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MVDSV / info_key
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Name
Description
address:userinfo
A QTV relay's self-reported network address, supplied by the relay inside the USERINFO field of its QTV connection handshake (alongside its name and stream id).
*admin:serverinfo
Holds free-form contact text for the person who runs the server, so players and server-browser tools can see who to reach about the server.
*auth:userinfo
Holds a player's verified login (account) name once the server has authenticated them, either against the central account web service or a local account list.
bottomcolor:userinfo
The player's pants (lower-body) color, set by the client as a Quake palette color index (0-13).
chat:userinfo
Bitmask reporting the local player's chat/AFK presence, set automatically by the client (not user-settable) and read by other clients to draw a balloon icon over that player.
*cheats:serverinfo
Server-published serverinfo flag that signals whether cheats are enabled for the current session.
*client:userinfo
Holds the connecting client's engine name and build revision as a free-form string (for example "ezQuake 12345" -- alphabetic engine name followed by a numeric build/revision), published by the client itself into its own userinfo as a server-protected star-key.
*csprogsname:serverinfo
Names the client-side game-code file (CSQC progs) the server is running -- a filename string, default csprogs.dat -- so each connecting client knows which file to load (downloading it if needed).
*csprogs:serverinfo
Holds a checksum of the server's client-side game code (the CSQC `csprogs.dat` program), written as a hex string (e.g.
*csprogssize:serverinfo
Holds the byte size of the server's CSQC client-side game module (the csprogs.dat file named by sv_csqc_progname), so connecting clients can confirm the copy they download or already have matches the server's.
dev:userinfo
A debug flag a client opts into by setting it to "1" via setinfo.
drate:userinfo
A client's requested download bandwidth, in bytes per second, used to throttle the rate at which the server sends files (maps, demos) to that client.
dupe:userinfo
Number of extra duplicate copies of each server-to-client packet, requested by the client to ride out packet loss on a lossy connection at the cost of bandwidth.
emodel:userinfo
Holds the CRC checksum of the client's eyes model file (progs/eyes.mdl, the floating "eyes" model drawn for an invisible player who has the Ring of Shadows).
epoch:serverinfo
Records the wall-clock time at which an MVD demo recording begins, as a Unix timestamp (seconds since 1970).
*flag:userinfo
A login flag identifier the server stamps onto a player after a successful account login.
*gamedir:serverinfo
Names the game directory clients should treat the server as running, e.g.
map:serverinfo
Holds the name of the map the server is currently running, as a bare map name with no path or file extension (for example, dm3).
msg:userinfo
The client's console message-filter level, published by the player's `msg` cvar in ezquake and FTE (default 1).
mtu:userinfo
Client-published userinfo key holding the maximum transmission unit the client requests for the server-to-client connection, as an integer byte count (set from the ezQuake/FTE client-side mtu cvar).
name:userinfo
The player's in-game display name (netname).
needpass:serverinfo
Advisory flag the server publishes to tell clients which passwords it requires.
password:userinfo
A connect-time credential a player supplies to enter a password-protected server.
pmodel:userinfo
Holds the CRC checksum of the client's player model file (progs/player.mdl), computed and published by the client engine itself with a dedicated setinfo command at spawn -- it is not a user-settable cvar, and the client explicitly refuses any attempt to set pmodel or emodel by hand.
*progs:serverinfo
A server-stamped serverinfo key identifying the game logic the server is running.
Qizmo:userinfo
Presence marker injected into a client's userinfo by the Qizmo proxy when a player connects through it.
*qtv:userinfo
Presence marker injected by a QTV proxy into the userinfo of the connection it makes to the game server on behalf of spectators.
qul:userinfo
Client-set opt-in flag (value "1") that subscribes the client to QTV user-list notifications.
*qvm:serverinfo
A server-stamped serverinfo flag indicating that the server loaded its game module as a native compiled shared library rather than as interpreted QVM bytecode.
rate:userinfo
Client-published userinfo value (set from the ezQuake/FTE `rate` cvar): the maximum bytes per second the client asks the server to send it.
*skill:userinfo
Holds a bot's AI skill level as a decimal integer string (range 0-20).
skin:userinfo
The skin name string the player selects, set by the client's `skin` userinfo cvar, naming which player-model skin to display.
*spectator:userinfo
Server-stamped flag in a client's userinfo marking that the client is connected as a spectator rather than a participating player.
spectator:userinfo
Client-published userinfo key requesting a spectator slot at connect time.
sp:userinfo
Client-set bitmask that lets a spectator opt in to receiving game messages that are aimed at the player they are currently tracking.
status:serverinfo
A serverinfo key holding the current match-phase as a free-form display string.
streamid:userinfo
An optional numeric stream identifier that a connecting QTV proxy/relay places in the USERINFO line of its QTV handshake when it links to the server to pull the live MVD stream.
svf:userinfo
A client-set userinfo bitmask expressing a player's preference for how the server should treat their connection when all player slots are full.
team:userinfo
Holds a player's team name, a free-form string the client sets (via the ezQuake/FTE `team` userinfo cvar or `setinfo team`) to group itself with teammates in team games.
topcolor:userinfo
The player's shirt (top) color index, a Quake palette color number set by the client through its topcolor userinfo cvar.
*version:serverinfo
Identifies the server software and version that a connected client is talking to.
*VIP:userinfo
Records a connected client's VIP rights as an integer bitmask.
w_rank:userinfo
A player's weapon-switch order, written into their userinfo by mvdsv's server-side weapon switching as a string of weapon-impulse digits, highest priority first (1=axe, 2=shotgun, 3=super shotgun, 4=nailgun, 5=super nailgun, 6=grenade launcher, 7=rocket launcher, 8=lightning gun), derived from the client's switch instructions.
*z_ext:serverinfo
Advertises which optional ZQuake protocol extensions the server supports, as a numeric bitmask that clients read when connecting.
*z_ext:userinfo
Holds a decimal bitmask of the optional ZQuake protocol extensions that a connecting client implements (reliable jump and the new PM_FLY/PM_SPECTATOR pmove types, the view-height and server-time stats, pitch-limit serverinfo, on-the-fly join/observe switching, the PF_ONGROUND and PF_SOLID playerinfo flags, and VWEP active-weapon models).