of suit icon.
hud_suit_draw
toggle
1
hud_suit_frame
number
0
Sets frame visibility and style for suit icon.
hud_suit_frame_color
text
0 0 0
Defines the color of the background of the suit HUD element.
hud_suit_item_opacity
number
1
hud_suit_order
number
0
This defines the order of drawing the HUD elements.
hud_suit_place
text
pent
Sets relative positioning for suit icon.
hud_suit_pos_x
number
0
Sets horizontal position of suit icon.
hud_suit_pos_y
number
0
Sets vertical position of suit icon.
hud_suit_proportional
toggle
0
hud_suit_scale
number
1
Sets size of suit icon.
hud_suit_show
number
1
Switches showing of suit icon.
hud_suit_style
number
0
Switches graphical style of suit icon.
hud_teamfrags_align_x
choice
center
Sets teamfrags HUD element horizontal alignment.
hud_teamfrags_align_y
choice
before
Sets teamfrags HUD element vertical alignment.
hud_teamfrags_bignum
choice
0
Changes the scale of the fragcount number.
hud_teamfrags_cell_height
choice
8
Sets cell height for cells in 'teamfrags' HUD element.
hud_teamfrags_cell_width
choice
32
Sets cell width for cells in 'teamfrags' HUD element.
hud_teamfrags_colors_alpha
number
1.0
Sets the opacity of the teams colors for the teamfrags hud element.
hud_teamfrags_cols
choice
2
Sets number of columns used to draw table in 'teamfrags' HUD element.
hud_teamfrags_draw
toggle
1
hud_teamfrags_extra_spec_info
choice
1
Enables to see what people have rocket launchers, powerups and how much health and armor they have using icons next to the frags.
hud_teamfrags_fliptext
toggle
1
Toggles alignment of team names in 'teamfrags' HUD element.
hud_teamfrags_frame
choice
0
Sets frame visibility and style for this HUD element.
hud_teamfrags_frame_color
text
0 0 0
Defines the color of the background of the teamfrags HUD element.
hud_teamfrags_item_opacity
number
1
hud_teamfrags_maxname
number
16
The max number of characters to use for displaying the teamnames in the teamfrags element.
hud_teamfrags_onlytp
toggle
0
Decides whetever the teamfrags hud item should be shown only when in teamplay mode.
hud_teamfrags_order
number
0
This defines the order of drawing the HUD elements.
hud_teamfrags_padtext
toggle
1
Toggles text padding in 'frags' HUD element.
hud_teamfrags_place
choice
ibar
Sets placement for this HUD element.
hud_teamfrags_pos_x
number
0
Sets horizontal position of this HUD element.
hud_teamfrags_pos_y
number
0
Sets vertical position of this HUD element.
hud_teamfrags_proportional
toggle
0
hud_teamfrags_rows
choice
1
Sets number of rows used to draw table in 'teamfrags' HUD element.
hud_teamfrags_scale
toggle
1
hud_teamfrags_show
toggle
1
Toggles visibility of this HUD element.
hud_teamfrags_shownames
toggle
0
Draws players' team tags next to frag counts in 'teamfrags' HUD element.
hud_teamfrags_space_x
choice
1
Sets horizontal spacing for teamfrags fields.
hud_teamfrags_space_y
choice
1
Sets vertical spacing for teamfrags fields.
hud_teamfrags_strip
toggle
1
Toggles stripped formatting of teamfrags fields.
hud_teamfrags_style
choice
0
Sets drawing style of 'teamfrags' HUD element.
hud_teamfrags_vertical
toggle
0
Toggles vertical ordering of teamfrags fields.
hud_teamholdbar_align_x
text
left
Vertical alignment of the teamholdbar HUD element.
hud_teamholdbar_align_y
text
bottom
Vertical alignment of the teamholdbar HUD element.
hud_teamholdbar_draw
toggle
1
hud_teamholdbar_frame
number
0
Opacity of the background of the teamholdbar HUD element.
hud_teamholdbar_frame_color
text
0 0 0
Defines the color of the background of the teamholdbar HUD element.
hud_teamholdbar_height
number
8
Height of the teamholdbar HUD element in pixels.
hud_teamholdbar_item_opacity
number
1
hud_teamholdbar_onlytp
choice
0
Decides whetever the teamholdbar hud item should be shown only when in teamplay mode, or demo playback.
hud_teamholdbar_opacity
number
0.8
Sets the opacity of the background for the teamholdbar.
hud_teamholdbar_order
number
0
This defines the order of drawing the HUD elements.
hud_teamholdbar_place
text
top
Placement of the teamholdbar HUD element.
hud_teamholdbar_pos_x
number
0
Horizontal relative position of the teamholdbar HUD element.
hud_teamholdbar_pos_y
number
0
Vertical relative position of the teamholdbar HUD element.
hud_teamholdbar_proportional
toggle
0
hud_teamholdbar_scale
toggle
1
hud_teamholdbar_show
toggle
0
Visibility of the teamholdbar HUD element.
hud_teamholdbar_show_text
toggle
1
Shows the percent for each team on the teamholdbar.
hud_teamholdbar_vertical
toggle
0
Draw the teamholdbar vertically.
hud_teamholdbar_vertical_text
toggle
0
Draw the text vertically for the teamholdbar.
hud_teamholdbar_width
number
200
Width of the teamholdbar HUD element in pixels.
hud_teamholdinfo_align_x
text
left
Vertical alignment of the teamholdinfo HUD element.
hud_teamholdinfo_align_y
text
bottom
Vertical alignment of the teamholdinfo HUD element.
hud_teamholdinfo_draw
toggle
1
hud_teamholdinfo_frame
number
0
Opacity of the background of the teamholdinfo HUD element.
hud_teamholdinfo_frame_color
text
0 0 0
Defines the color of the background of the teamholdinfo HUD element.
hud_teamholdinfo_height
number
8
Height of the teamholdinfo HUD element in pixels.
hud_teamholdinfo_itemfilter
choice
quad ra ya ga mega pent rl quad
Decides what items should be shown in the list.
hud_teamholdinfo_item_opacity
number
1
hud_teamholdinfo_onlytp
choice
0
Decides whetever the teamholdinfo hud item should be shown only when in teamplay mode, or demo playback.
hud_teamholdinfo_opacity
number
0.8
Sets the background opacity for the teamholdinfo hud element.
hud_teamholdinfo_order
number
0
This defines the order of drawing the HUD elements.
hud_teamholdinfo_place
text
top
Placement of the teamholdinfo HUD element.
hud_teamholdinfo_pos_x
number
0
Horizontal relative position of the teamholdinfo HUD element.
hud_teamholdinfo_pos_y
number
0
Vertical relative position of the teamholdinfo HUD element.
hud_teamholdinfo_proportional
toggle
0
hud_teamholdinfo_scale
toggle
1
hud_teamholdinfo_show
toggle
0
Visibility of the teamholdinfo HUD element.
hud_teamholdinfo_style
choice
1
The style of the teamholdinfo hud item.
hud_teamholdinfo_width
number
200
Width of the teamholdinfo HUD element in pixels.
hud_teaminfo_align_right
toggle
0
hud_teaminfo_align_x
text
right
hud_teaminfo_align_y
text
center
hud_teaminfo_armor_style
number
3
hud_teaminfo_draw
toggle
1
hud_teaminfo_flag_style
choice
1
hud_teaminfo_frame
number
0.2
hud_teaminfo_frame_color
text
20 20 20
hud_teaminfo_header_spacing
number
1
Lines spacing between teams when showing headers
hud_teaminfo_item_opacity
number
1
hud_teaminfo_layout
text
%p%n $x10%l$x11 %a/%H %w
Format string controlling which fields appear in each teaminfo row; tokens include %p (powerup), %n (name), %l (location), %a (armor), %H (health), %w (weapon), with $x10/$x11 for column separators.
hud_teaminfo_loc_width
number
5
Number of character spaces used to display the location information in hud_teaminfo.
hud_teaminfo_low_health
number
25
Health threshold below which a teammate's health value is rendered in red (default 25).
hud_teaminfo_name_width
number
6
Number of character spaces used to display the player name in hud_teaminfo.
hud_teaminfo_order
toggle
0
hud_teaminfo_place
text
hud_teaminfo_pos_x
toggle
0
hud_teaminfo_pos_y
toggle
0
hud_teaminfo_powerup_style
toggle
1
hud_teaminfo_proportional
toggle
0
hud_teaminfo_scale
toggle
1
hud_teaminfo_show
toggle
0
Display information about your team and optionally enemies.
hud_teaminfo_show_ammo
toggle
0
Display ammo count next to best weapon in the teaminfo.
hud_teaminfo_show_countdown
toggle
1
Shows respawn time instead of powerups during wipeout mode.
hud_teaminfo_show_enemies
toggle
0
Show information about the enemy team(s) in the teaminfo window.
hud_teaminfo_show_headers
toggle
1
hud_teaminfo_show_self
toggle
1
Display your self (or player spectated) in the teaminfo list.
hud_teaminfo_weapon_style
toggle
0
hud_teamstackbar_align_x
text
left
hud_teamstackbar_align_y
text
bottom
hud_teamstackbar_draw
toggle
1
hud_teamstackbar_frame
toggle
0
hud_teamstackbar_frame_color
text
0 0 0
hud_teamstackbar_height
number
8
hud_teamstackbar_item_opacity
toggle
1
hud_teamstackbar_onlytp
toggle
0
hud_teamstackbar_opacity
number
0.8
hud_teamstackbar_order
toggle
0
hud_teamstackbar_place
text
top
hud_teamstackbar_pos_x
toggle
0
hud_teamstackbar_pos_y
toggle
0
hud_teamstackbar_proportional
toggle
0
hud_teamstackbar_scale
toggle
1
hud_teamstackbar_show
toggle
0
hud_teamstackbar_show_text
toggle
1
hud_teamstackbar_simpleitems
toggle
1
hud_teamstackbar_vertical
toggle
0
hud_teamstackbar_vertical_text
toggle
0
hud_teamstackbar_width
number
200
hud_tp_need
toggle
0
Toggles connection of tp_need_* variables with hud elements.
hud_tracker_align_right
toggle
0
hud_tracker_align_x
text
left
hud_tracker_align_y
text
top
hud_tracker_draw
toggle
1
hud_tracker_frame
toggle
0
hud_tracker_frame_color
text
0 0 0
hud_tracker_image_scale
toggle
1
hud_tracker_item_opacity
toggle
1
hud_tracker_name_width
toggle
0
hud_tracker_order
toggle
0
hud_tracker_place
text
screen
hud_tracker_pos_x
toggle
0
hud_tracker_pos_y
number
48
hud_tracker_proportional
toggle
0
hud_tracker_scale
toggle
1
hud_tracker_show
toggle
0
hud_tracking_align_x
choice
center
Sets tracking HUD element horizontal alignment.
hud_tracking_align_y
choice
before
Sets tracking HUD element vertical alignment.
hud_tracking_draw
toggle
1
hud_tracking_format
choice
xD4xF2xE1xE3xEBxE9xEExE7xBA %t %n, xCAxD5xCDxD0 for next
Changes the format of descriptive text displayed when you are tracking someone as spectator or watching a demo where you can see player's team and name.
hud_tracking_frame
choice
0
Sets frame visibility and style for this HUD element.
hud_tracking_frame_color
text
0 0 0
Defines the color of the background of the tracking HUD element.
hud_tracking_item_opacity
number
1
hud_tracking_order
number
0
This defines the order of drawing the HUD elements.
hud_tracking_place
choice
face
Sets placement for this HUD element.
hud_tracking_pos_x
number
0
Sets horizontal position of this HUD element.
hud_tracking_pos_y
number
0
Sets vertical position of this HUD element.
hud_tracking_proportional
toggle
0
hud_tracking_scale
toggle
1
hud_tracking_show
toggle
1
Toggles visibility of this HUD element.
hud_vidlag_align_x
text
right
hud_vidlag_align_y
text
top
hud_vidlag_draw
toggle
1
hud_vidlag_frame
toggle
0
hud_vidlag_frame_color
text
0 0 0
hud_vidlag_item_opacity
number
1
hud_vidlag_order
toggle
0
hud_vidlag_place
text
top
hud_vidlag_pos_x
toggle
0
hud_vidlag_pos_y
toggle
0
hud_vidlag_proportional
toggle
0
hud_vidlag_scale
toggle
1
hud_vidlag_show
toggle
0
hud_vidlag_style
toggle
0
hud_weaponstats_align_x
text
center
hud_weaponstats_align_y
text
bottom
hud_weaponstats_draw
toggle
1
hud_weaponstats_format
text
&c990sg&r:%2 &c099ssg&r:%3 &c900rl&r:#7 &c009lg&r:%8
hud_weaponstats_frame
toggle
0
hud_weaponstats_frame_color
text
0 0 0
hud_weaponstats_item_opacity
toggle
1
hud_weaponstats_order
toggle
0
hud_weaponstats_place
text
screen
hud_weaponstats_pos_x
toggle
0
hud_weaponstats_pos_y
toggle
0
hud_weaponstats_proportional
toggle
0
hud_weaponstats_scale
toggle
1
hud_weaponstats_show
toggle
0
hud_weaponstats_textalign
text
center
ignore_flood
choice
0
ignore_flood_duration
number
4
You can change the 4 second cooldown with the 'ignore_flood_duration' variable.
ignore_mode
toggle
0
Someone is on your ignore list, you won't see any messagemode (/say hello) messages from them (even if they are a spec).
ignore_not_enough_ammo
toggle
0
Toggle showing the "not enough ammo." message emitted by KTX when attempting to fire a weapon without enough ammo.
ignore_no_weapon
toggle
0
Toggle showing the "no weapon." message emitted by KTX when attempting to fire a weapon you don't have.
ignore_opponents
choice
0
ignore_qizmo_spec
toggle
0
Ignores all Qizmo spectators (= observers).
ignore_qtv
toggle
0
Ignore chat messages from the Quake-TV broadcast.
ignore_spec
choice
0
image_jpeg_quality_level
number
75
You can set quality of jpeg screenshots with 'image_jpeg_quality_level x' where x is an integer from 0 to 100 inclusive.
image_png_compression_level
number
1
You can set the amount of png compression with 'image_png_compression_level x' where x is an integer from 0 to 9 inclusive.
in_builtinkeymap
toggle
0
Allows you to use old Quake keyboard mapping.
in_grab_windowed_mouse
toggle
1
If set, will grab mouse input when not fullscreen.
in_ignore_deadkeys
choice
1
Ignores operating-system interpretation of keypresses while deadkey is held down
in_ignore_touch_events
toggle
1
If set, will ignore events from touch inputs (events from a real mouse should be unaffected)
in_ignore_unfocused_keyb
toggle
0
If set, will ignore keyboard events received immediately after regaining focus.
in_raw
toggle
1
Whether or not ezQuake will use raw input to sample mouse events.
in_release_mouse_modes
choice
2
Controls under which mode(s) the cursor will be released back to the operating system when not fullscreen.
internal0
text
internal1
text
internal2
text
internal3
text
internal4
text
internal5
text
internal6
text
internal7
text
internal8
text
internal9
text
irc_filter_join_part_messages
toggle
0
irc_filter_notice_messages
toggle
0
irc_filter_private_messages
toggle
0
irc_filter_quit_messages
toggle
0
irc_server_address
text
194.124.229.59
IP address of the IRC server to connect to on irc connect command.
irc_server_password
text
Password for IRC server connection.
irc_server_port
number
6667
Port number for IRC server connection.
irc_user_nick
text
Your nickname used to log-in to the IRC server.
irc_user_realname
text
Real name field used to log-in to the IRC server.
irc_user_username
text
ezQuake
Username used to log-in to the IRC server.
joyadvanced
toggle
0
Enables advanced joystick features.
joyadvaxisr
number
0
Mapping for joystick's R axis.
joyadvaxisu
number
0
Mapping for joystick's U axis.
joyadvaxisv
number
0
Mapping for joystick's V axis.
joyadvaxisx
choice
0
Mapping for joystick's X axis.
joyadvaxisy
number
0
Mapping for joystick's Y axis.
joyadvaxisz
number
0
Mapping for joystick's Z axis.
joyflysensitivity
number
-1.0
Scale multiplier for vertical movement.
joyflythreshold
number
0.15
Minimum deflection required for vertical movement.
joyforwardsensitivity
number
-1.0
Scale multiplier for forward movement.
joyforwardthreshold
number
0.15
Minimum deflection required for forward movement.
joyindex
number
0
Index number of joystick device to use.
joyname
text
joystick
User-assigned name of the joystick.
joypitchsensitivity
number
1.0
Scale multiplier for pitching up/down.
joypitchthreshold
number
0.15
Minimum deflection required for pitching up/down.
joysidesensitivity
number
-1.0
Scale multiplier for strafing movement.
joysidethreshold
number
0.15
Minimum deflection required for strafing movement.
joystick
toggle
0
Enables usage of joystick device.
joyyawsensitivity
number
-1.0
Scale multiplier for turning left/right.
joyyawthreshold
number
0.15
Minimum deflection required for turning left/right.
localid
text
Secret token used to authenticate remote-control command packets sent from a local server browser or front-end; once set, command packets without a matching token are rejected.
log_dir
text
The logging dir.
log_readable
toggle
1
lookspring
toggle
0
This variable toggles the centering of the screen after the -klook command.
lookstrafe
number
0
This variable toggles the automatic strafing when the +klook command is used.
m_accel
number
0
Values >0 will amplify mouse movement proportional to velocity.
m_accel_offset
number
0
Acceleration will not be active until the mouse movement exceeds this speed (counts per millisecond).
m_accel_power
number
2
Values 1 or below are dumb.
m_accel_senscap
number
0
Sets an upper limit on the amplified mouse movement.
mapname
text
Contains the name of the current map.
match_auto_logconsole
choice
1
When set to 1 or 2, a temp console log will automatically be created when a match starts (usually when the countdown starts).
match_auto_logupload
toggle
0
Automatically upload match console log to remote server specified in match_auto_logurl.
match_auto_logupload_token
text
Authentication token for the challenge-mode log upload service; included in the SHA1 hash used to verify match authenticity, and cannot be changed during a live match.
match_auto_logurl
text
http://stats.quakeworld.nu/logupload
URL endpoint where match logs are posted after a challenge-mode game; default targets the quakeworld.nu log upload service.
match_auto_minlength
choice
30
When using 'match_auto_record 2', temp demo's auto recorded won't be saved automatically if they are shorter than the number of seconds match_auto_minlength' is set to.
match_auto_record
choice
0
When set to 1 or 2, a temp demo will automatically be recorded when a match starts (usually when the countdown starts).
match_auto_spectating
toggle
0
When set to 1, auto recording will also occur when in spectator mode.
match_auto_sshot
toggle
0
Automatically take a screenshot at the end of a game.
match_auto_unminimize
toggle
1
Bring client from minimized state on countdown start.
match_challenge
toggle
0
When enabled, sends announcements to duel ladder server about match start and match end.
match_challenge_url
text
http://stats.quakeworld.nu/post-challenge
Web address where POST requests announcing challenge match start and end will be sent.
match_format_2on2
choice
2on2/%n - [%k%v%l] - [%M]
Each match category has a name format variable associated with it.
match_format_3on3
choice
tdm/%n - [%Oon%E_%t%v%e] - [%M]
Each match category has a name format variable associated with it.
match_format_4on4
choice
tdm/%n - [%Oon%E_%t%v%e] - [%M]
Each match category has a name format variable associated with it.
match_format_arena
choice
arena/%n - %p%v%e - [%F_frags] - [%M]
Each match category has a name format variable associated with it.
match_format_coop
choice
coop/%n - [%C_player_coop] - [%M]
Each match category has a name format variable associated with it.
match_format_duel
choice
duel/%n - %p%v%e - [dmm%D] - [%M]
Each match category has a name format variable associated with it.
match_format_ffa
choice
ffa/%n - [%C_player_ffa] - [%M]
Each match category has a name format variable associated with it.
match_format_multiteam
choice
tdm/%n - [%a_%b] - [%M]
Each match category has a name format variable associated with it.
match_format_race
choice
race/%n - [race] - [%M]
Each match category has a name format variable associated with it.
match_format_solo
choice
solo/%n - [%M]
Each match category has a name format variable associated with it.
match_format_tdm
choice
tdm/%n - [%Oon%E_%t%v%e] - [%M]
Each match category has a name format variable associated with it.
match_format_tf_clanwar
choice
tfwar/%n - [%Oon%E_%t%v%e] - [%M]
Each match category has a name format variable associated with it.
match_format_tf_duel
choice
tfduel/%n - %p%v%e [%M]
Each match category has a name format variable associated with it.
match_ladder_id
text
1
Identification of the current duel ladder.
match_name_and
text
_&_
Used for separating names in %k and %l.
match_name_nick
text
%n uses this if its not "", otherwise it uses your in game name.
match_name_on
text
on
Used for separating numbers in %a.
match_name_spec
text
(SPEC)
This is placed after your nick when using %n and are in spec mode.
match_name_versus
text
_vs_
Used for separating names in %b.
maxclients
number
24
Highest number of players allowed on the server.
maxfps
number
77
maxspectators
number
8
Highest number of spectators allowed to connect to the server.
maxvip_spectators
toggle
0
m_filter
number
0
This variable toggles mouse input filtering.
m_forward
number
1
This variable controls how fast the player should move forward and back when the mouse is moved forward and back.
m_pitch
number
0.022
This variable sets the level of precision when the mouse is used to make the player look up and down while the +mlook command is in effect.
msg
choice
1
msg_filter
choice
0
m_side
number
0.8
When the +strafe command is active or when "lookspring" is set to "1" this variable is used to control the sensitivity when the mouse is moved left and right to make the player move left and right.
mtu
number
Maximum transmission unit size.
mvd_autoadd_items
toggle
0
When enabled, automatically registers respawn clocks for all map items found in entity baselines at match start, so the item timer list is populated without requiring manual tracking commands.
mvd_autohud
choice
0
Will load different Head Up Display settings when watching MultiView Demos.
mvd_autotrack
choice
0
Turns auto-tracking function ON / OFF.
mvd_autotrack_1on1
text
%a * %A + 50 * %W + %p + %f
Will be used if mvd_autotrack = 1 and a 1on1 game is played.
mvd_autotrack_1on1_values
text
1 2 3 2 3 5 8 8 1 2 3 0 0 0
Allows you to customize autotrack algorithm.
mvd_autotrack_2on2
text
%a * %A + 50 * %W + %p + %f
Will be used if mvd_autotrack = 1 and a 2on2 game is played.
mvd_autotrack_2on2_values
text
1 2 3 2 3 5 8 8 1 2 3 500 900 1000
Allows you to customize autotrack algorithm.
mvd_autotrack_4on4
text
%a * %A + 50 * %W + %p + %f
Will be used if mvd_autotrack = 1 and a 4on4 game is played.
mvd_autotrack_4on4_values
text
1 2 4 2 4 6 10 10 1 2 3 500 900 1000
Allows you to customize autotrack algorithm.
mvd_autotrack_custom
text
%a * %A + 50 * %W + %p + %f
Will be used if mvd_autotrack = 2.
mvd_autotrack_custom_values
text
1 2 3 2 3 4 6 6 1 2 3 500 900 1000
Allows you to customize autotrack algorithm.
mvd_autotrack_instant
toggle
0
Makes mvd_autotrack always find the best player and switch to him instantly.
mvd_autotrack_lockteam
toggle
0
If set to 1, autotrack will keep switching POVs only from players within the same team.
mvd_info
toggle
0
When watching Multi View Demo (.mvd) you can show a table on the screen with full info about players' status.
mvd_info_setup
text
%p%n \x10%l\x11 %h/%a %w
Format string for per-player rows in the MVD info overlay; supports % tokens: %n name, %l location, %h health, %a armor, %w current weapon, %W best weapon, %f frags, %P ping, %v value.
mvd_info_show_header
toggle
0
Will show a line above the mvd_info table telling you wich column is armor/health/location etc.
mvd_info_x
number
0
You can adjust horizontal placement of Players' info table.
mvd_info_y
number
0
You can adjust vertical placement of Players' info table.
mvd_moreinfo
toggle
0
When playing MultiView Demo (MVD), you can turn on more messages printed in the console, like those you might know from moreinfo command in ktpro.
mvd_multitrack_1
text
%f
Will be used if mvd_autotrack = 3 and cl_multiview is enabled.
mvd_multitrack_1_values
text
1 2 3 2 3 5 8 8 1 2 3 0 0 0
Allows you to customize autotrack algorithm.
mvd_multitrack_2
text
%W
Will be used if mvd_autotrack = 3 and cl_multiview is enabled.
mvd_multitrack_2_values
text
1 2 3 2 3 5 8 8 1 2 3 0 0 0
Allows you to customize autotrack algorithm.
mvd_multitrack_3
text
%h
Will be used if mvd_autotrack = 3 and cl_multiview is enabled.
mvd_multitrack_3_values
text
1 2 3 2 3 5 8 8 1 2 3 0 0 0
Allows you to customize autotrack algorithm.
mvd_multitrack_4
text
%A
Will be used if mvd_autotrack = 3 and cl_multiview is enabled.
mvd_multitrack_4_values
text
1 2 3 2 3 5 8 8 1 2 3 0 0 0
Allows you to customize autotrack algorithm.
mvd_pc_pent_1
text
Describes the position and viewing angles of the p1 cam.
mvd_pc_pent_2
text
Describes the position and viewing angles of the p2 cam.
mvd_pc_pent_3
text
Describes the position and viewing angles of the p3 cam.
mvd_pc_quad_1
text
Describes the position and viewing angles of the q1 cam.
mvd_pc_quad_2
text
Describes the position and viewing angles of the q2 cam.
mvd_pc_quad_3
text
Describes the position and viewing angles of the q3 cam.
mvd_pc_view_1
choice
Sets the powerup camera for viewport 1.
mvd_pc_view_2
choice
Sets the powerup camera for viewport 2.
mvd_pc_view_3
choice
Sets the powerup camera for viewport 3.
mvd_pc_view_4
choice
Sets the powerup camera for viewport 4.
mvd_powerup_cam
toggle
0
Will enable powerupcams, cams will be enabled on every viewport 5 seconds before the powerup spawns.
mvd_sortitems
toggle
1
Controls sort order of the MVD item respawn-clock list: 1 sorts by next spawn time, 0 preserves insertion order (persistent items always appear first regardless).
mvd_status
toggle
0
Shows information of the player you are currently tracking.
mvd_status_x
number
0
Adjusts the horizontal placement of mvd_status table.
mvd_status_y
number
0
Adjusts the vertical placement of mvd_status table.
m_yaw
number
0.022
This variable controls how fast the player turns left and right when the mouse is moved left and right.
name
text
player
Player's name.
net_tcp_timeout
number
2000
Timeout (in ms) when making TCP connections (such as connecting to QTV)
noaim
toggle
1
This variable toggles whether a server-sided aiming-help should be used when shooting rockets (not possible when the server variable "sv_aim" is set to "0").
noskins
choice
0
password
text
Password players have to use to connect to local server.
pausable
toggle
0
pext_ezquake_verfortrans
number
7814
pm_airstep
toggle
Airstep player-move-extension.
pm_bunnyspeedcap
number
This is experimental code intended to restore class balance in TF.
pm_ktjump
number
1
If enabled (the standard), when the player jumps, velocity will always be at least 270 (standard jump).
pm_pground
number
Enables 'persistent onground flag' physics tweak.
pm_rampjump
text
pm_slidefix
toggle
When set to 1, Upon decsension from a sloped surface, the player doesn't "drop" (which is a bug in QW), but smoothly slides, as it was in NQ.
qconsole_log_say
toggle
0
Log chat messages into the main server console log.
qizmo_dir
text
qizmo
Change the default qizmo directory.
qport
number
0
Local port the client uses to connect to servers.
qtv_adjustbuffer
choice
1
Enables balancing of the buffer length of the QTV stream.
qtv_adjusthighstart
choice
1
The level on which QTV buffer auto-adjusting will start.
qtv_adjustlowstart
choice
0.3
The bottom level on which QTV buffer auto-adjusting will start.
qtv_adjustmaxspeed
choice
999
The fastest possible playback speed when QTV buffer becomes excessive and auto-adjusting starts.
qtv_adjustminspeed
choice
0
The slowest possible playback speed when QTV buffer adjusting takes action.
qtv_allow_pause
toggle
0
Allows QTV streams to be affected by cl_demospeed.
qtv_api_url
text
http://qtvapi.quakeworld.nu/api/v1/servers
URL used by /qtv command to resolve servers to QTV addresses and vice versa.
qtv_buffertime
choice
0.5
Defines how much the client buffers from the QTV stream (in seconds).
qtv_chatprefix
text
$[{QTV}$]
String that will be added at the beginning of all messages send to a QTV chat.
qtv_event_changename
text
&cFF0changed name to&r
Text pattern used when an user changes his name on a QTV stream.
qtv_event_join
text
&c2F2joined&r
Text pattern used when an user joins a QTV stream.
qtv_event_leave
text
&cF22left&r
Text pattern used when an user leaves a QTV stream.
qtv_event_msglevel
choice
2
Controls the visibility of QTV event messages, allowing them to be enabled, disabled, or hidden during an active match.
qtv_gamechatprefix
text
$[{QTV>game}$]
String that will be added at the beginning of all messages send from QTV to the server where the broadcasted game is being played.
qtv_maxstreams
number
1
Maximum number of simultaneous QTV connections.
qtv_password
text
Password required for QTV to connect to the streamport.
qtv_pendingtimeout
number
5
Number of seconds to wait before timing out a pending QTV connection.
qtv_prebuffertime
choice
0
Number of seconds to buffer before starting playback from QTV.
qtv_sayenabled
toggle
0
qtv_say_team
toggle
0
qtv_skipchained
toggle
1
qtv_streamport
number
0
Server variable, TCP port on which the server will listen for QTV connections.
qtv_streamtimeout
number
45
Number of seconds to wait before timing out a QTV stream.
qwdtools_dir
choice
qwdtools
Specifies the qwdtools utility placement.
qwm_builddate
text
qwm_buildnum
text
qwm_fullname
text
qwm_homepage
text
qwm_name
text
qwm_platform
text
qwm_version
text
qws_builddate
text
BUILD_DATE
qws_buildnum
text
unknown
qws_fullname
text
SERVER_FULLNAME
qws_homepage
text
SERVER_HOME_URL
qws_name
text
SERVER_NAME
qws_platform
text
QW_PLATFORM_SHORT
qws_version
text
SERVER_VERSION
railcolor
choice
Player's rail color.
rate
number
25000
Sets the maximum amount of bytes per second that the server should send to the client.
r_bloom
toggle
0
Enables lights blooming.
r_bloom_alpha
number
0.5
Transparency level of the blooming effect.
r_bloom_darken
number
3
Level of "darkness" of the blooming effect.
r_bloom_diamond_size
number
8
Size of the diamond particle used in the blooming effect.
r_bloom_fast_sample
toggle
0
Faster variant of the blooming effect.
r_bloom_intensity
number
1
Intensity of the blooming effect.
r_bloom_sample_size
number
256
Size of the particle used in the blooming effect.
r_chaticons_alpha
choice
0.8
Opacity of chaticons.
rcon_address
text
Address of the server to query with remote console commands.
rcon_password
text
Password used for remote console communication.
r_damagestats
number
0
Displays the amount of damage taken recently on the screen above your armour and health.
r_drawdisc
toggle
1
Displays an indicator in top-right of screen when disk IO is in progress.
r_drawentities
toggle
1
This variable can be used to disable that any object entities are drawn.
r_drawflame
toggle
1
r_drawflat
choice
0
Replaces wall/floor textures with a solid color (/r_wallcolor or /r_floorcolor, depending on the angle of the surface).
r_drawflat_mode
choice
0
Sets the method used to adjust wall & floor textures (/r_drawflat) by the corresponding color (/r_wallcolor & /r_floorcolor)
r_drawhud
toggle
1
Toggles HUD rendering.
r_drawparticles
toggle
1
Toggles drawing particle effects.
r_drawviewmodel
choice
1
Controls transparency level of the currently-held weapon.
r_drawviewmodel_invisible
toggle
0
This command controls whether or not to draw the weapon when invisible.
r_drawvweps
toggle
1
Whether to draw vweps (other players' weapon models).
r_drawworld
toggle
1
Setting to 0 suppresses world (BSP brush) draw during timedemos only; no effect during normal play.
r_dynamic
choice
2
Controls dynamic lighting (muzzle-flash, quad & rocket glow, etc) on world surfaces.
registered
toggle
1
r_enemyskincolor
text
Allows you to set color for enemies you see in RGB format.
re_trigger_match_0
text
Whole matched pattern of the regular expression match.
re_trigger_match_1
text
First matched subpattern of the regexp match.
re_trigger_match_2
text
Capture group 2 from the most recent re_trigger or re_trigger_match.
re_trigger_match_3
text
Capture group 3 from the most recent re_trigger or re_trigger_match.
re_trigger_match_4
text
Capture group 4 from the most recent re_trigger or re_trigger_match.
re_trigger_match_5
text
Capture group 5 from the most recent re_trigger or re_trigger_match.
re_trigger_match_6
text
Capture group 6 from the most recent re_trigger or re_trigger_match.
re_trigger_match_7
text
Capture group 7 from the most recent re_trigger or re_trigger_match.
re_trigger_match_8
text
Capture group 8 from the most recent re_trigger or re_trigger_match.
re_trigger_match_9
text
Capture group 9 from the most recent re_trigger or re_trigger_match.
r_explosionLight
choice
1
Size of the light effect around explosions.
r_explosionLightColor
choice
0
Determines the color of the explosion light.
r_explosionType
choice
1
Sets the type of effect used for explosions.
r_farclip
number
8192
Can be used to overcome vision being limited to 4096 units in GL clients (good for xpress2 etc).
r_fastsky
toggle
0
r_fastturb
toggle
0
r_flagColor
choice
0
r_floorcolor
text
50 100 150
Changes color of floors and ceilings when r_drawflat is set to 1.
r_fullbright
toggle
0
This variable toggles the use of lights at full brightness on the map.
r_fullbrightSkins
choice
1
Determines the fullbright percentage of skins.
r_fx_fog
choice
0
Enables fog.
r_fx_fog_color_air
choice
153 128 103
Color of fog when not underwater.
r_fx_fog_color_lava
choice
255 64 0
Color of fog in lava.
r_fx_fog_color_slime
choice
128 255 0
Color of fog in slime.
r_fx_fog_color_water
choice
32 64 128
Color of fog in water.
r_fx_fog_density
number
0.125
Sets the density of the fog when r_fx_fog_model is an exponential model (1 or 2)
r_fx_fog_end
number
800.0
Sets ending distance for rendering the fog when r_fx_fog_model is 0 (linear).
r_fx_fog_model
choice
2
Sets the fog rendering model.
r_fx_fog_sky
number
0.3
Percentage of shading effect to apply to sky textures
r_fx_fog_start
number
50.0
Sets starting distance for rendering the fog when r_fx_fog_model is 0 (linear).
r_fx_fog_usemap
choice
2
When to use fog settings from the map, rather than config.
r_grenadeTrail
choice
1
Customizable grenade trails.
r_instagibTrail
choice
1
Type of trail to use when viewing trails left in /instagib mode.
r_lavacolor
text
80 0 0
Changes color of lava when r_fastturb set to 1.
r_lerpframes
toggle
1
r_lerpmuzzlehack
toggle
1
r_lgbloodColor
number
225
Determines the color of the blood particles emitted when hitting entities with the lightning gun.
r_lightdecayrate
number
2
Determines how fast lights decay (radius decreases).
r_lightflicker
toggle
1
r_lightmap_lateupload
toggle
0
Defers lightmap GPU uploads from the start-of-frame batch to per-surface draw time on the GLC renderer path.
r_lightmap_packbytexture
number
2
Controls how map surfaces are sorted when packing lightmaps into atlas textures at map load.
r_nearclip
number
2
Distance of clipping nearest objects (v_models).
r_netgraph
toggle
0
Netgraph is a diagnostic tool to help you tweak your rate.
r_netstats
toggle
0
Shows information about ping, packetloss, average packet size and incoming/outgoing traffic.
r_novis
toggle
0
This variable toggles the use of VIS information from the map data.
r_particles_count
choice
2048
Maximum ammount of particles displayed.
r_powerupGlow
choice
1
r_railTrail
choice
1
Customizable rail trails.
r_remove_collinear_vertices
toggle
0
Filter out vertices causing triangles to have zero area.
r_rlbloodColor_big
number
73
Determines the color of the blood particles emitted when hitting entities with the rocket launcher.
r_rlbloodColor_small
number
225
Determines the color of the blood particles emitted when hitting entities with the rocket launcher.
r_rocketLight
choice
1
Enables rocket lights.
r_rocketLightColor
choice
0
Determines the color of the rocket lights.
r_rocketTrail
choice
1
Customizable rocket trails.
r_sgbloodColor
number
73
Determines the color of the blood particles emitted when hitting entities with weapons other than the lightning gun.
r_shadows
toggle
0
r_shaftalpha
choice
1
Adds transparency to the lightning gun beam (shaft).
r_shiftbeam
number
0
Shift start of the shaft lights.
r_skincolormode
choice
0
Toggles different modes of how colors from r_enemyskincolor and r_teamskincolor are applied to players.
r_skincolormodedead
choice
-1
Sets r_skincolormode for players upon death.
r_skycolor
text
40 80 150
Changes color of sky when r_fastsky set to 1.
r_skyname
text
Allows the sky to be rendered using an external skybox, rather than using textures from the map
r_skywind
number
1
Sets the scale factor of skybox animation if above 0, and skybox has an animation configuration.
r_slimecolor
text
10 60 10
Changes color of slime when r_fastturb set to 1.
r_smoothalphahack
toggle
0
Controls the alpha blending style for HUD text.
r_smoothcrosshair
toggle
1
Controls texture filtering on the crosshair.
r_smoothimages
toggle
1
Controls texture filtering on HUD graphics : menu, console background, big numbers, icons, radar...
r_smoothtext
toggle
1
Controls texture filtering on HUD text.
r_speeds
number
0
Toggles the displaying of drawing time and stats of what is currently being viewed.
r_teamskincolor
text
Allows you to set color for teammates you see in RGB format.
r_telecolor
text
255 60 60
Changes color of teleport when r_fastturb set to 1.
r_telesplash
toggle
1
Toggles teleport splash effect.
r_tracker
toggle
1
Master toggle for the on-screen frag tracker, which displays frag/death/team-kill/pickup notifications with per-event color coding.
r_tracker_align_right
toggle
1
Controls the alignment of the extra frag messages window.
r_tracker_color_bad
text
900
Color to use when reporting a frag by opponent's team.
r_tracker_colorfix
number
0
Both players in fragline will be colored according to good/bad/myfrag/etc values.
r_tracker_color_fragonme
text
900
Color to use when reporting an opponent killed the current player.
r_tracker_color_good
text
090
Color to use when reporting a kill by current player's team.
r_tracker_color_myfrag
text
090
Color to use when reporting a frag by current player.
r_tracker_color_quadfrag
text
Color to apply to the killer's name when they have quad damage.
r_tracker_color_quadfrag_colorfix
toggle
0
When enabled, r_tracker_color_quadfrag applies to both the killer and victim names instead of just the killer.
r_tracker_color_quadfrag_noicon
toggle
0
When enabled, hides the quad icon from the weapon image area when r_tracker_color_quadfrag is active.
r_tracker_color_suicide
text
900
Color to use when reporting a suicide.
r_tracker_color_tkbad
text
009
Color to use when reporting a teamkill by current player's team.
r_tracker_color_tkgood
text
990
Color to use when reporting an opponent's teamkill.
r_tracker_flags
toggle
0
Everytime you take, capture or drop a flag, the number of times is displayed on the screen.
r_tracker_frags
choice
1
Controls which frag messages will be shown in extra window, beside the standard onscreen chat (notify area).
r_tracker_frame_color
choice
0 0 0 0
Controls the opacity and color of the background of the extra frag messages window.
r_tracker_images_scale
choice
1
Controls the size of images when using the tracker.
r_tracker_inconsole
choice
0
Controls how tracker messages will appear in the console/notify area.
r_tracker_inconsole_colored_weapon
choice
0
Use colored weapon string in death messages
r_tracker_messages
number
20
Maximum number of custom frag messages to be displayed in extra frag messages window.
r_tracker_name_width
number
0
Maximum length of player names in the tracker.
r_tracker_own_frag_prefix
text
You fragged
Text to show before frag messages relating to the current player.
r_tracker_pickups
toggle
0
Includes item pickups (weapons, armor, powerups) in the frag tracker overlay.
r_tracker_positive_enemy_suicide
number
0
If enabled frag tracker draws enemy suicides using color value of r_tracker_color_good variable.
r_tracker_positive_enemy_vs_enemy
number
0
If enabled frag tracker draws enemy vs enemy kills using color value of r_tracker_color_good variable.
r_tracker_proportional
toggle
0
Enable TrueType fonts on tracker text.
r_tracker_reverse
toggle
0
Reverse the display order of tracker messages so the most recent frag appears at the top.
r_tracker_row_spacing
number
0
Additional pixels to add between tracker message rows.
r_tracker_scale
number
1
Allows you to change the font size in the extra frag messages.
r_tracker_streaks
number
0
Everytime a player makes a set number of consecutive kills, it will display a message showing they are on a streak.
r_tracker_string_died
text
(died)
Text appearing in the tracker when a player dies (typically lava, slime, drowning etc)
r_tracker_string_enemy
text
enemy
Text appearing in the tracker when a player earns a frag.
r_tracker_string_inconsole_prefix
text
Prefix to prepend before tracker messages in the console
r_tracker_string_suicides
text
(suicides)
Label appended to suicide frag-tracker messages; contrasted with r_tracker_string_died (world kills) and r_tracker_string_teammate / r_tracker_string_enemy.
r_tracker_string_teammate
text
teammate
Teammate role label shown in team-kill tracker lines -- appears as either the killer or the victim label depending on which player is the teammate in the event; contrasts with r_tracker_string_enemy (opponent kills) and r_tracker_string_suicides.
r_tracker_time
choice
4
Number of seconds the tracker information is drawn on the screen.
r_tracker_weapon_first
toggle
0
Print the weapon icon or name before the player name.
r_tracker_x
choice
0
Adjusts the position of extra frag messages window.
r_tracker_y
choice
0
Adjusts the position of extra frag messages window.
ruleset
text
default
Enforces a set of restrictions on the client features.
r_viewmodellastfired
toggle
0
Display last fired weapon instead of currently held one on MVD / QTV playback.
r_viewmodeloffset
choice
Moves the gun model to the right (positive value) or to the left (negative value).
r_viewmodelSize
number
1
This allows you to change the size of the viewmodel (the model of your active weapon displayed on the center of your screen) a little.
r_viewpreselgun
toggle
0
Will show a gun that was picked as the best by weapon pre-selection.
r_wallcolor
text
255 255 255
Changes color of walls when r_drawflat is set to 1.
r_watercolor
text
10 50 80
Changes color of water when r_fastturb set to 1.
s_ambientfade
number
100
How fast the volume of ambient sounds changes as you move around the map.
s_ambientlevel
number
0.3
Volume level of ambient sounds (produced by liquid and sky brushes).
samelevel
choice
1
When enabled, the same level will be played once the match is over.
s_audiodevice
number
0
Audio device to use.
sb_autohide
choice
1
This toggles in which cases the server browser should automatically hide itself when connecting to a server.
sb_autoupdate
toggle
1
Enabled auto-updates (pings & refreshes status) servers from actually marked server sources in Server Browser.
sb_findroutes
toggle
0
Enables automatic lookup of lowest ping path via proxies for connection to each server in the server browser.
sb_hidedead
toggle
1
This toggles whether ezQuake should hide dead servers.
sb_hideempty
toggle
1
This toggles whether ezQuake should hide empty servers.
sb_hidefull
toggle
0
This toggles whether ezQuake should hide full servers.
sb_hidehighping
toggle
0
Remove servers with high ping from the server list and also exclude them from querying servers for details.
sb_hidenotempty
toggle
0
This toggles whether ezQuake should hide empty servers.
sb_ignore_proxy
text
Excludes specific proxies from the automatic best-route ping lookup.
sb_info_filter
text
Allows custom filters to be written based on the serverinfo strings
sb_inforetries
number
3
This determines how often ezQuake should try to retrieve information from a server until it is considered to be not responding.
sb_infospersec
number
100
This determines how many serverinfos per second ezQuake should retrieve when scanning servers.
sb_infotimeout
number
1000
This determines how long ezQuake will wait for a reply when trying to retrieve information from a server until the attempt times out.
sb_listcache
toggle
0
Cache the list of alive servers and load it on next startup of the client.
sb_liveupdate
number
2
This will determine how often ezQuake should refresh the serverinfo window, the specified value sets the delay in seconds.
sb_mastercache
toggle
1
This toggles whether ezQuake should cache the results of queries to master server (in directory qw/sb/cache).
sb_masterretries
number
3
This determines how often ezQuake should try to retrieve information from a master server until it is considered to be not responding.
sb_mastertimeout
number
1000
This determines how long ezQuake will wait for a reply when trying to retrieve information from a master server until the attempt times out.
sb_nosockraw
toggle
0
Disable ICMP pinging in server browser and use UDP QW Ping packet to query servers for their ping (multithreaded).
sb_pinglimit
number
80
Limit ping for servers to be visible when sb_hidehighping is enabled.
sb_pings
number
3
This determines how many pings ezQuake will send to a server when trying to determine your ping to it.
sb_pingspersec
number
150
This determines how many pings per second ezQuake should sent out when scanning servers.
sb_pingtimeout
number
1000
This determines how long ezQuake will wait for a reply when trying to ping a server until the attempt times out.
sb_proxinfopersec
number
10
Number of proxies to contact per second.
sb_proxretries
number
3
Number of times to attempt contact with a proxy before giving up.
sb_proxtimeout
number
1000
Timeout period (in ms) before a proxy connection times out.
sb_showaddress
toggle
0
This toggles whether ezQuake should display the server IP column in the server list.
sb_showfraglimit
toggle
0
This toggles whether ezQuake should display the fraglimit column in the server list.
sb_showgamedir
toggle
0
This toggles whether ezQuake should display the gamedir column in the server list, for example to see which mod is being played.
sb_showmap
toggle
1
This toggles whether ezQuake should display the map column in the server list.
sb_showping
toggle
1
This toggles whether ezQuake should display the ping column in the server list.
sb_showplayers
toggle
1
This toggles whether ezQuake should display the players column in the server list that shows how many players are on the server as well as how many players are allowed.
sb_showproxies
choice
0
Toggle display of proxy servers (QWFwd and Qizmo) in the Server Browser.
sb_showtimelimit
toggle
0
This toggles whether ezQuake should display the timelimit column in the server list.
sb_sortplayers
number
92
This determines sort order in the players list.
sb_sortservers
number
32
This determines sort order in the servers list.
sb_sortsources
choice
3
Ordering instructions for server browser sources list are stored in this variable.
sb_sourcevalidity
number
30
This sets the time of master servers validity in minutes.
sb_status
toggle
1
This toggles whether the server status should be displayed in the two bottom lines of the server browser.
s_chat_custom
choice
1
Controls usage of s_mm*, s_chat_*, s_otherchat_* and s_spec_* variables.
scr_allowsnap
toggle
1
scr_autoid
choice
5
Controls how names and other info are displayed above players, when spectating.
scr_autoid_armorbar_green_armor
text
25 170 0 255
Color of the autoID armor bar when a player has the Green armor.
scr_autoid_armorbar_red_armor
text
255 0 0 255
Color of the autoID armor bar when a player has the Red armor.
scr_autoid_armorbar_yellow_armor
text
255 220 0 255
Color of the autoID armor bar when a player has the Yellow armor.
scr_autoid_barlength
number
16
Sets a fixed length for health/armor bars in autoID.
scr_autoid_healthbar_bg_color
text
180 115 115 100
Background color of the autoID health bar.
scr_autoid_healthbar_mega_color
text
255 0 0 255
Color of the autoID health bar when a player has a Megahealth.
scr_autoid_healthbar_normal_color
text
80 0 0 255
Default color of the autoID health bar.
scr_autoid_healthbar_two_mega_color
text
255 100 0 255
Color of the autoID health bar when a player has multiple Megahealths.
scr_autoid_healthbar_unnatural_color
text
255 255 255 255
Color of the autoID health bar for any unusual situation (i.e invincibility during warmup).
scr_autoid_namelength
number
0
Maximum number of characters for autoID player names.
scr_autoid_proportional
toggle
0
Enable TrueType fonts on autoID text.
scr_autoid_scale
number
1
Sets relative size of scr_autoid display.
scr_autoid_weaponicon
toggle
1
Sets the style of player's weapons in autoID.
scr_autoid_weapons
choice
2
Determines the minimum best weapon to show for a player when scr_autoid > 4.
scr_centerMenu
toggle
1
Centers the menu vertically (has no effect if you're playing in 320x200 mode, same applies to scr_centersbar).
scr_centerSbar
toggle
1
scr_centershift
choice
0
Shifts all centerprints.
scr_centerspeed
number
8
This variable controls how fast the text is displayed at the end of the single player episodes.
scr_centertime
choice
2
This variable sets the amount of time in seconds that centerprinted messages stay on the screen.
scr_coloredfrags
toggle
0
Frag messages will be colored according to your teamcolor/enemycolor settings, unless scr_coloredfrags_team or scr_coloredfrags_enemy is set.
scr_coloredfrags_enemy
text
Overrides the enemy player name color used by scr_coloredfrags.
scr_coloredfrags_normalize
toggle
0
Normalizes player names in colored frag messages by translating red chars to white chars.
scr_coloredfrags_team
text
Overrides the team player name color used by scr_coloredfrags.
scr_coloredText
choice
1
Allows colored text in scoreboard, console and notify area.
scr_compactHud
choice
0
scr_compactHudAlign
toggle
0
scr_conalpha
choice
0.8
Opacity of the console background.
scr_conback
choice
1
Allows display of map preview as a console background.
scr_conpicture
text
conback
Console background image filename.
scr_consize
choice
0.5
Sets the height of the console during a game.
scr_conspeed
number
9999
This variable controls the speed at which the console screen scrolls up and down.
scr_cursor_alpha
number
1
Level of transparency of the cursor used in menus and HUD editor.
scr_cursor_iconoffset_x
number
0
Offset of the cursor image used in menus and HUD editor.
scr_cursor_iconoffset_y
number
0
Offset of the cursor image used in menus and HUD editor.
scr_cursor_scale
number
0.2
Size of the cursor image used in menus and HUD editor.
scr_cursor_sensitivity
number
1
Mouse sensitivity for the cursor used in menus and HUD editor.
scr_damage_floating
toggle
0
Enables floating damage numbers above the point of impact (default 0 = off); when active, damage indicators are projected into 3D space and drift upward with gravity applied over their lifetime.
scr_damage_hitbeep
toggle
0
When enabled, plays dmg-notification.wav each time damage is dealt (default 0 = off); fires independently of scr_damage_floating so the audio cue can be enabled without the floating numbers.
scr_damage_offset_ingame
number
14
Vertical world-space offset applied to the spawn origin of floating damage numbers when playing (default 14 units); shifts the indicator above the impact point so it is readable at head-height.
scr_damage_offset_spectator
number
28
Vertical world-space offset for floating damage numbers when spectating (default 28 units, twice the ingame default); higher because spectators typically view from a wider angle and need more separation from the model.
scr_damage_proportional
toggle
0
Enable TrueType fonts on damage text.
scr_damage_scale
toggle
1
Text scale multiplier for floating damage numbers (default 1 = normal size); values of 0 or below are treated as 1.
scr_drawHFrags
choice
1
Displays horizontal bar with frag stats (4 cells) in the old hud.
scr_drawVFrags
choice
1
Shows vertical row with frag stats on the right side of the old hud.
scr_fovmode
choice
0
Determines how to keep aspect ratio correct when viewsize is reduced.
scr_menualpha
choice
0.7
Opacity of the main menu's background.
scr_menudrawhud
toggle
0
Draw HUD elements/crosshair/etc in background of main menu.
scr_newhud
choice
0
scr_notifyalways
toggle
0
scr_qtvbuffer
toggle
0
Enables display of the QTV buffer status.
scr_qtvbuffer_x
number
0
Horizontal position of the qtvbuffer counter.
scr_qtvbuffer_y
number
-10
Vertical position of the qtvbuffer counter.
scr_sbar_drawammo
toggle
1
Turns drawing amount of ammo on/off.
scr_sbar_drawammocounts
toggle
1
Turns drawing amounts of ammo on/off.
scr_sbar_drawammoicon
toggle
1
Turns drawing of ammo icon on/off.
scr_sbar_drawarmor
toggle
1
Turns drawing of armor count on/off.
scr_sbar_drawarmor666
toggle
1
Turns on/off drawing of armor as 666 when holding pent.
scr_sbar_drawarmoricon
toggle
1
Turns drawing of armor icon on/off.
scr_sbar_drawfaceicon
toggle
1
Turns drawing of face icon on/off.
scr_sbar_drawguns
toggle
1
Turns drawing of available guns on/off.
scr_sbar_drawhealth
toggle
1
Turns drawing of health amount on/off.
scr_sbar_drawitems
toggle
1
Turns drawing of items (powerups and keys) in status bar on/off.
scr_sbar_drawsigils
toggle
1
Turns drawing of sigils on/off.
scr_sbar_lowammo
number
5
The ammo limit at which ammo numbers will start using the alternate text.
scr_scaleMenu
choice
2
Scales the frontend menu.
scr_scoreboard_afk
toggle
1
If set, indicate players who are AFK (don't have Quake active)
scr_scoreboard_afk_style
choice
1
Affects how a player being away from the game is reflected in scoreboard.
scr_scoreboard_borderless
toggle
1
Disables the border around the scoreboard.
scr_scoreboard_centered
toggle
1
Controls X-position of scoreboard.
scr_scoreboard_classic
choice
0
Toggle between the classic and modern look in the scoreboard.
scr_scoreboard_drawtitle
toggle
1
scr_scoreboard_fadescreen
choice
0
shadowing level, when scoreboard is displayed.
scr_scoreboard_fillalpha
number
0.7
Change scoreboard fillalpha.
scr_scoreboard_fillcolored
number
2
Modify scoreboard fillcolor.
scr_scoreboard_forcecolors
toggle
1
scr_scoreboard_highlightself
toggle
1
Toggle the highlighting of your own scores in the scoreboard.
scr_scoreboard_login_color
text
255 255 192
RGB tint applied to the login-name column when shown via scr_scoreboard_login_names.
scr_scoreboard_login_flagfile
text
flags
Image atlas file for country flags drawn next to logged-in players on the scoreboard.
scr_scoreboard_login_indicator
text
&cffc*&r
Marker shown next to logged-in players who don't have a country flag drawn; accepts ezQuake colour codes.
scr_scoreboard_login_names
toggle
1
Shows the QuakeWorld.nu login-name column on the scoreboard for authenticated players.
scr_scoreboard_posx
choice
0
Controls the X-offset of the scoreboard.
scr_scoreboard_posy
choice
0
Controls the Y-offset of the scoreboard.
scr_scoreboard_proportional
toggle
0
Enable TrueType fonts on the scoreboard.
scr_scoreboard_qtv_name
text
\xF1\xF4\xF6
This variable will change what qtv users are called in the scoreboard.
scr_scoreboard_showclock
toggle
0
scr_scoreboard_showflagstats
toggle
0
This setting has no effect on TeamFortress which automatically enables flag stats
scr_scoreboard_showfrags
toggle
1
scr_scoreboard_showmapname
choice
0
scr_scoreboard_showqtvusers
toggle
1
scr_scoreboard_spectator_name
text
\xF3\xF0\xE5\xE3\xF4\xE1\xF4\xEF\xF2
This variable will change what spectators are called in the scoreboard.
scr_scoreboard_teamsort
toggle
1
scr_scoreboard_wipeout
toggle
1
scr_showcrosshair
toggle
1
Allows you to force the display of the crosshair when in menus or in scoreboard.
scr_shownick_frame_color
text
10 0 0 120
If using '/shownick 1' in KTX, this determines the color of the frame around the on-screen information.
scr_shownick_name_width
number
6
Maximum length of player's name when using '/shownick 1' in KTX.
scr_shownick_order
text
%p%n %a/%H %w
Format string for results of '/shownick 1' in KTX.
scr_shownick_proportional
toggle
0
Enable TrueType fonts on shownick text.
scr_shownick_scale
number
1
Adjusts relative size of text when showing results of '/shownick 1' in KTX.
scr_shownick_show_ammo
toggle
0
Displays ammo count next to best weapon.
scr_shownick_time
number
0.8
Number of seconds to show results of '/shownick 1' command in KTX.
scr_shownick_x
number
0
Horizontal position of the shownick label.
scr_shownick_y
number
0
Vertical position of the shownick label.
scr_spectatorMessage
toggle
1
Switch on/off the text at the bottom of the screen when spectating in free mode:
scr_teaminfo
toggle
1
Displays team info when you are spectating or watching mvd demo.
scr_teaminfo_align_right
toggle
1
Aligns scr_teaminfo left or right.
scr_teaminfo_armor_style
choice
3
Changes %a to different styles.
scr_teaminfo_flag_style
choice
1
scr_teaminfo_frame_color
choice
10 0 0 120
Changes the color and transparency of scr_teaminfo's frame.
scr_teaminfo_loc_width
choice
5
Sets the width for %l.
scr_teaminfo_low_health
choice
25
Sets a minimum health value to display red.
scr_teaminfo_name_width
choice
6
Sets name width in scr_teaminfo.
scr_teaminfo_order
choice
%p%n $x10%l$x11 %a/%H %w
Changes the order of displayed items in scr_teaminfo.
scr_teaminfo_powerup_style
choice
1
Controls how powerup indicators are displayed in scr_teaminfo.
scr_teaminfo_proportional
toggle
0
Enable TrueType fonts on teaminfo text.
scr_teaminfo_scale
choice
1
Scales scr_teaminfo.
scr_teaminfo_show_ammo
toggle
0
Will show ammo count next to best weapon in teaminfo table.
scr_teaminfo_show_countdown
toggle
1
Shows respawn time instead of powerups during wipeout mode.
scr_teaminfo_show_enemies
toggle
0
Will show enemy players in the teaminfo table.
scr_teaminfo_show_self
choice
2
Will show row with the status of the current player in the teaminfo table.
scr_teaminfo_weapon_style
toggle
1
Changes %w to different styles.
scr_teaminfo_x
choice
0
Moves scr_teaminfo in the x-direction.
scr_teaminfo_y
choice
0
Moves scr_teaminfo in the y-direction.
scr_tracking
choice
\xD4\xF2\xE1\xE3\xEB\xE9\xEE\xE7\xBA %t %n, \xCA\xD5\xCD\xD0 for next
Changes the format of descriptive text displayed when you are tracking someone as spectator or watching a demo where you can see player's team and name.
s_desiredsamples
number
0
Indicates how large the audio buffer should be, in samples.
sensitivity
number
12
This variable sets the sensitivity of the mouse, it is one of the most important variables in the whole game.
serverdemo
text
showdrop
toggle
0
show_fps
toggle
0
show_fps_x
number
-5
Determine where the show_fps is positioned on your screen on the X co-ordinate.
show_fps_y
number
-1
Determine where the show_fps is positioned on your screen on the Y co-ordinate.
showpackets
choice
0
showpause
toggle
1
show_speed
choice
0
Displays a speed counter in the top right corner in the client's units (Horizontal velocity).
show_speed_x
number
-1
Determine where the show_speed is positioned on your screen on the X co-ordinate.
show_speed_y
number
1
Determine where the show_speed is positioned on your screen on the Y co-ordinate.
showturtle
number
0
Sets the value at which the turtle icon will be displayed.
show_velocity_3d
choice
0
Shows your velocity as 3d vector and its projections (*GL ONLY*).
show_velocity_3d_offset_down
number
5
show_velocity_3d_offset_forward
number
2.5
s_inputdevice
toggle
0
s_khz
choice
11
Sets the audio sampling rate.
skill
choice
1
skin
text
Sets the skin name for the player.
s_linearresample
choice
0
Controls whether to resample sounds to s_khz with perfect quality.
s_linearresample_stream
number
0
Same as s_linearresample, but specifically for VOIP audio streams.
s_loadas8bit
toggle
0
Reduce sound samples down to 8-bit at load time, trading quality for lower memory usage.
s_mm1_file
text
misc/talk.wav
You can specify notification sound for messagemode1 (/messagemode or /say foo) messages.
s_mm1_volume
number
1
You can specify volume of notification sound for messagemode1 (/messagemode or /say foo) messages.
s_mm2_file
text
misc/talk.wav
You can specify notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.
s_mm2_volume
number
1
You can specify volume of notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.
s_nosound
toggle
0
s_otherchat_file
text
misc/talk.wav
You can specify notification sound for other messages (than messagemode, messagemode2 and from spectators).
s_otherchat_volume
number
1
You can specify volume of notification sound for other messages (than messagemode, messagemode2 and from spectators).
spectator
toggle
spectator_password
text
A password spectators must use to connect to local server.
s_precache
toggle
1
s_raw_volume
number
1
Controls volume of voice (voip) playback.
sshot_autoname
toggle
0
Add the map name as screenshot filename prefix.
sshot_dir
text
Change the screenshot directory.
sshot_format
choice
DEFAULT_SSHOT_FORMAT
File format used when saving screenshots.
s_show
choice
0
Toggles displaying how many and/or which sound files are currently being played.
s_silent_racing
toggle
0
Toggles whether or not you can hear other players when racing.
s_spec_file
text
misc/talk.wav
You can specify notification sound for spectator messages.
s_spec_volume
number
1
You can specify volume of notification sound for spectator messages.
s_swapstereo
toggle
0
sv_accelerate
number
10
Sets the acceleration value for the player.
sv_admininfo
text
sv_airaccelerate
number
10
Sets how quickly the player accelerates in air.
sv_allowlastscores
toggle
1
sv_antilag
text
sv_antilag_no_pred
text
sv_antilag_projectiles
text
sv_bigcoords
text
sv_bspversion
toggle
1
sv_cheats
toggle
0
sv_crypt_rcon
toggle
1
sv_debug_antilag
toggle
0
sv_debug_usercmd
toggle
0
sv_debug_weapons
toggle
0
sv_default_name
text
unnamed
sv_demoCacheSize
toggle
0
sv_demoClearOld
toggle
0
sv_demoDir
text
demos
sv_demoDirAlt
text
sv_demoExtraNames
toggle
0
sv_demofps
number
30
sv_demoIdlefps
number
10
sv_demoMaxDirSize
number
102400
sv_demoMaxSize
number
20480
sv_demopings
number
3
sv_demoPrefix
text
sv_demoRegexp
text
\.mvd(\.(gz|bz2|rar|zip))?$
sv_demoSuffix
text
sv_demotxt
toggle
1
sv_demoUseCache
toggle
0
sv_downloadchunksperframe
number
15
Limits the speed of the chunked downloads.
sv_enable_cmd_minping
toggle
1
sv_extlimits
number
2
sv_forcenick
toggle
0
sv_forcenqprogs
toggle
0
Force loading of NetQuake progs - if progs.dat (typically from Quake 1 sigle player / mods) is present in the gamedir, it will be preferred over qwprogs.dat and spprogs.dat (QW game mods).
sv_forcespec_onfull
number
2
sv_friction
number
4
Sets the friction value for the player.
sv_getrealip
toggle
1
sv_gravity
number
800
Sets the global value for the amount of gravity.
sv_hashpasswords
toggle
1
sv_kicktop
toggle
1
sv_kickuserinfospamcount
number
300
sv_kickuserinfospamtime
number
3
sv_loadentfiles
toggle
1
sv_loadentfiles_dir
text
sv_local_addr
text
sv_logdir
text
.
sv_login
toggle
0
sv_login_web
toggle
1
sv_mapcheck
toggle
1
sv_maxdownloadrate
toggle
0
sv_maxlogsize
toggle
0
sv_maxping
toggle
0
sv_maxpitch
choice
80
server-side variable for setting maximum of view angles.
sv_maxrate
number
0
Maximum rate for clients.
sv_maxspeed
number
320
Sets the maximum speed a player can move.
sv_maxtic
number
0.1
The maximum amount of time in seconds before a client a receives an update from the server.
sv_maxuploadsize
number
1048576
sv_maxvelocity
number
2000
Sets the maximum velocity an object can travel.
sv_minping
toggle
0
sv_minpitch
choice
-70
server-side variable for setting minimum of view angles.
sv_mintic
number
0.013
The minimum amount of time the server will wait before sending packets to a client.
sv_mod_extensions
number
2
sv_mod_msg_file
text
sv_nailhack
toggle
1
sv_onDemoRemove
text
sv_onRecordFinish
text
sv_paused
choice
0
read-only variable that gives you current pause state (condition).
sv_pext_mvdsv_serversideweapon
toggle
1
sv_phs
toggle
1
sv_pr2references
toggle
0
sv_progsname
text
qwprogs
sv_progtype
toggle
0
sv_rconlim
number
10
sv_reconnectlimit
toggle
0
sv_registrationinfo
text
sv_reliable_sound
toggle
0
sv_sayteam_to_spec
toggle
1
sv_serveme_fix
toggle
1
sv_serverip
text
sv_showdrop
toggle
0
sv_showpackets
choice
0
sv_silentrecord
toggle
0
sv_specprint
toggle
0
sv_spectalk
toggle
1
sv_spectatormaxspeed
number
500
Sets the maximum speed a spectator can move.
sv_speedcheck
toggle
1
sv_stopspeed
number
100
Sets the value that determines how fast the player should come to a complete stop.
sv_timestamplen
number
60
sv_unfake
toggle
1
sv_use_dns
toggle
0
sv_voip
toggle
1
sv_voip_echo
toggle
0
sv_voip_record
toggle
0
sv_wateraccelerate
number
10
Sets the water acceleration value.
sv_waterfriction
number
4
Sets the water friction value.
sv_www_address
text
sv_www_authkey
text
sv_www_checkin_period
number
60
sys_command_line
text
sys_disable_alt_enter
toggle
0
sys_disableWinKeys
choice
0
sys_extrasleep
toggle
0
sys_fontsdir
text
/usr/local/share/fonts/
sys_highpriority
choice
0
sys_inactivesleep
toggle
1
sys_inactivesound
toggle
0
Enables sounds when the application is not focused.
sys_nostdout
toggle
0
sys_restart_on_error
toggle
0
sys_select_timeout
number
10000
sys_simulation
toggle
0
sys_sleep
number
8
sys_update_check
toggle
1
Checks if the the client is outdated.
sys_yieldcpu
toggle
0
Controls CPU sharing when client is waiting to draw a frame.
team
text
Set the team name.
teambothskin
text
Overrides the team quad pent skin so you can define the skin which applies to team quads pents.
teambottomcolor
choice
-1
Determines the color of the pants of the teammates you see.
teamforceskins
choice
0
Allows you to set different skin for every team player even if they all have same skin names set or use names of skins that you do not have in your Quake dir.
teamlock
choice
0
Observing feature.
teampentskin
text
Overrides the team pent skin so you can define the skin which applies to team pents.
teamplay
choice
0
Teamplay mode.
teamquadskin
text
Overrides the team quad skin so you can define the skin which applies to team quads.
teamskin
text
Overrides the team skin so you can define the skin which applies to team mates.
teamtopcolor
choice
-1
Determines the color of the shirt of the teammates you see.
telnet_log_level
toggle
0
timelimit
number
0
Number of minutes the match will take.
timeout
number
65
topcolor
choice
Sets the shirt color.
tp_forceTriggers
toggle
0
Controls whether f_took, f_death etc are forced to execute even if the game isn't a team game.
tp_loadlocs
toggle
1
Controls whether to load locs for teamplay reporting.
tp_msgtriggers
toggle
1
Switches on/off message triggers.
tp_name_armor
text
armor
Customizes item.
tp_name_armortype_ga
text
{&c0b0g&cfff}
Customizes output of %A macro for green armor.
tp_name_armortype_ra
text
{&cf00r&cfff}
Customizes output of %A macro for red armor.
tp_name_armortype_ya
text
{&cff0y&cfff}
Customizes output of %A macro for yellow armor.
tp_name_at
text
at
Customizes item.
tp_name_axe
text
axe
Customizes item.
tp_name_backpack
text
{&cf2apack&cfff}
Customizes item.
tp_name_cells
text
cells
Customizes item.
tp_name_disp
text
dispenser
Customizes item.
tp_name_enemy
text
{&cf00enemy&cfff}
Customizes item.
tp_name_eyes
choice
{&cff0eyes&cfff}
Sets the name for ring (invisibility) powerup for teamplay messages.
tp_name_filter
text
TF only - added to end of tp_msgtfconced message/
tp_name_flag
text
flag
Customizes item/
tp_name_ga
text
{&c0b0ga&cfff}
Customizes item/
tp_name_gl
text
gl
Customizes item.
tp_name_health
text
health
Customizes item.
tp_name_lg
text
{&c2aalg&cfff}
Customizes item.
tp_name_mh
text
{&c0a0mega&cfff}
Customizes item.
tp_name_nails
text
nails
Customizes item.
tp_name_ng
text
ng
Customizes item.
tp_name_none
text
Customizes item.
tp_name_nothing
text
nothing
Customizes item.
tp_name_pent
text
{&cf00pent&cfff}
Customizes item.
tp_name_pented
text
{&cf00pented&cfff}
Customizes item.
tp_name_quad
text
{&c05fquad&cfff}
Customizes item.
tp_name_quaded
text
{&c05fquaded&cfff}
Customizes item.
tp_name_ra
text
{&cf00ra&cfff}
Customizes item.
tp_name_ring
text
{&cff0ring&cfff}
Customizes item.
tp_name_rl
text
{&cf13rl&cfff}
Customizes item.
tp_name_rlg
text
{&cf13rl&cfff}{&c2aag&cfff}
Customizes item.
tp_name_rockets
text
rox
Customizes item.
tp_name_rune1
text
{&c0f0resistance&cfff}
Sets name of the first rune (Resistance Rune) used for teamplay messages.
tp_name_rune2
text
{&cf00strength&cfff}
Sets name of the second rune (Strength Rune) used for teamplay messages.
tp_name_rune3
text
{&cff0haste&cfff}
Sets name of the third rune (Haste Rune) used for teamplay messages.
tp_name_rune4
text
{&c0ffregeneration&cfff}
Sets name of the fourth rune (Regeneration Rune) used for teamplay messages.
tp_name_sentry
choice
sentry gun
Sets the name for sentry tower in teamplay messages.
tp_name_separator
text
/
Customizes item.
tp_name_sg
text
sg
Customizes item.
tp_name_shells
text
shells
Customizes item.
tp_name_sng
text
sng
Customizes item.
tp_name_someplace
text
someplace
Customizes item.
tp_name_ssg
text
ssg
Customizes item.
tp_name_status_blue
text
$B
Customizes item.
tp_name_status_green
text
$G
Customizes item.
tp_name_status_red
text
$R
Customizes item.
tp_name_status_white
text
$W
Currently unused.
tp_name_status_yellow
text
$Y
Customizes item.
tp_name_suit
text
suit
Customizes item.
tp_name_teammate
text
Customizes item.
tp_name_weapon
text
weapon
Customizes item.
tp_name_ya
text
{&cff0ya&cfff}
Customizes item.
tp_need_cells
number
13
Customizes the %u macro.
tp_need_ga
number
60
Customizes the %u macro.
tp_need_health
number
50
Customizes the %u macro.
tp_need_nails
number
0
Customizes the %u macro.
tp_need_ra
number
120
Customizes the %u macro.
tp_need_rl
number
1
Customizes the %u macro.
tp_need_rockets
number
5
Customizes the %u macro.
tp_need_shells
number
0
Customizes the %u macro.
tp_need_weapon
number
87
Customizes the %u macro.
tp_need_ya
number
80
Customizes the %u macro.
tp_pointpriorities
toggle
0
You can choose the way the client decides what object you want to point with $point macro.
tp_pointtimeout
number
15
Time (in seconds) before the last pointed item (%j) is cleared.
tp_poweruptextstyle
toggle
0
Controls whether $tp_powerups (used in built-in binds) uses long or short-form powerup names.
tp_soundtrigger
text
~
SoundTrigger like proxys.
tp_tookpriorities
toggle
0
Controls whether the last item taken macro (%X or $took) uses the order of tp_took as item pickup priority.
tp_tooktimeout
number
15
Time (in seconds) before the last item taken (%X) is cleared.
tp_triggers
toggle
1
tp_weapon_order
text
78654321
This allows you to define the order from best to worst weapon.
v_centermove
number
0.15
This variable sets the distance that the player must move before the screen automatically centers itself when "lookspring" is set to "1".
v_centerspeed
number
500
This variable sets how quickly your view returns to the center after looking up or down and moving after that and "lookspring" is set to "1".
v_contentblend
number
0.2
Turning this variable on will temporarily change the hue of your screen when inside liquid (water/slime/lava) (requires gl_polyblend 1)
v_damagecshift
number
0.2
This variable (0..1) will temporarily add a red hue to your screen when you've taken damage.
v_dlightcolor
toggle
1
Controls if the color of a light affects your view
v_dlightcshift
choice
1
Controls when palette will change when inside a light bubble.
v_dlightcshiftpercent
number
0.5
Strength of effect of v_dlightcshift, as a percentage
version
text
v_gunkick
number
0
Kickback effect when the weapon is fired.
vid_24bit_depth
toggle
1
Requests a 24-bit depth-buffer if possible.
vid_colorbits
number
0
Determines the color mode.
vid_conheight
number
0
Height of the text layer.
vid_conscale
number
2.0
If vid_conwidth & vid_conheight are set to 0, vid_conheight will be scaled by the value of this variable.
vid_conwidth
number
0
Height of the text layer.
vid_displayfrequency
number
0
Sets horizontal frequency for your monitor (in hertz - Hz).
vid_displaynumber
number
0
Display/screen to use when in fullscreen mode.
vid_flashonactivity
number
1
When there is activity in the server, ezQuake's taskbar window will flash.
vid_framebuffer
choice
0
Enables rendering to custom Framebuffer Objects.
vid_framebuffer_blit
toggle
0
Toggles blitting from the FBO to the front buffer instead of flipping buffers.
vid_framebuffer_depthformat
choice
0
Configures the depth-buffer precision for the framebuffer.
vid_framebuffer_fxaa
choice
0
Fast Approximate Anti-Aliasing.
vid_framebuffer_hdr
toggle
0
Enables increased, 16-bit float HDR color precision for the framebuffer.
vid_framebuffer_hdr_tonemap
toggle
0
Toggles tone mapping in HDR mode.
vid_framebuffer_height
number
0
Sets a custom height for the FBO (200 pixels minimum).
vid_framebuffer_multisample
choice
0
The number of samples used around each pixel for anti-aliasing when using custom FBOs.
vid_framebuffer_scale
choice
1
Scales the FBOs down/up to the screen resolution.
vid_framebuffer_smooth
toggle
1
Toggles filtering when scaling the framebuffer up/down to the screen resolution (with either the vid_framebuffer_scale or width+height properties).
vid_framebuffer_sshotmode
toggle
0
Controls screenshot resolution when using scaled framebuffers.
vid_framebuffer_width
number
0
Sets a custom width for the FBO (320 pixels minimum).
vid_fullscreen
toggle
1
Toggles between fullscreen and windowed mode.
vid_gammacorrection
choice
0
vid_gamma_workaround
toggle
1
vid_gl_core_profile
toggle
0
Controls the level of backwards compatibility of the Classic Renderer with legacy OpenGL features.
vid_grab_keyboard
toggle
0
If set, grabs keyboard hotkeys.
vid_height
number
0
Determines width of screen resolution when in fullscreen mode.
vid_hwgammacontrol
choice
2
vid_hwgamma_fps
choice
60
Controls the frequency of hardware gamma updates per second.
v_idlescale
number
0
This variable controls the amount that the screen should sway automatically.
vid_minimize_on_focus_loss
toggle
CVAR_DEF1
If set, ezQuake will minimise when running in fullscreen mode and it loses focus (e.g.
vid_reload_auto
toggle
1
When 1, graphics cvars (resolution, fullscreen, renderer) automatically trigger a video subsystem restart when changed.
vid_renderer
choice
1
Selects which rendering mode to use.
vid_showextensions
toggle
0
If set, GL_EXTENSIONS string will be displayed when printing graphics info.
vid_software_palette
toggle
0
Controls whether to adjust gamma at the display level, or as a color correction rendering effect.
vid_usedesktopres
toggle
1
If set, vid_width/vid_height are ignored, and desktop resolution is used instead.
vid_verbose
toggle
0
If set, display graphics info on every vid_restart.
vid_vsync
toggle
0
Syncs your FPS with your monitor's vertical refresh rate.
vid_vsync_lag_fix
toggle
0
Enables experimental fix for a delay vertical synchronization mode.
vid_vsync_lag_tweak
number
1.0
Custom value for experimental vertical synchronization delay reduction.
vid_width
number
0
Determines width of screen resolution when in fullscreen mode.
vid_win_borderless
toggle
0
Enables borderless windowed mode (no window title, frame...).
vid_win_displaynumber
number
0
Display/screen to use when in windowed mode.
vid_win_height
number
480
Height of display when in windowed mode.
vid_win_save_pos
toggle
1
If set, window position variables will be set as window moved around screen.
vid_win_save_size
toggle
1
If set, window size variables will be set as window resized.
vid_win_width
number
640
Width of display when in windowed mode.
vid_xpos
number
3
Horizontal position of the client window.
vid_ypos
number
39
Vertical position of the client window.
viewsize
choice
100
This variable determines how large the viewable screen size is.
v_ipitch_cycle
number
1
This variable controls the speed at which the screen should sway up and down when "v_idlescale" is set to a value above "0".
v_ipitch_level
number
0.3
This variable controls the distance that the screen should sway up and down when "v_idlescale" is set to a value above "0".
vip_password
text
vip_values
text
v_iroll_cycle
number
0.5
This variable controls the speed at which the screen should roll clockwise and counter clockwise when "v_idlescale" is set to a value above "0".
v_iroll_level
number
0.1
This variable controls the distance the screen should roll clockwise and counter clockwise when "v_idlescale" is set to a value above "0".
v_iyaw_cycle
number
2
Sets how quickly you look left and right when v_idlescale is active.
v_iyaw_level
number
0.3
Sets how far you look left and right when v_idlescale is active.
v_kickpitch
number
0.0
This variable controls the distance that the screen should move up or down when the player is shot.
v_kickroll
number
0.0
This variable controls the distance that the screen should roll clockwise or counter clockwise when the player is shot.
v_kicktime
number
0.0
This variable controls the amount of time v_kickpitch and v_kickroll take effect.
vm_rtChecks
toggle
1
Bitmask enabling runtime safety checks in the x86 JIT VM: bit 1 = stack underflow, bit 2 = opstack overflow, bit 4 = pointer bounds, bit 8 = data segment mask.
volume
number
0.7
Sets sound volume.
v_pentcshift
number
0.5
This variable (0..1) will add a temporary red hue to your screen if you are carry the Pent powerup.
v_quadcshift
number
0.5
This variable (0..1) will add a temporary blue hue to your screen if you are carry the Quad powerup.
v_ringcshift
number
0.5
This variable (0..1) will add a temporary yellow hue to your screen if you are carry the Ring powerup.
v_suitcshift
number
0.5
This variable (0..1) will add a temporary green hue to your screen if you are carry the Suit powerup.
v_viewheight
choice
0
New variable v_viewheight can be used to get the effect of negative/zero values
watervis
toggle
0
This server-side cvar is mirrored to serverinfo as a hint to clients on whether the server is using the so-called watervised maps.
w_switch
choice
This variable allows you to define the highest weapon that the client should switch to when picking it up.
zombietime
number
2
The number of minutes that the server will keep the character of a player on the map who seems to have disconnected.