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KTX / cvar
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Name
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Description
add_q_aerowalk
Spawns an extra Quad Damage at a fixed location on the aerowalk map during map setup.
allow_spec_wizard
Sets the conditions under which spectators may use the free-roaming wizard camera for a spectator camera point.
allow_timing
Master toggle for the lagged-player detection system.
allow_toggle_practice
Controls who may use the practice command to toggle the server in and out of practice mode.
demo_scoreslength
10
Number of seconds the end-of-match scoreboard is displayed before the server changes to the next level.
demo_skip_ktffa_record
When auto-recording is enabled, controls whether FFA games are skipped and not recorded.
demo_tmp_record
0
Master switch for KTX automatic server-side MVD demo recording.
dmm4_invinc_time
Spawn invincibility duration (in seconds) applied to players respawning in DMM4 or bloodfest.
dp
Whether dying players drop a backpack containing their ammo and current weapon.
dq
Whether a player carrying Quad Damage drops it on death, preserving the remaining duration.
dr
Whether a player carrying the Ring of Shadows drops it on death, preserving the remaining duration.
k_admincode
Server passcode for the /admin command.
k_admins
Master toggle that enables the KTX admin system.
k_allowcountchange
Controls who may use the slot-count adjustment commands (upplayers, downplayers, upspecs, downspecs).
k_allowed_free_modes
Bitmask controlling which game modes players are allowed to switch the server into.
k_allowklist
1
Controls whether players may use /klist (connected-clients list) during a live match.
k_allowtracklist
1
Controls whether players may use 'tracklist' (which lists spectators and who each is tracking) during a live match.
k_allowvoteadmin
Controls whether players may use /elect to start an admin election.
k_allow_vwep
0
Master switch for the visible-weapons extension -- enables weapon-model rendering on other players and precaches the vwep models on map load.
k_ann
Controls whether "Spectator <name> entered/left the game" messages are delivered to players during a live match.
k_auto_xonx
Controls whether KTX automatically selects the XonX user mode based on current player and ready-spectator count.
k_bloodfest
0
Enables Bloodfest game mode -- a wave-based cooperative monster survival mode where monsters spawn in escalating waves and players fight them together.
k_btime
Sets the match-time threshold (in seconds remaining) at which berzerk mode fires,
k_bzk
Enables berzerk mode: when remaining match time drops to the k_btime threshold, all
_k_captcolor1
Engine state mirror -- not user-actionable.
_k_captcolor2
Engine state mirror -- not user-actionable.
_k_captteam1
Engine state mirror -- not user-actionable.
_k_captteam2
Engine state mirror -- not user-actionable.
k_cg_kb
1
Whether each coilgun shot in Instagib mode spawns a kickback projectile that delivers splash damage and knockback on impact, enabling rocket-jump and push capability with the coilgun.
k_clan_arena
0
Selects the round-based Clan Arena or Wipeout mode.
k_clan_arena_max_respawns
0
Number of times a player may respawn per Clan Arena or Wipeout round before becoming an eliminated spectating ghost for the rest of the round.
k_clan_arena_rounds
9
Number of rounds in a Clan Arena or Wipeout series.
k_classic_shotgun
1
Controls whether shotgun and super-shotgun shots show a separate impact effect at
k_cmd_fp_count
Maximum number of console commands a player may send within the k_cmd_fp_per time window before KTX triggers command flood protection.
k_cmd_fp_disabled
Master switch for command flood protection -- disabling it bypasses all rate tracking, warnings, lockouts, and kicks for console commands.
k_cmd_fp_dontkick
Controls whether command flood protection can kick players.
k_cmd_fp_for
How long a player is locked out of console commands after tripping command flood protection.
k_cmd_fp_kick
How many times a player trips command flood protection before being kicked from the server.
k_cmd_fp_per
Time window (in seconds) used by command flood protection.
_k_coachteam1
Engine state mirror -- not user-actionable.
_k_coachteam2
Engine state mirror -- not user-actionable.
k_count
10
Duration in seconds of the pre-match countdown before a game starts.
k_ctf_based_spawn
CTF spawn-point selection policy.
k_ctf_custom_models
Selects whether CTF flags and the grappling hook use dedicated CTF models or the original Quake key models.
k_ctf_ga
Gives every CTF player 50 green armor on each spawn during a live match.
k_ctf_hook
Enables the grappling hook for all players in CTF mode.
k_ctf_hookstyle
Selects the grappling-hook physics style for CTF.
k_ctf_hurt_items
Controls whether CTF flags and runes that contact a damage trigger (lava,
k_ctf_rune_bounce
3
Controls bounce physics for rune items when they are dropped without a dedicated
k_ctf_rune_power_hst
2.0
Controls the strength of the haste rune and whether it spawns.
k_ctf_rune_power_res
2.0
Controls the power of the resistance rune and whether it spawns.
k_ctf_rune_power_rgn
2.0
Controls the strength of the regeneration rune and whether it spawns.
k_ctf_rune_power_str
2.0
Controls the power of the strength rune and whether it spawns.
k_ctf_runes
Master toggle for the four CTF power runes (resistance, strength, haste, regeneration).
k_defmap
The map the server returns to when all human players have left.
k_defmode
Sets the game mode applied automatically on first server startup and on each full server reset.
k_demo_mintime
Minimum match duration (in seconds) for a demo to be kept after a premature end (/break, disconnect, or admin abort).
k_demoname_date
Appends a timestamp to auto-generated demo filenames.
k_demotxt_format
xml
Controls whether an additional XML stats file is written alongside the auto-generated JSON stats file when a recorded demo ends.
k_dis
Controls lightning-gun discharge -- the radius damage dealt when the LG is fired while the player stands in water.
k_disallow_kfjump
Controls whether the kfjump scripted rocket-jump is permitted on this server.
k_disallow_krjump
Controls whether the krjump scripted rocket-jump is permitted on this server.
k_disallow_weapons
Bitmask of weapons removed from all players in dmm4 -- the live engine strips
k_dmgfrags
Switches scoring from kill-based to damage-based: instead of a +1 frag per kill, players earn 1 frag for every 100 damage points dealt to enemies.
k_dmm4_gren_mode
Whether grenade mode is active in DMM4 -- a sub-mode where only direct grenade hits score.
k_end_tele_spawn
Controls whether the teleporter-adjacent spawn point on the "end" map is kept active or removed at map load.
k_entityfile
Stores the full map-name-with-variant string (e.g.
k_exclusive
Controls whether the server locks player-slot joins once the expected match headcount (k_attendees) is reached.
k_extralog
Enables the per-match XML event log.
k_extralog_xsd_uri
http://mirror.quakeworld.eu/ktx/ktxlog_0.1.xsd
URI embedded as the schema location in the extra match log's XML root element when extra logging is active.
k_exttime
Length of the overtime period in minutes, used when k_overtime is set to 1 (timed overtime mode).
k_fallbunny
Controls whether hard landings after a long fall apply a "broken ankle" jump penalty.
k_fb_admin_only
0
Runtime permission gate for the `botcmd` Frogbot dispatcher.
k_fb_autoadd_limit
0
Population floor for automatic Frogbot adds.
k_fb_auto_delay
1
Minimum interval (in seconds) between successive automatic Frogbot add or remove events fired by the `k_fb_autoadd_limit` / `k_fb_autoremove_at` auto-population system.
k_fb_autoremove_at
0
Population ceiling for automatic Frogbot removal.
k_fb_break_on_death
1
ToT-mode rule: whether a non-bot player's death automatically casts that player's vote to break the current match.
k_fb_debug
0
Frogbot path-debug cvar.
k_fb_easy_skill_mode
1
Selects which skill-attribute preset is applied when configuring a Frogbot's behaviour.
k_fb_enabled
0
Master enable switch for the Frogbot AI subsystem.
k_fb_freeze_prewar
0
Freezes Frogbots before the live match begins.
k_fb_health
100
Bot spawn health (HP) in ToT (Tribe of Tjernobyl) mode.
k_fb_item_pickup_bonus
0
ToT-mode item-pickup bonus toggle.
k_fb_options
0
Bitmask of Frogbot debug, visualization, and editor toggles.
k_fb_quad_multiplier
4
Quad-damage multiplier applied to attacker damage while their quad powerup is active, scoped to deathmatch 4 with ToT (Tribe of Tjernobyl) mode active.
k_fb_skill
10
Default skill level (0-20) applied to Frogbot AI players.
k_fbskill_aim_accuracy
Controls the aim-error tolerance (in degrees) a bot must achieve before opening fire -- higher values let bots shoot from sloppier aim, lower values require precise targeting.
k_fbskill_aim_attack_respawns
Enables or disables spawn-fragging behaviour: when set to 1, a bot armed with a rocket launcher fires at the enemy's spawn point immediately after killing them.
k_fbskill_aim_lgpref
Sets the probability (0.0 to 1.0) that a bot proactively switches to the Lightning Gun when selecting a weapon -- higher values make bots prefer LG more often.
k_fbskill_aim_lookanywhere
Sets the probability (0.0 to 1.0) that a bot aims at the enemy's predicted future position rather than their current position when choosing shot angles.
k_fbskill_aim_pitch_max
Caps the maximum vertical (pitch) aim deviation a bot accumulates per frame during aim randomization -- larger values allow larger vertical misses from the target.
k_fbskill_aim_pitch_min
Sets the minimum vertical (pitch) aim deviation a bot sustains per frame -- the bot always wobbles vertically by at least this many degrees, even when directly on target.
k_fbskill_aim_pitch_multiplier
Scales the spread of the bot's per-frame vertical (pitch) aim randomization -- higher values push aim offsets toward the extremes of the error band, lower values cluster them near zero.
k_fbskill_aim_pitch_scale
Sets how much the bot's current vertical (pitch) distance from the target amplifies the aim-error band -- larger values mean the bot is less accurate the further its pitch angle is from the enemy.
k_fbskill_aim_yaw_max
Caps the maximum horizontal (yaw) aim deviation a bot accumulates per frame during aim randomization -- larger values allow larger horizontal misses from the target.
k_fbskill_aim_yaw_min
Sets the minimum horizontal (yaw) aim deviation a bot sustains per frame -- the bot always wobbles horizontally by at least this many degrees, even when directly on target.
k_fbskill_aim_yaw_multiplier
Controls how the bot's horizontal (yaw) aim error is distributed across its allowed error band -- higher values push errors toward the extremes of the band rather than the center.
k_fbskill_aim_yaw_scale
Controls how steeply the bot's horizontal (yaw) aim error grows the further off-target it currently is -- higher values produce larger yaw misses when the bot is already far off-center.
k_fbskill_combatjump
Sets the probability (0.0-1.0) that a bot performs an evasive jump while engaging an enemy in combat.
k_fbskill_distanceerror
Sets the fractional random error applied to the bot's estimate of how long a projectile takes to travel to its target -- higher values degrade the bot's aim prediction on moving enemies.
k_fbskill_dmm4wiggle
Enables or disables the bot's oscillating strafe-wiggle in deathmatch 4 duel.
k_fbskill_dmm4wiggletoggle
Sets the probability that a bot reverses its strafe-wiggle direction when it takes a hit in deathmatch 4.
k_fbskill_goallookaheadtime
Sets the bot's goal-planning time horizon in seconds -- how far ahead the bot looks when selecting which item or goal to pursue.
k_fbskill_goalpredictionerror
Scales the random timing error the bot uses when estimating when an item will next be available for pickup.
k_fbskill_missiledodge
Sets the minimum time in seconds a missile must be in flight before the bot (while on the ground) will begin dodging it.
k_fbskill_movement
Sets the bot's movement quality factor, controlling how well it strafe-accelerates and holds speed while changing direction.
k_fbskill_movement_dodgefactor
Sets the scale factor for the bot's random sideways strafe-dodge displacement while moving.
k_fbskill_reactionmovetime
Sets the delay in seconds after the bot spawns before it begins moving.
k_fbskill_reactiontime
Sets the delay in seconds before the bot may open fire after spawning or after acquiring a new target in its crosshair.
k_fbskill_use_rocketjumps
Controls whether bots are permitted to use rocket jumps for pathing.
k_fbskill_visibility
Sets the width of the bot's forward detection cone -- the angle within which a target must fall to be registered as visible.
k_fbskill_vol_bot_midair_incr
Frogbot aim-accuracy penalty for the bot being airborne -- sets how much volatility is added each think cycle while the bot itself is not on the ground.
k_fbskill_vol_init
Frogbot aim-volatility seed -- sets the volatility value the bot's aim system
k_fbskill_vol_max
Frogbot aim-volatility ceiling -- caps the running volatility scalar so that
k_fbskill_vol_min
Frogbot aim-volatility floor -- the minimum volatility the bot retains even
k_fbskill_vol_oppdir_incr
Frogbot aim-volatility penalty for movement-direction divergence -- sets the
k_fbskill_vol_opp_midair_incr
Frogbot aim-accuracy penalty for the target being airborne.
k_fbskill_vol_oppvel
Frogbot aim-penalty threshold for enemy horizontal speed -- the speed (in
k_fbskill_vol_oppvel_incr
Frogbot aim-penalty increment for enemy speed -- the volatility added each
k_fbskill_vol_ownvel
Frogbot aim-penalty threshold for the bot's own horizontal speed -- the speed
k_fbskill_vol_ownvel_incr
Frogbot aim-penalty increment for the bot's own speed -- the volatility added
k_fbskill_vol_pain_incr
Sets the aim-volatility increment applied when a bot takes damage during the last second.
k_fbskill_vol_reduce
Sets the decay multiplier applied to a Frogbot's aim-volatility accumulator each aim update.
k_fbskill_wiggleframes
Sets the oscillation amplitude (in movement ticks) of the bot's strafe-wiggle in deathmatch 4 duel.
k_fb_weapon
2
ToT-mode bot weapon override.
k_force_mapcycle
Controls whether the server advances through the map cycle on level change even when deathmatch is 0.
k_fp
1
Selects the say/say_team flood-protection preset applied to players.
k_fp_spec
3
Selects the say/say_team flood-protection preset applied to spectators.
k_free_mode
Permission level required to issue game-mode switch commands (1on1, ffa, ctf, 2on2, etc.).
k_freeze
Controls whether moving map entities (platforms, doors, trains) are frozen during warm-up and pre-match phases.
k_freshteams
0
Whether Fresh Teams mode is active -- a dmm1 variant where weapons respawn on a short timer and ammo economy is configurable.
k_freshteams_fast_ammo
0
Whether ammo boxes use the Fresh Teams weapon respawn timer instead of the standard timing.
k_freshteams_limit_packs
1
Whether dropped backpacks have their ammo capped to per-type Fresh Teams limits.
k_freshteams_limit_sweep_ammo
1
Whether re-picking an owned weapon gives reduced sweep ammo instead of the full load in Fresh Teams mode.
k_freshteams_pack_cells
10
Cap on cells packed into a dropped backpack when Fresh Teams ammo limiting is active.
k_freshteams_pack_nails
30
Cap on nails packed into a dropped backpack when Fresh Teams ammo limiting is active.
k_freshteams_pack_rockets
5
Cap on rockets packed into a dropped backpack when Fresh Teams ammo limiting is active.
k_freshteams_pack_shells
20
Cap on shells packed into a dropped backpack when Fresh Teams ammo limiting is active.
k_freshteams_sweep_gl_ammo
1
Controls how many rockets a player receives when sweeping a grenade launcher in FreshTeams mode -- picking up a GL you already own while k_freshteams is active.
k_freshteams_sweep_lg_ammo
3
Cells received when sweeping a lightning gun in FreshTeams mode.
k_freshteams_sweep_ng_ammo
6
Nails received when sweeping a nailgun in FreshTeams mode.
k_freshteams_sweep_rl_ammo
1
Rockets received when sweeping a rocket launcher in FreshTeams mode.
k_freshteams_sweep_sng_ammo
6
Nails received when sweeping a super nailgun in FreshTeams mode.
k_freshteams_sweep_ssg_ammo
1
Shells received when sweeping a super shotgun in FreshTeams mode.
k_freshteams_weapon_time
20
Weapon respawn delay (in seconds) when Fresh Teams mode is active.
k_frp
Controls which weapon goes into the backpack a player drops on death.
k_highspeed
Sets the elevated maximum running speed that the 'speed' command switches to.
k_hoonymode
0
Whether HoonyMode is active -- a round-based format with nominated spawns and a point ladder (best-of-N points, ported from CPMA).
k_hoonymode_prevmap
Engine state mirror -- not user-actionable.
k_hoonymode_prevspawns
Engine state mirror -- not user-actionable.
k_hoonyrounds
6
HoonyMode only.
_k_host
Engine state mirror -- not user-actionable.
k_idletime
Timeout in seconds before KTX auto-starts the match when players have not all readied up.
k_instagib
0
Instagib mode selector -- controls whether and how fast the coilgun fires.
k_instagib_custom_models
0
Whether KTX uses custom coilgun assets when instagib mode is active.
k_ip_list
Permission level required to view the full IP address list via 'iplist'.
k_keepspectalkindemos
0
Controls whether spectator chat is included in saved MVD demo files.
k_killquad
0
Controls KillQuad mode, which removes the normal Quad Damage pickup from the map and replaces it with a quad that only enters play when the current carrier dies.
_k_last_cycle_map
Engine state mirror -- not user-actionable.
_k_lastmap
Engine state mirror -- not user-actionable.
_k_last_xonx
Engine state mirror -- not user-actionable.
k_lgcmode
Whether LGC (Lightning Gun Challenge) mode is active on this dmm4 server.
k_lock_hdp
Locks handicap changes -- when enabled, every player's effective handicap is forced to 100 (neutral) and attempts to change it are refused.
k_lockmap
Locks the current map, blocking non-admin map-vote attempts and suppressing the server's auto-reload to the default map.
k_lockmax
Maximum number of teams with ready players allowed for a match to start.
k_lockmin
Minimum number of teams with ready players required for a match to start.
k_lockmode
Controls how aggressively new player joins are restricted once a match is live.
__k_ls
Engine state mirror -- not user-actionable.
k_matchless
Removes the formal match lifecycle so players can play continuously without prewar or countdown phases.
k_matchless_countdown
In matchless mode only: controls whether the startup countdown and "The match has begun!" announcement run before play begins.
k_matchless_max_idle_time
In matchless mode only: maximum number of seconds a player may go without firing before being force-moved to spectator and prompted to reconnect.
k_maxclients
Maximum player slots the server's 'upplayers' and 'downplayers' commands are allowed to set.
k_maxspectators
Sets the ceiling for in-game spectator slot adjustments -- `upspecs` cannot raise `maxspectators` above this value.
k_membercount
Minimum number of players each team must have before a match can start, in team and CTF modes.
k_midair
Whether midair mode is active on this server (requires dmm4).
k_midair_minheight
1
Airborne height floor for midair mode -- rockets that hit a target below this
k_minrate
Server-enforced minimum connection rate (bytes per second); clients below the threshold are notified and force-corrected up to this value.
k_mode
Sets the server's active game type, driving team-vs-ffa logic, scoring, and mode-gated behavior throughout KTX.
k_monster_spawn_time
20
Base respawn delay (in seconds) before a killed monster reappears.
k_motd_time
How long the connect-time message-of-the-day (MOTD) is displayed to a player or spectator joining the server, in seconds.
k_nightmare_pu
0
Enables Nightmare powerup drops: when a monster is killed at skill 3 or higher,
k_nightmare_pu_droprate
0.15
Sets the per-kill drop probability for Nightmare powerup drops (k_nightmare_pu).
k_no_fps_physics
Forces all clients to jump to the same height regardless of framerate.
k_noframechecks
Disables the server's per-player FPS and uptime enforcement.
k_noitems
Whether all weapon, ammo, health, armor, and powerup pickups are removed from the map at match start.
k_no_scoreboard_ghosts
Controls whether disconnected players appear as ghost entries on the scoreboard while awaiting reconnect.
_k_nospecs
Engine-managed state flag that records whether the no-spectators vote has passed.
k_nosweep
0
Whether players are blocked from picking up a weapon they already carry in dmm1 (duplicate-weapon pickup prevention).
k_no_vote_map
Disables map voting on matchless servers.
k_no_wizard_animation
Controls whether the floating wizard model used for free-roaming spectator camera points plays its animation.
k_on_end_f_modified
1
Controls whether the `f_modified` check runs at match end.
k_on_end_f_ruleset
1
Controls whether the `f_ruleset` check runs at match end.
k_on_end_f_version
1
Controls whether the `f_version` check runs at match end.
k_on_start_f_modified
1
Controls whether the `f_modified` check runs at match start.
k_on_start_f_ruleset
1
Controls whether the `f_ruleset` check runs at match start.
k_on_start_f_version
1
Controls whether the `f_version` check runs at match start.
k_overtime
Selects the overtime rule applied when a drawn match reaches its time limit.
k_pause_without_matchtag
0
Controls whether the player-facing 'pause' command is allowed on servers without a matchtag serverinfo key configured.
k_pow
Master switch controlling whether powerup items (Quad Damage, Pentagram, Ring of Shadows, Biosuit) are active on the server.
k_pow_check_time
In matchless (pickup-style) deathmatch, the interval in seconds between player-count checks that determine whether powerups stay enabled (see k_pow_min_players).
_k_pow_last
Engine state mirror -- not user-actionable.
k_pow_min_players
Matchless deathmatch only.
k_pow_p
1
Per-type switch for the Pentagram of Protection (invulnerability) powerup.
k_pow_pickup
0
Controls whether the "fair pickup" rule is enforced -- when enabled, a player cannot re-pick a powerup of the same type while they already have it active (blocking timer extension via re-pickup).
k_pow_q
1
Per-type switch for the Quad Damage powerup.
k_pow_r
1
Per-type switch for the Ring of Shadows (invisibility) powerup.
k_pow_s
1
Per-type switch for the Environmental Protection Suit (biosuit) powerup.
k_prewar
1
Controls what players are permitted to do during the prewar (warm-up) phase before the match goes live.
k_privategame
0
Tracks whether the server is currently running a private game.
k_privategame_allow_specs
1
Controls whether unauthenticated spectators may remain connected when private-game mode is enabled.
k_privategame_default
0
The private-game state the server restores when rules or map reset.
k_privategame_force_reconnect
1
Controls whether unauthenticated players are acted on immediately when private-game mode is enabled.
k_privategame_voteable
0
Controls whether the voteprivate command is available on this server, and whether
k_race
0
Enables Race mode -- checkpoint time-trial rules with practice settings (deathmatch 4, no items, air-step off).
k_race_autorecord
1
Controls whether the server automatically starts an MVD demo recording when a race countdown begins.
k_race_countdown
2
Length in seconds of the countdown before a race run starts.
k_race_custom_models
0
Controls which models are used for race route markers (start, checkpoint, and finish nodes) when route nodes are spawned on map load.
k_race_match
0
Master toggle for race match mode — switches between individual best-run attempts and a competitive multi-round match.
k_race_match_rounds
9
Number of rounds in a race match (k_race_match mode only).
k_race_pace_enabled
0
Whether the race pacemaker ghost is currently loaded and active.
k_race_pace_headstart
0.5
Head-start given to the pacemaker ghost in seconds -- shifts the ghost's effective race time forward so it appears ahead on its recorded path.
k_race_pace_jumps
0
Whether jump markers are shown along the pacemaker ghost trail.
k_race_pace_legal
0
Controls whether a run completed with the pacemaker ghost active counts as a record.
k_race_pace_resolution
2
Trail length for the pacemaker ghost -- controls how many recorded positions are shown behind and ahead of the ghost's current position.
k_race_route_mapname
Stores the map name associated with the currently loaded preset race route.
k_race_route_number
0
Stores the 0-based index of the currently loaded preset race route for the map.
k_race_scoring_system
0
Selects the scoring system used to award frags per round in race match mode.
k_race_simultaneous
0
Controls whether queued racers run the course at the same time or one at a time.
k_race_times_per_port
0
Controls whether race record files include the server UDP port in their filename -- relevant when multiple KTX server instances share the same gamedir.
k_random_maplist
Whether the server selects the next map randomly or advances through the cycle in order at end of match.
k_remove_end_hurt
On the "end" map only: controls removal of built-in hurt and changelevel triggers at map load.
k_rocketarena
Whether Rocket Arena mode is active within a duel server.
k_sayteam_to_spec
KTX policy cvar that controls whether spectators receive team-chat messages (say_team) from players, based on match state.
k_short_gib
Sets how long gib corpse pieces stay on the ground before the server removes them.
k_socd
1
Enforcement level for SOCD (simultaneous-opposing-cardinal-direction) input detection.
k_spawnicide
Controls spawnicide -- instant-kill zones on spawn points and teleporter exits that deter spawn camping.
k_spec_info
Bitmask that controls whether player-status notifications (item pickups, powerups, armor, weapons)
k_spectalk
Server-wide policy for whether spectators may chat publicly to players during a live match.
k_spm_color_rgba
1.0 1.0 1.0 1.0
Color tint and opacity for spawn-point marker entities.
k_spm_custom_model
0
Selects the model used for spawn-point marker entities when the spawn-marker overlay is active.
k_spm_glow
0
Controls whether spawn-point markers glow with colored lights when the spawn-marker overlay is active.
k_spm_show
1
Controls whether spawn-point marker entities are visible to players.
k_spw
Selects the spawn-point selection algorithm used during matches.
k_sready
Causes unready players to emit a blue glow during the prewar phase, making players who have not yet readied up visually distinct.
_k_team1
Engine state mirror -- not user-actionable.
_k_team2
Engine state mirror -- not user-actionable.
_k_team3
Engine state mirror -- not user-actionable.
k_teamoverlay
Whether live teammate location and status data (the "team overlay") is broadcast
k_teleport_cap
The percentage of a player's entry speed that is absorbed on passing through a teleporter, active only in yawn mode.
k_timetop
Sets the maximum match duration (in minutes) that time-adjustment commands may reach.
k_tot_mode
Whether Tribe of Tjernobyl (ToT) mode is currently active.
k_tp_tele_death
Whether team telefrags are penalized as teamkills in team play.
k_use_matchless_dir
Selects which usermode config directory and file the server loads when switching modes on a matchless server.
k_vp_admin
Approval threshold for an admin election started by the 'elect' command.
k_vp_antilag
Percentage of eligible human players (excluding bots) needed to pass an antilag vote.
k_vp_break
Minimum approval percentage needed to pass a `break` vote that ends an ongoing match.
k_vp_captain
Approval threshold for a captain election started by the 'captain' command.
k_vp_coach
Approval threshold for a coach election -- the minimum fraction of eligible players that must vote yes for the spectator-candidate to become a coach.
k_vp_coop
Percentage threshold a 'votecoop' vote must clear to switch the server between coop and deathmatch modes.
k_vp_hookstyle
Minimum percentage of eligible players required for a hook-style vote to pass in CTF.
k_vp_map
Percentage of voters required to pass a map-change vote.
k_vp_nospecs
Percentage of eligible voters (players minus bots) required to pass a `nospecs` vote, which toggles whether new spectator connections are accepted and whether existing spectators are kicked.
k_vp_pickup
Minimum share of players required to pass a pickup-game vote.
k_vp_privategame
Percentage of players required to pass a private-game vote -- toggling the server between open (no login required) and login-required mode.
k_vp_rpickup
Approval threshold cvar for random-pickup and swap-all votes -- both vote channels share this single cvar (no separate swapall threshold).
k_vp_suggestcolor
51
Approval threshold for a color-suggestion election -- the minimum fraction of eligible players that must vote yes for the color change to take effect.
k_vp_teamoverlay
Percentage of eligible players required to pass a teamoverlay vote, which toggles the k_teamoverlay setting on the server.
k_vwep
1
Controls whether visible weapons are active when the vwep extension is available.
_k_worldspawns
Engine state mirror -- not user-actionable.
k_yawnmode
Whether yawn mode is active -- an alternative ruleset with modified combat values.
lock_practice
Controls whether the 'practice' toggle command is permitted and whether
maxfps
77
Sets the maximum average FPS the server permits per client.
srv_practice_mode
Server-wide switch for practice mode, which disables match-only mechanics
timing_players_action
Bitmask that controls what the server does when a player lags beyond the timing_players_time threshold.
timing_players_time
How long a player must go without any server-side frame activity before the timing detection fires.