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MVDSV / command

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Name
Description
acc_block
Blocks a local login account so it can no longer log in to the server.
acc_create
Creates a server login account that players can use to authenticate (see sv_login).
acc_list
Prints the server's stored accounts (both password and IP-based, loaded from the accounts file plus any added this session) to the console: one login per line, with 'blocked' shown next to any account that has been blocked, followed by the total count.
acc_remove
Deletes a server login account (the kind created with acc_create).
acc_unblock
Unblocks a previously blocked local login account so it can log in again.
addip
Adds an IP address to the server's connection filter list.
alias
Defines a named shortcut on the server console that runs one or more commands when its name is typed.
cache_print
Console diagnostic that lists every entry currently held in the server's data-cache memory, one line per entry showing its size in kilobytes and its name.
cache_report
Console diagnostic that prints how much of the server's data-cache memory is free, as "free of total" in megabytes.
cancel
Stops the server-side MVD demo currently being recorded and deletes the partial demo file (and its accompanying .txt file) instead of keeping it.
check_maps
Rebuilds the server's custom-map vote list by scanning the map folders (the id1 and qw maps directories) and recording every map found.
chmod
Changes the Unix file-permission bits of a file on the server (non-Windows servers only; the command is not registered on Windows).
cmdlist
Prints the names of every console command the server knows, sorted alphabetically.
cuff
Temporarily prevents a player from firing or switching weapons.
cvardump
Lists every cvar (alphabetically) with its current value; an 's' in the left margin marks a cvar that is published in the server info.
cvarlist
Prints every cvar the server knows, sorted alphabetically, each with its current value.
devmap
Loads a new map exactly like the map command, but forces server cheats ON for the loaded level (regardless of the sv_cheats setting).
easyrecord
Starts recording a server-side MVD demo, automatically naming the file from the current game.
echo
Prints the rest of the command line back to the server console, separated by spaces.
edict
Debugging command that dumps every field of one server entity to the console.
edictcount
Debugging command that prints a summary count of the server's entities to the console: the total number of entity slots in use, how many are active (not freed), and breakdowns of how many have a model, are solid (can be touched), or use stepping movement.
edicts
Debugging command that dumps every field of every server entity to the console, prefixed by a total entity count.
exec
Runs the commands contained in a script file as if they had been typed at the console.
floodprot
Configures server-side chat flood protection: a player who sends too many chat messages too quickly is silenced for a set time.
floodprotmsg
Sets the custom message a player sees when flood protection silences them for chatting too quickly.
flush
Frees all data held in the engine's memory cache, forcing it to be reloaded on next use.
fraglogfile
Toggles a plain-text frag log on or off (no arguments -- run it once to start logging, again to stop).
gamedir
Switches the server's active game directory, changing which folder it loads maps, configs and the game progs from.
give
Cheat command that hands a player weapons, ammunition, or health.
god
Toggles god mode (invulnerability) for the issuing player.
heartbeat
Forces the server to send a heartbeat to its configured master server(s) on the next server frame, instead of waiting for the normal interval.
hunk_print
Console diagnostic that prints a map of the server's main memory arena (the "hunk"): total size, each allocation's name and size, the kilobytes still remaining, the running block count, and how much of the low and high ends are in use.
if
Compares two values and runs a command only when the comparison is true, with an optional command to run when it is false.
inc
Adds a number to a cvar's current value.
kick
Disconnects a connected player from the server.
listip
Prints the server's connection filter list (the entries managed by addip).
load
Loads a previously saved single-player game from a file on the server, restarting the server on the saved map and restoring the saved entity and player state.
localcommand
Runs its argument string as a command on the server's host operating system (a shell command), then prints whatever that command wrote to standard output/error back to the console.
localinfo
Examines or changes the server's localinfo string -- a server-side-only set of key/value pairs the server keeps for itself and its mod (game logic).
logerrors
Toggles server error logging.
logfile
Toggles server console logging.
logplayers
Toggles a player-activity log on or off (no arguments -- run it once to start logging, again to stop).
logrcon
Toggles remote-console (rcon) logging.
logtelnet
Toggles telnet logging.
ls
Lists the files and subdirectories inside a directory on the server, relative to the directory the server was launched from (its working directory) -- note this is not the gamedir, so list a gamedir's own contents with e.g.
map
Loads a new map and continues play on it.
master_rcon_password
Sets the master rcon password -- a privileged remote-admin password, separate from the ordinary rcon_password.
mod
Forwards a console command to the server's currently loaded game mod, letting the mod handle it.
modfraglogfile
Toggles a mod-frag log on or off (no arguments -- run it once to start logging, again to stop).
mute
Temporarily silences a player.
noclip
Toggles no-clipping mode for a player, letting them move freely through walls and other solid objects.
nslookup
Performs a reverse DNS lookup on an IP address from the server console, printing the hostname that address resolves to.
path
Prints the server's current file search path to the console: the ordered list of game directories and .pak files the server searches when it loads a file (such as a map, model, or config).
penaltylist
Lists the mute and cuff penalties currently in effect, in two sections:
penaltyremove
Removes one entry from the Saved Penalty List -- the stored mute or cuff penalties belonging to disconnected players that would otherwise be re-applied when they reconnect.
profile
Prints a performance report for a server running legacy Quake-C game code, listing the ten game functions that have used the most CPU since the last report (and resetting those counters).
qtv_close
Disconnects one or all QTV (QuakeTV) proxies currently attached to the server's demo stream.
qtv_list
Lists the QTV (QuakeTV) proxy connections currently attached to the server's demo stream.
qtv_status
Shows an overview of the server's QTV (QuakeTV) broadcasting subsystem: whether the QTV listen socket is open ("listen") or not ("invalid"), the port it listens on, the number of QTV proxies currently streaming, and the number of streams still being set up (pending).
quit
Shuts down the server and exits the process.
record
Starts recording a server-side MVD (multi-view demo) of the current game to a named file.
removeip
Removes an address from the server's connection filter list (the list managed by addip).
restart
Shuts down and relaunches the server.
rm
Deletes one or more files from a directory on the server, relative to the directory the server was launched from (its working directory).
rmdir
Deletes an empty directory on the server's filesystem (relative to the server's working directory).
save
Saves the current single-player game to a file on the server, recording the map, player spawn parameters, skill level, and all entity state so it can be reloaded later with 'load'.
say
Broadcasts a chat message from the server console to every spawned (in-game) player, shown in their chat as a line prefixed with "console: ".
script
Runs an external server-side script on the machine hosting the server -- a file named <name>.qws in the active game directory (e.g.
serverinfo
Shows or changes the server's serverinfo keys (the public server settings broadcast to connecting clients).
set
Assigns a value to a server cvar.
setmaster
Sets which master servers this server announces itself to (the master servers feed the public server browsers).
snap
Requests a screenshot from a connected player and saves it on the server.
snapall
Requests a screenshot from every connected player at once (spectators are skipped).
status
Prints the current server status to the console: the server's net address, overall and demo-recording CPU usage, average response time, packets per frame, and a table of every connected client (name, ping, frags, userid, address, real IP, and whether they are a spectator or still connecting).
stop
Stops and finalizes the current server-side MVD recording, saving the demo file so it can be played back.
svadmin
Marks the connected player who issues it as the current "Rcon Watch" recipient, and prints a confirmation to the server console.
sv_democancel
Stops the server-side MVD demo currently being recorded and deletes the partial demo file (and its accompanying .txt file) instead of keeping it.
sv_demoeasyrecord
Starts recording a server-side MVD demo, automatically naming the file from the current game.
sv_demoembedinfo
Embeds the contents of a file into the demo/QTV stream that is currently being recorded or broadcast.
sv_demoinfo
Prints the contents of a recorded demo's companion info file (the plain-text file stored alongside the demo that holds its notes, scores, or other metadata).
sv_demoinfoadd
Appends a line of text to a recorded demo's companion info file (a plain-text file stored alongside the demo, used to hold notes, scores, or other metadata about that demo).
sv_demoinforemove
Deletes a demo's companion info file (the plain-text file stored alongside a recorded demo that holds its notes, scores, or other metadata).
sv_demolist
Lists the server-side MVD demo files stored in the demo directory, oldest first.
sv_demolistr
Lists the server-side MVD demo files stored in the demo directory, oldest first, filtering by regular expression.
sv_demolistregex
Lists the server-side MVD demo files stored in the demo directory, oldest first, filtering by regular expression.
sv_demonumremove
Deletes a recorded server-side demo by its position number in the demo list (the number shown by the demo listing / lastscores commands), rather than by filename.
sv_demorecord
Starts recording a server-side MVD (multi-view demo) of the current game to a named file.
sv_demoremove
Deletes server-side MVD demo files from the demo directory.
sv_demostop
Stops and finalizes the current server-side MVD recording, saving the demo file so it can be played back.
sv_gamedir
Shows or changes only the *gamedir value reported in the server's serverinfo (the game-directory name clients see), without changing the directory the server actually loads game files from.
sv_lastscores
Prints the saved score summary for the most recent recorded demos -- the first line of each demo's companion text file, listing the match result.
sv_status
Same as the 'status' command -- prints the current server status (net address, CPU usage, response time, packets per frame, and the connected-client table) to the console.
sv_usercmdtrace
Turns recording of a single player's raw movement input on or off inside the MVD demo currently being recorded.
sv_web_get
Sends an HTTP request from the server to the configured web/stats backend (sv_www_address).
sv_web_post
Sends an HTTP request from the server to the configured web/stats backend (sv_www_address), used by server-side automation -- KTX uses it to report race attempts (game-stats and top-file uploads go through sv_web_postfile instead).
sv_web_postfile
Uploads a file from the server's game directory to the configured web/stats backend (sv_www_address) as a multipart file upload -- this is how KTX ships game-stats and race top files to the backend.
toggle
Flips a cvar between off and on.
unalias
Removes a single alias that was previously defined with the alias command.
unaliasall
Removes every command alias that has been defined on the server (the whole alias list at once), leaving no aliases in place.
updatebroadcasts
Immediately refreshes the server's list of peer QuakeWorld servers used for cross-server broadcasts, by re-querying the configured master servers.
user
Prints a connected player's user info (their name, color, rate, and other client settings) to the server console.
vip_addip
Adds an IP address (or a dotted-decimal prefix covering a range) to the server's VIP spectator list, with an optional priority level.
vip_listip
Prints the server's current VIP spectator list to the console: each entry's IP address and its priority level.
vip_removeip
Removes an entry from the server's VIP spectator list.
vip_writeip
Saves the server's current VIP spectator list to a file so it can be restored later.
vminfo
Prints a report of the virtual machine(s) the server has loaded to run its game mod (currently a single game-mod VM).
wait
Pauses execution of the rest of the current command line or script until the next server frame; any commands after the 'wait' run on the following frame instead of immediately.
writeip
Saves the server's current connection filter list (the entries managed by addip) to a file so the bans can be restored later.