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MVDSV / cvar

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Name
Default
Description
allow_download
1
Master switch for client file downloads from the server.
allow_download_demos
1
Controls whether the server lets clients download recorded demo files from it (requests under demos/, and the demonum/ shortcut that resolves to a recorded demo by number).
allow_download_maps
1
Controls whether clients may download map files (the maps/ folder) from the server.
allow_download_models
1
Controls whether clients may download model/progs files (the progs/ folder, e.g.
allow_download_other
0
Controls whether clients may download files that are not skins, models, sounds, maps, or demos -- any other file located in a subdirectory on the server.
allow_download_pakmaps
1
Adds an extra restriction on map downloads: when off, the server refuses to send a map file that it opened from a copy-protected pak, even if ordinary map downloading is otherwise allowed.
allow_download_skins
1
Controls whether the server lets connecting clients download player skin files (anything under the skins/ folder) that they are missing.
allow_download_sounds
1
Controls whether the server lets connecting clients download sound files (anything under the sound/ folder) that they are missing.
city
Sets the city/location label this server advertises in its server-info string, so server browsers and clients can show where the server is hosted.
coop
0
Marks the server as running cooperative play.
coords
Sets the geographic coordinates this server advertises in its server-info string, so server browsers and clients can place it on a map or show its location.
countrycode
Sets the country code this server advertises in its server-info string, so server browsers and clients can show or filter by which country the server is in.
deathmatch
3
Selects the deathmatch game mode for the server.
developer
0
Controls how much extra diagnostic output the server prints to its console.
download_map_url
Sets a web address the server offers to clients as a faster alternative when they begin downloading a map from the server.
extralogname
unset
Holds the path of an extra per-match log file.
filterban
1
Chooses whether the server's IP filter list (built with addip / removeip) is a ban list or an allow list.
fraglimit
0
Sets the frag total at which the current match ends.
frag_log_type
0
Selects the line format used when the server writes frag (kill) events to the frag log file.
fs_cache
1
Controls whether the server uses an in-memory index of game files to speed up locating files in the game directories.
halflifebsp
0
Read-only status flag reporting whether the currently loaded map is a Half-Life-format BSP.
hostname
unnamed
The server's display name -- the text shown for the server in server browsers and in-game listings.
hostport
An optional human-friendly address label for the server (for example a domain name with port, like quake.se:28501).
maxclients
24
Maximum number of player slots on the server -- once this many players are connected, further player connections are refused.
maxfps
77
Publishes a recommended packet rate (packets per second) in the server info -- classic QuakeWorld clients read it to pace how often they send to the server.
maxspectators
8
Sets how many spectators (people watching without playing) are allowed to connect to the server at once.
maxvip_spectators
0
Reserves a number of additional spectator slots for VIP spectators -- clients whose spectator password, password, or IP address is on the server's VIP list.
password
Sets a password that clients must supply to connect as a player.
pausable
0
Controls whether players are allowed to pause the game with the pause command.
pext_ezquake_verfortrans
7814
Sets the minimum ezQuake build revision that is trusted to use the entity-transparency (alpha) network feature.
pm_airstep
Lets players step up onto low ledges and stairs while airborne, instead of bumping into them and sliding off.
pm_bunnyspeedcap
Limits how much horizontal speed a player can build up by air-strafing (bunnyhopping).
pm_ktjump
1
Keeps jump height consistent when a player jumps while still moving downward (for example the instant they land, or while dropping).
pm_pground
Switches player ground detection to the NetQuake-style model, where standing-on-ground is decided by the movement collision itself rather than re-checked each frame by the standard QuakeWorld ground trace.
pm_rampjump
Enables a slope-aware jumping mode that changes how players move up ramps and what happens when they jump on them.
pm_slidefix
Changes how a player's vertical speed is handled while running on the ground, fixing the way movement feels when going down slopes and ramps.
qconsole_log_say
0
Controls whether chat (say and say_team) messages are included in the server's console log file.
qtv_maxstreams
1
Limits how many QTV proxy/client streams can pull the server's MVD broadcast at the same time.
qtv_password
Sets the password a QTV proxy or client must supply before the server will let it connect and receive the MVD stream.
qtv_pendingtimeout
5
Sets how long, in seconds, the server waits for a connecting QTV/MVD stream client to finish its handshake before giving up and closing the connection.
qtv_sayenabled
0
Controls whether chat sent through a connected QTV proxy reaches all players, or only spectators, during a live game.
qtv_streamport
0
Sets the TCP port the server listens on for direct QTV/MVD proxy stream connections.
qtv_streamtimeout
45
Sets how long an outbound QTV/MVD stream connection may stall before the server drops it.
qwm_builddate
Holds the build date of the game mod currently running on the server (for example the KTX mod).
qwm_buildnum
Advertises the build identifier of the game mod the server is currently running.
qwm_fullname
Advertises the full descriptive name of the game mod the server is currently running.
qwm_homepage
Holds the homepage or website URL of the game mod currently running on the server (for example the KTX mod).
qwm_name
Holds the short name of the game mod the server is running.
qwm_platform
Advertises the platform string of the game mod the server is currently running (the operating system the mod was built for).
qwm_version
Advertises the version string of the game mod the server is currently running.
qws_builddate
BUILD_DATE
Reports the date and time the server binary was compiled.
qws_buildnum
unknown
Read-only identity string holding the server engine's build number -- the git commit the engine was built from.
qws_fullname
SERVER_FULLNAME
Read-only identity string holding the server engine's full descriptive name ("MVDSV: MultiView Demo SerVer").
qws_homepage
SERVER_HOME_URL
Reports the project homepage URL of the server software.
qws_name
SERVER_NAME
Read-only identity string holding the server engine's short name ("MVDSV").
qws_platform
QW_PLATFORM_SHORT
Reports the operating-system platform the server binary was built for, as a single-letter code.
qws_version
SERVER_VERSION
Read-only identity string holding the server engine's version ("1.20-dev").
rcon_password
Sets the password for normal (admin) remote console access.
registered
1
A read-only flag, fixed at 1, indicating a fully-registered (non-shareware) game -- a legacy holdover from the original Quake's shareware/registered split.
samelevel
1
Controls whether the server reloads the current map or advances to the next one when a match ends.
serverdemo
Read-only.
showdrop
0
Toggles a network diagnostic: when on, the server prints a console message whenever it receives an out-of-order packet or detects that packets were dropped (lost) for a connection.
showpackets
0
Prints a console line for every network packet the engine sends and receives, as a network-debugging aid.
skill
1
Sets the single-player / cooperative difficulty level (the classic Quake skill setting) that the server stores and the game mod reads.
spectator_password
Sets a password that a client must supply to connect as a spectator.
sv_accelerate
10
Controls how quickly a player gains speed toward the direction they are moving on the ground -- and, on this server, also their airborne acceleration (the air path is heavily limited), since sv_airaccelerate has no server-side effect.
sv_admininfo
Sets the server administrator's contact information, which the server then publishes in its server info for clients and server browsers to display.
sv_airaccelerate
10
Sent to connecting clients and recorded in MVD demos as part of the server's movement settings.
sv_allowlastscores
1
Controls whether the server answers remote "lastscores" and "laststats" requests -- connectionless network queries (the same kind as a server-browser status ping) that let an outside program or player retrieve the server's recent recorded-demo scores and stats without joining the game.
sv_antilag
Master switch for the server's antilag (lag compensation).
sv_antilag_no_pred
"negative" cvar so it doesn't show on serverinfo for no reason
sv_antilag_projectiles
Extends lag compensation to projectiles (rockets, grenades, nails) so they are traced against the rewound positions of other players, not just instant-hit weapons.
sv_bigcoords
Switches the server to high-precision network coordinates, allowing maps with geometry that extends beyond the standard coordinate range to be played correctly.
sv_broadcast_enabled
1
Turns the cross-server broadcast feature on or off.
sv_broadcast_sender_validation_enabled
1
Controls whether incoming cross-server broadcast messages are checked against the known server list before being accepted.
sv_bspversion
1
Reports the BSP map-format version of the map the server currently has loaded.
sv_cheats
0
Allows cheat commands (such as god mode, noclip, and give) to be used on the server.
sv_crypt_rcon
1
Controls how rcon commands authenticate to the server.
sv_csqc_progname
csprogs.dat
Sets which client-side QuakeC program file the server loads from its game directory and offers to connecting clients.
sv_debug_antilag
0
Diagnostic toggle for antilag debugging.
sv_debug_usercmd
0
Diagnostic toggle for movement debugging.
sv_debug_weapons
0
Diagnostic toggle for weapon-switching debugging.
sv_default_name
unnamed
Replacement name the server assigns to a player whose chosen name is not allowed: a name that is empty, contains illegal characters (such as backslash, quote, semicolon, $, # or line breaks), is "console", or contains a color-code escape is overwritten with this name instead.
sv_demoCacheSize
0
Sets the size, in kilobytes, of the in-memory buffer the server uses to hold MVD demo data before writing it to disk while recording.
sv_demoClearOld
0
Automatically deletes the oldest demo files from the server's demo directory when that directory has grown past the sv_demoMaxDirSize limit, making room before a new recording starts.
sv_demoDir
demos
Sets the subdirectory, under the server's current game directory, where recorded MVD demos are written and where the server looks for them when listing or deleting demos.
sv_demoDirAlt
Specifies a secondary directory the server checks for stored demos when a requested demo is not found in the primary directory (sv_demoDir).
sv_demoExtraNames
0
Adds player names to the demo filename that the `easyrecord` command builds automatically when recording a teamplay game without an explicit demo name.
sv_demofps
77
Sets the recording frame rate of server-side MVD demos: how many demo frames per second are written while at least one player is in the game and the server is not paused.
sv_demoIdlefps
10
Sets the rate (in frames per second) at which the server records MVD demo frames while it is idle -- that is, while no players are spawned in or the server is paused.
sv_demoMaxDirSize
102400
Sets a size limit on the server's demo directory.
sv_demoMaxSize
20480
Sets a maximum size for each demo the server records to disk.
sv_demopings
3
Records each connected player's ping and packet loss into the MVD demo at a fixed interval, so viewers watching the recorded demo can see live ping/packet-loss readouts.
sv_demoPrefix
Text added to the start of the filename of every demo the server records.
sv_demoRegexp
\.mvd(\.(gz|bz2|rar|zip))?$
Sets the pattern the server uses to decide which files in the demo directory count as demos.
sv_demoSuffix
Text added to the end of the filename of every demo the server records.
sv_demotxt
1
Controls whether the server saves a companion `.txt` file next to each recorded demo, and how much it contains.
sv_demoUseCache
0
Controls whether the server buffers a recording in memory before writing it to disk, instead of writing straight to the demo file.
sv_downloadchunksperframe
30
Caps how many download data chunks the server will send to a single client per server frame during chunked file downloads (the fast multi-chunk download path).
sv_enable_cmd_minping
1
Controls whether players are allowed to change the server's minimum-ping setting from their own console using the minping command.
sv_extlimits
2
Controls whether the server allows the extended entity limit (a higher cap on the number of entities a map and mod can use) instead of the conservative safe limit.
sv_forcenick
0
Forces a logged-in player's in-game name to match their server login account.
sv_forcespec_onfull
2
Controls what happens when a player tries to connect to a server that has no free player slots but still has free spectator slots.
sv_friction
4
Controls how quickly a player slows down while standing or moving on the ground when not actively accelerating.
sv_getrealip
1
Controls whether the server tries to discover a connecting client's real IP address when the client is behind a proxy or address translation, so the server's IP-based checks (VIP entries and IP bans/penalties) see the client's true address rather than the proxy's.
sv_gravity
800
Sets the downward acceleration pulling airborne players and objects toward the ground each second.
sv_hashpasswords
1
Controls whether server login-account passwords are stored as a one-way SHA1 hash instead of as plain text in the accounts file.
sv_idlesleep
0
Reduces CPU use on an idle server by making it sleep briefly each frame while no clients are connected.
sv_kicktop
1
Enables automatic kicking of a player who rapidly spams shirt-color (topcolor) changes.
sv_kickuserinfospamcount
300
Sets how many setinfo commands (attempts to change name, skin, color, etc.
sv_kickuserinfospamtime
3
Sets the time window, in seconds, used by the server's userinfo-spam kick.
sv_loadentfiles
1
Controls whether the server loads an external entity (.ent) file for a map instead of using the entity data built into the map's BSP.
sv_loadentfiles_dir
Names a maps subdirectory the server checks first for an external entity (.ent) file when loading a map.
sv_local_addr
Reports the server's own auto-detected network address (IP:port), taken from the host's hostname and the bound socket.
sv_logdir
.
Sets the directory in which the server writes its log files (console, rcon, frag, player and other logs).
sv_login
0
Controls whether connecting clients must log in to an account before they can play.
sv_login_web
1
Selects how account logins are checked when login is enabled (see sv_login).
sv_mapcheck
1
Controls whether the server verifies that each connecting client has the same map file as the server before letting them spawn.
sv_maxdownloadrate
0
Caps the per-client transfer speed used while a file download is in progress, in bytes per second.
sv_maxlogsize
0
Sets the maximum size a server log file may reach before it is closed and a new log file is started, in bytes.
sv_maxping
0
Sets the highest ping (in milliseconds) a client may have to play.
sv_maxpitch
80
Limits how far down a player is allowed to look.
sv_maxrate
0
Caps the maximum network send rate, in bytes per second, the server will use for any single client, regardless of the rate that client requested.
sv_maxspeed
320
Sets the maximum ground running speed for players.
sv_maxtic
0.1
Sets the longest amount of real time, in seconds, the server will simulate in a single physics frame.
sv_maxuploadsize
1048576
Limits the size, in bytes, of a screenshot the server will accept back from a client.
sv_maxvelocity
2000
Caps the overall speed of moving objects on the server -- projectiles such as rockets and nails, thrown gibs, dropped items, and monsters.
sv_minping
0
Imposes a minimum ping (in milliseconds) on every connected player by adding artificial delay to their connection.
sv_minpitch
-70
Limits how far up a player is allowed to look.
sv_mintic
0.013
Sets the minimum time, in seconds, between server simulation frames.
sv_mod_extensions
2
Advertises to the game mod which optional MVDSV server extensions this server build supports, as a capability value the mod reads when it starts.
sv_mod_msg_file
Loads a custom set of obituary/death-message patterns used to parse broadcast game messages into the mod frag log.
sv_nailhack
1
Controls whether nails and super-nails are sent to clients using QuakeWorld's compact nail-projectile packet format instead of as ordinary entities.
sv_onDemoRemove
Names a server-side script to run automatically when a single named MVD demo is removed with the sv_demoremove / sv_demonumremove commands (bulk/wildcard removals do not trigger it).
sv_onRecordFinish
Names a server-side script to run automatically each time an MVD demo finishes recording.
sv_paused
0
Read-only status value that reflects whether the server is currently paused.
sv_pext_mvdsv_serversideweapon
1
Controls whether the server offers the server-side weapon-selection protocol extension to connecting clients.
sv_phs
1
Controls whether the server limits which players receive each sound based on where the sound happens in the map.
sv_pr2references
0
Selects how the game module and the server exchange text fields (such as entity strings) at the internal level: either through an indirection table (required only by 64-bit native game modules, i.e.
sv_progsname
qwprogs
Sets the base filename of the game-code module the server loads (the part before the file extension).
sv_progtype
0
Selects how the server loads and runs the game logic (the progs / mod code).
sv_rconlim
10
Rate-limits how many rcon requests the server will act on, in requests per second, to blunt rcon password-guessing floods.
sv_reconnectlimit
0
Sets a cooldown, in seconds, before a client may reconnect from the same network address.
sv_registrationinfo
Sets a custom message shown to a connecting player who must log in, displayed just before the login prompt.
sv_reliable_sound
0
Sends sound effects to clients reliably (resent until acknowledged) instead of in the normal unreliable stream, so that clients do not miss sound events during packet loss.
sv_safestrafe
0
Limits the advantage from rapidly flicking between left and right strafe (SOCD-style inputs).
sv_sayteam_to_spec
1
Controls whether a player's team chat (say_team) is also delivered to spectators.
sv_serveme_fix
1
Compatibility fix for the ServeMe match/stats bot.
sv_serverip
Tells the server its own public IP address, used when the server probes a connecting client to learn that client's real IP (the real-IP check controlled by sv_getrealip).
sv_silentrecord
0
Suppresses the routine chat broadcasts the server prints when a server-side MVD recording starts, is cancelled, or finishes normally.
sv_specprint
0
Lets spectators see private server-to-player messages for the player they are following.
sv_spectalk
1
Controls whether spectators' chat and voice can be heard by players, or only by other spectators.
sv_spectatormaxspeed
500
Sets the top free-flight speed for spectators moving around the map.
sv_speedcheck
1
Server-side anti speed-cheat.
sv_stopspeed
100
The low-speed floor for ground friction, working together with sv_friction.
sv_timestamplen
60
Sets how far apart, in seconds, the server clock and the timestamp inside an encrypted rcon command are allowed to be.
sv_unfake
1
Strips carriage-return characters out of public (non-team) chat messages, replacing each with a '#'.
sv_use_dns
0
Controls whether the status command resolves connected clients' IP addresses to hostnames.
sv_voip
1
Master switch for in-game voice chat on the server.
sv_voip_echo
0
Controls whether a player's own voice is sent back to them.
sv_voip_record
0
Controls whether players' voice chat is recorded into the server's MVD demo (only while a demo is being recorded).
sv_wateraccelerate
10
Controls how quickly a player speeds up while swimming toward the direction they are moving.
sv_waterfriction
4
Controls how quickly a player slows down while submerged in water.
sv_www_address
Sets the base URL of the central web server the server talks to, and acts as the master on/off switch for all web integration.
sv_www_authkey
Sets the authentication key sent with every request the server makes to the central web server.
sv_www_checkin_period
60
Sets how often, in seconds, the server checks in with the central web server while it is idle.
sys_command_line
Read-only.
sys_extrasleep
0
Developer/testing knob that deliberately degrades the server connection by adding artificial delay.
sys_nostdout
0
Silences the server's normal console output.
sys_restart_on_error
0
Controls what the server does when it hits a fatal error.
sys_select_timeout
10000
Sets how long the server waits for network activity (or console input) each cycle before moving on, in microseconds.
sys_simulation
0
Developer/testing knob that disables the server's normal network wait.
sys_sleep
8
Makes the server pause briefly each cycle of its main loop to lower idle CPU usage.
teamplay
0
Sets whether the game is a team game and which team-play ruleset is active.
telnet_log_level
0
Intended to set the detail level for the server's telnet log channel: only messages at or below this level would be written to that log.
timelimit
0
Sets the time limit for the match.
timeout
65
Sets how many seconds a client may go without sending any packet before the server drops it as timed out.
version
Read-only string holding the server's identity: the engine name followed by its version (for this build, "MVDSV 1.20-dev").
vip_password
Sets one or more passwords that grant VIP status to spectators.
vip_values
Assigns a numeric VIP level to each VIP password, matched up position-by-position with the space-separated list in vip_password.
vm_rtChecks
1
Selects which runtime safety checks the server's QuakeC virtual machine performs on the loaded game code while it runs.
watervis
0
Advertises to connecting clients that translucent (see-through) water is permitted on this server.
zombietime
2
Sets how many seconds a disconnected client's player slot is held in reserve before the server frees it for reuse.