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QWCL / command

121 of 121 · snapshot 2.33

Name
Description
alias
Used to create a reference to a command or list of commands.
allskins
Downloads all skins that is currently in use.
+attack
When active the player will fire the weapon he is currently holding.
-attack
When used the player will stop firing the gun if "+attack" is active.
+back
When active the player will move backwards.
-back
When used the player will stop moving back if "+back" is active.
bf
This command shows a background screen flash that is the same one that is produced when the player picked up an item in the game.
bind
This command binds one or several commands to a key.
cd
cd play 5 plays cd track #5.
centerview
Centers the player's view ahead after +lookup or +lookdown.
changing
Internal command the server sends to tell the client a level change is underway; the client clears its state and prepares to reconnect to the new map.
clear
This command clears the console screen of any text.
cmd
Sends a command directly to the server.
color
This command sets the color for the player's shirt and pants..
connect
Connects your client to a QuakeWorld server.
disconnect
This command will disconnect you from the server/demo/proxy you are currently connected to.
download
Manually download a quake file from the server.
echo
This command will print text to your local console.
envmap
Captures six screenshots from the current viewpoint, one per cardinal direction, forming an environment (cube) map -- a content/development tool.
exec
Executes a config file from \qw, \id1 or \ezquake.
flush
This command will clear the current game cache.
force_centerview
This command centers the player's screen.
+forward
When active the player will move forward.
-forward
When used the player will stop moving forward if "+forward" is active.
fullinfo
Used by QuakeSpy and Qlist to set setinfo variables.
fullserverinfo
Internal command carrying the server's complete serverinfo string to the client; sent by the server, not typed by users.
gl_texturemode
Sets the OpenGL texture filtering mode (for example GL_LINEAR or GL_NEAREST), controlling whether textures look smoothed or pixelated; with no argument it prints the current mode.
help
Enters manual pages.
impulse
This command calls a game function or QuakeC function.
joyadvancedupdate
This command must be run to apply changes made to the joyadvaxis[xyzruv] or joyindex cvars.
+jump
When active the player will do a single jump.
-jump
When used the player will stop jumping if "+jump" is active.
kill
Suicide.
+klook
When active, "+forward" and "+back" become "+lookup" and "+lookdown" respectively.
-klook
When used the forward and back keys will stop making the player look up and down if "+klook" is active.
+left
When active the player will turn left.
-left
When used the player will stop turning left if "+left" is active.
+lookdown
When active the player will look down.
-lookdown
When used the player will stop looking down if "+lookdown" is active.
+lookup
When active the player will look up.
-lookup
When used the player will stop looking up if "+lookup" is active.
messagemode
Prompts for string to broadcast to all other players.
messagemode2
Prompts for string to broadcast to team members.
+mlook
When active moving the mouse or joystick forwards and backwards performs "+lookup" and "+lookdown" respectively.
-mlook
When used the mouse forward and back movement will stop making the player look up and down if "+mlook" is active.
+movedown
When active the player will swim down when in the water.
-movedown
When used the player will stop moving down if "+movedown" is active.
+moveleft
When active the player will strafe left.
-moveleft
When used the player will stop moving left if "+moveleft" is active.
+moveright
When active the player will strafe right.
-moveright
When used the player will stop moving right if "+moveright" is active.
+moveup
When active the player will swim up when in the water.
-moveup
When used the player will stop moving up if "+moveup" is active.
nextul
Internal command that sends the next block of an in-progress client file upload.
packet
Sends a packet with specified contents to the destination.
path
Shows what paths ezQuake is using.
pause
Pauses a game..
play
Plays a sound effect.
playdemo
Plays a recorded demo.
playvol
Plays a sound at a given volume.
pointfile
If qbsp generates a non-zero .pts file a leak exists in the level.
quit
Exit - disconnects from the server and closes the client.
rcon
Issue the set of commands to the server you are currently connected to or have set in rcon_address.
reconnect
Reconnects to the last server/proxy.
record
Records a demo.
rerecord
Restarts demo recording on the current connection, beginning a fresh demo without disconnecting.
+right
When active the player will turn right.
-right
When used the player will stop turning right if "+right" is active.
say
Broadcasts a string to all other players.
say_team
Broadcasts a string to teammates.
screenshot
Saves a still picture of current screen to your hard drive.
serverinfo
Reports the current server info.
setinfo
Sets information about your FuhWorld user.
+showscores
Display scoreboard.
-showscores
When used the score screen will disappear if +showscores is active.
+showteamscores
Display team scoreboard.
-showteamscores
When used the score screen will disappear if +showteamscores is active.
sizedown
Reduces the screen size.
sizeup
Increases the screen size.
skins
Refreshes skin settings..
snap
Remote screenshot from a player.
soundinfo
Reports information on the sound system.
soundlist
Reports a list of sounds in the cache.
+speed
When active the player will run.
-speed
When used the player will walk.
stop
Stops demo recording.
stopsound
Stops all sounds currently being played.
stopul
Stops an in-progress client file upload.
+strafe
When active, "+left" and "+right" function like "+moveleft" and "+moveright", strafing in that direction.
-strafe
When used the turn left and turn right keys will once again perform their original functions.
stuffcmds
Executes any '+' commands passed on the command line at startup (such as +connect or +map).
timedemo
This command will load and play a demo at full speed.
timerefresh
This command will perform a 360 degree turn and calculate the frames-per-second rate.
togglechat
Toggles the console chat input prompt on or off.
toggleconsole
Brings the console up and down.
togglemenu
Displays the menu screens.
unbind
Example: unbind x delete strings on x button.
unbindall
Removes all keyboard bindings.
+use
When used it will activate objects in the game that have been designed to react at "+use"
-use
When used it will stop activating objects in the game that have been designed to react at "+use".
user
This command queries the user for his setinfo information.
users
Reports information on connected players and retrieve user IDs.
v_cshift
This adjusts all of the colors currently being displayed.
version
Prints client version number and date into the console.
vid_debug
SVGAlib-build developer command that prints video-mode debugging information.
vid_describecurrentmode
Prints the details -- resolution, color depth, refresh -- of the video mode currently in use.
vid_describemode
Prints the details of a video mode identified by its number.
vid_describemodes
Lists every available video mode with its details.
vid_forcemode
This command will force ezQuake to use a certain video mode.
vid_fullscreen
Switches the client into a fullscreen video mode.
vid_minimize
This command will minimize the windowed game screen.
vid_nummodes
Prints the number of available video modes.
vid_testmode
This command will switch to the specified video mode for 5-seconds in order to test it.
vid_windowed
This command will switch the a windowed video mode specified in the "vid_windowed_mode" variable.
wait
Adds one wait frame.
windows
Switches away from client and back to the Windows OS.