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QWCL / cvar
187 of 187 · snapshot 2.33
Name
Type
Default
Description
ambient_fade
number
100
Controls how quickly looping ambient (environmental) sounds fade in or out as the player moves toward or away from their source.
ambient_level
number
0.3
Sets the baseline volume of ambient world sounds such as water, wind, and slime.
baseskin
text
base
Defines what skin you see other people using if you don't have their skin and don't have skin forcing on.
bgmbuffer
number
4096
Size, in samples, of the buffer used for background music playback.
bgmvolume
toggle
1
This variable sets the volume of the CD music.
block_switch
toggle
0
Do not block task-switching.
bottomcolor
toggle
0
Sets the pants color..
cl_anglespeedkey
number
1.5
This variable sets multiplier by which your "cl_yawspeed" (how fast you turn) is multiplied when running (+speed).
cl_backspeed
number
200
This allows you to set your backward speed.
cl_bob
number
0.02
This variable controls how much your weapon moves up and down when walking.
cl_bobcycle
number
0.6
This variable determines how quickly your weapon moves up and down when walking.
cl_bobup
number
0.5
This variable controls how long your weapon stays up before cycling when walking.
cl_chasecam
toggle
0
Toggle between 3rd-person view and 1st-person view while observing or during demo playback..
cl_crossx
toggle
0
This variable allows you to move the position of the crosshair on the X-axis by the specified amount of pixels.
cl_crossy
toggle
0
This variable allows you to move the position of the crosshair on the Y-axis by the specified amount of pixels.
cl_forwardspeed
number
200
This allows you to set your forward speed.
cl_hightrack
toggle
0
Turns auto-tracking player with most frags ON when spectating or watching a demo.
cl_hudswap
toggle
0
The inventory is drawn on the right side of the screen..
cl_maxfps
toggle
0
This variable sets the maximum limit for frames-per-second while in-game.
cl_movespeedkey
number
2.0
This variable is the multiplier for how fast you move when running (+speed) in relation to when walking (-speed)..
cl_nodelta
toggle
0
Control the network packet delta compression.
cl_nopred
toggle
0
For debugging, disables movement prediction for your character; other players are still predicted..
cl_pitchspeed
number
150
This variable determines how fast you you turn up/down when using "+lookup" and "+lookdown".
cl_predict_players
toggle
1
This toggles the prediction for other players' movement.
cl_predict_players2
toggle
1
A second toggle, working alongside cl_predict_players, that controls client-side prediction of other players' movement; prediction is disabled only when both are off.
cl_rollangle
number
2.0
This variable controls how much your screen tilts when strafing.
cl_rollspeed
number
200
This variable controls how quickly you and other players straighten out after strafing.
cl_sbar
toggle
0
Use the new transparent HUD..
cl_shownet
toggle
0
This variable toggles the display of current net info..
cl_sidespeed
number
350
This allows you to set your strafe speed.
cl_solid_players
toggle
1
If not set then client will not perform collision detection against other players.
cl_timeout
number
60
This variable defines the timeout value in seconds until the client considers himself to be disconnected from the server.
cl_upspeed
number
200
This allows you to set the speed with which you move up and down in liquids or in spectator mode.
cl_warncmd
toggle
0
Note: Not saved to config with cfg_save command..
cl_yawspeed
number
140
This variable defines how quickly you turn left (+left) or right (+right).
con_notifytime
number
3
How long console messages stay on screen.
crosshair
toggle
0
0: Crosshair off..
crosshaircolor
number
79
This variable defines the color of the crosshair.
developer
toggle
0
Enables debug mode which prints more messages into the console than for normal user.
d_mipcap
toggle
0
0: High texture detail..
d_mipscale
toggle
1
0: Full object detail.
d_subdiv16
toggle
1
Precise texture mapping (slower, more accurate)..
entlatency
number
20
Sets the latency window (in milliseconds) the client uses when interpolating other entities' movement between server updates.
fov
number
90
This variable defines your field of vision, which determines how close your vision field is to the objects..
gamma
toggle
1
Adjusts the display gamma (brightness) of the rendered image.
gl_affinemodels
toggle
0
Makes texture rendering quality better if set to 1.
gl_clear
toggle
0
Clears the screen with gl_clearcolor between each frame.
gl_cshiftpercent
number
100
This variable sets the percentage value for palette shifting effects (damage flash, powerup blend).
gl_cull
toggle
1
This variable toggles the use of internal OpenGL functions for removing covered
gl_finish
toggle
0
Wait until OpenGL has finished working to start rendering the next frame..
gl_flashblend
toggle
1
This variable affects when glow bubbles are displayed in the client.
gl_keeptjunctions
toggle
1
Controls whether T-junctions in world geometry are kept; keeping them avoids visible cracks between adjacent polygons at the cost of extra vertices.
gl_max_size
number
1024
This variable determines the detail level for loaded textures.
gl_nobind
toggle
0
Developer toggle that skips binding textures, drawing surfaces untextured -- used to measure texture-binding cost.
gl_nocolors
toggle
0
Enable top/bottom colors on 8-bit .pcx skins.
gl_picmip
toggle
0
Determines the level of detail for world textures..
gl_playermip
toggle
0
Determines the level of detail of player model textures..
gl_polyblend
toggle
1
Controls a short burst of screen tinting when submerged, taking a powerup, or taking damage.
gl_reporttjunctions
toggle
0
Developer toggle that prints the number of T-junctions found in the level geometry to the console.
gl_smoothmodels
toggle
1
Toggles between flat-shaded and smooth shaded models..
gl_subdivide_size
number
128
This variable sets the division value for the sky brushes.
gl_texsort
toggle
1
Controls whether world surfaces are sorted by texture before drawing (the multitexture render path); turning it off uses the simpler single-texture path.
gl_triplebuffer
toggle
1
Triple buffering of HUD graphics.
gl_ztrick
toggle
1
This variables toggles the use of a trick to prevent the clearning of the
host_speeds
toggle
0
Developer toggle that prints per-frame timing -- server, graphics, and total milliseconds -- to the console each frame.
joyadvanced
toggle
0
Enables advanced joystick features.
joyadvaxisr
toggle
0
Mapping for joystick's R axis.
joyadvaxisu
toggle
0
Mapping for joystick's U axis.
joyadvaxisv
toggle
0
Mapping for joystick's V axis.
joyadvaxisx
toggle
0
Mapping for joystick's X axis.
joyadvaxisy
toggle
0
Mapping for joystick's Y axis.
joyadvaxisz
toggle
0
Mapping for joystick's Z axis.
joyforwardsensitivity
number
-1.0
Scale multiplier for forward movement.
joyforwardthreshold
number
0.15
Minimum deflection required for forward movement.
joyname
text
joystick
User-assigned name of the joystick.
joypitchsensitivity
number
1.0
Scale multiplier for pitching up/down.
joypitchthreshold
number
0.15
Minimum deflection required for pitching up/down.
joysidesensitivity
number
-1.0
Scale multiplier for strafing movement.
joysidethreshold
number
0.15
Minimum deflection required for strafing movement.
joystick
toggle
0
Enables usage of joystick device..
joywwhack1
number
0.0
Joystick axis workaround: when nonzero, shifts the joystick's U-axis reading, a fix for certain controllers or drivers.
joywwhack2
number
0.0
Companion joystick axis workaround to joywwhack1 for adjusting problematic controller axis behavior.
joyyawsensitivity
number
-1.0
Scale multiplier for turning left/right.
joyyawthreshold
number
0.15
Minimum deflection required for turning left/right.
lcd_x
toggle
0
Sets the horizontal eye-offset for the legacy LCD shutter-glasses stereo 3D mode.
loadas8bit
toggle
0
Controls whether sound samples are converted to 8-bit when loaded, trading audio quality for lower memory use.
localid
text
Secret token used to authenticate remote-control command packets sent from a local server browser or front-end; once set, command packets without a matching token are rejected.
lookspring
toggle
0
This variable toggles the centering of the screen after the -klook command..
lookstrafe
toggle
0
This variable toggles the automatic strafing when the +klook command is used.
m_filter
toggle
1
This variable toggles mouse input filtering.
m_forward
toggle
1
This variable controls how fast the player should move forward and back when the mouse is moved forward and back.
m_pitch
number
0.022
This variable sets the level of precision when the mouse is used to make the player look up and down while the +mlook command is in effect.
msg
toggle
1
0: Maximum reporting of messages..
m_side
number
0.8
When the +strafe command is active or when "lookspring" is set to "1" this variable is used to control the sensitivity when the mouse is moved left and right to make the player move left and right.
m_yaw
number
0.022
This variable controls how fast the player turns left and right when the mouse is moved left and right.
name
text
unnamed
Player's name.
noaim
toggle
0
This variable toggles whether a server-sided aiming-help should be used when shooting rockets (not possible when the server variable "sv_aim" is set to "0")..
noskins
toggle
0
0: Enable skins..
nosound
toggle
0
Disables all sound output when set to 1.
password
text
Password players have to use to connect to local server..
precache
toggle
1
Controls whether sounds are precached (preloaded) at level start rather than loaded on first use.
pushlatency
number
-999
This variable is outdated and exists for compatibility with old configs.
qport
toggle
0
Local port the client uses to connect to servers.
r_aliastransadj
number
100
Not much is known about this variable except for that increasing the value will cause the player models to be displayed smaller.
r_aliastransbase
number
200
Not much is known about this variable except for that increasing the value will cause the player models to be displayed smaller.
r_ambient
toggle
0
This variable controls the amount of ambient lighting on the map.
rate
number
2500
Sets the maximum amount of bytes per second that the server should send to the client.
r_clearcolor
number
2
This variable changes the color of the areas outside the map, commonly seen when free floating as a spectator.
rcon_address
text
Address of the server to query with remote console commands.
rcon_password
text
Password used for remote console communication.
r_drawentities
toggle
1
This variable can be used to disable that any object entities are drawn.
r_drawflat
toggle
0
Replaces wall/floor textures with a solid color (/r_wallcolor or /r_floorcolor, depending on the angle of the surface)..
r_draworder
toggle
0
Allows you to see through object - for development purposes only..
r_drawviewmodel
toggle
1
Controls transparency level of the currently-held weapon..
r_dspeeds
toggle
0
Do not display renderer speed statistics..
r_dynamic
toggle
1
Controls dynamic lighting (muzzle-flash, quad & rocket glow, etc) on world surfaces..
registered
toggle
0
Read-only flag indicating whether the registered (full, non-shareware) Quake data is present, which unlocks the complete content set.
r_fullbright
toggle
0
This variable toggles the use of lights at full brightness on the map.
r_graphheight
number
15
This variable used to set the number of lines displayed in the "r_timegraph" command.
r_lightmap
toggle
0
Disable light sources on the map..
r_maxedges
toggle
0
This variable sets the maximum number of plane surface edges to be rendered.
r_maxsurfs
toggle
0
This variable sets the maximum number of plane surfaces to be rendered.
r_mirroralpha
toggle
1
Sets the opacity of mirror surfaces; values below 1 make mirrors partly see-through.
r_netgraph
toggle
0
Netgraph is a diagnostic tool to help you tweak your rate.
r_norefresh
toggle
0
Developer toggle that stops the 3D world from being redrawn, leaving only the 2D elements -- used for profiling.
r_novis
toggle
0
This variable toggles the use of VIS information from the map data.
r_numedges
toggle
0
Do not print information about the number of edges..
r_numsurfs
toggle
0
Do not print information about the number of surfaces..
r_polymodelstats
toggle
0
Do not print polygon model statistics..
r_reportedgeout
toggle
0
Do not report when running out of edges..
r_reportsurfout
toggle
0
Toggle the display of how many surfaces where not displayed.
r_shadows
toggle
0
Do not display shadows for entities..
r_speeds
toggle
0
Toggles the displaying of drawing time and stats of what is currently being viewed.
r_timegraph
toggle
0
Do not display the timegraph..
r_wateralpha
toggle
1
Sets the opacity of translucent liquid surfaces; values below 1 let you see through water, slime, and lava.
r_waterwarp
toggle
1
Controls the underwater screen-warp (ripple) distortion effect.
r_zgraph
toggle
0
Do not display the z-graph..
scr_allowsnap
toggle
1
Disable..
scr_centertime
number
2
This variable sets the amount of time in seconds that centerprinted messages stay on the screen..
scr_conspeed
number
300
This variable controls the speed at which the console screen scrolls up and down.
scr_printspeed
number
8
This variable controls how fast the text is displayed at the end of the single player episodes.
sensitivity
number
3
This variable sets the sensitivity of the mouse, it is one of the most important variables in the whole game.
showdrop
toggle
0
Disable text dump printing dropped packets..
show_fps
toggle
0
Disables the display of the frames-per-second value..
showpackets
toggle
0
0: Do not display information about all network packets..
showpause
toggle
1
Never display the pause icon..
showram
toggle
1
Never display the ram icon..
showturtle
toggle
0
Sets the value at which the turtle icon will be displayed.
skin
text
Sets the skin name for the player.
_snd_mixahead
number
0.1
Sets how far ahead, in seconds, the sound engine mixes audio.
snd_noextraupdate
toggle
0
Developer toggle that disables the extra mid-frame sound update, used to study sound timing.
snd_show
toggle
0
Developer toggle that prints the currently playing sound channels to the console each frame.
spectator
text
Join to server as player..
sys_linerefresh
toggle
0
Developer/debug toggle for the line-by-line screen refresh on the Linux build.
team
text
Set the team name.
topcolor
toggle
0
Sets the shirt color..
v_centermove
number
0.15
This variable sets the distance that the player must move before the screen automatically centers itself when "lookspring" is set to "1".
v_centerspeed
number
500
This variable sets how quickly your view returns to the center after looking up or down and moving after that and "lookspring" is set to "1".
v_contentblend
toggle
1
Turning this variable on will temporarily change the hue of your screen when inside liquid (water/slime/lava) (requires gl_polyblend 1).
vid_config_x
number
800
This variable sets the width of the vid_mode 2 window, the minimum possible value is "640".
vid_config_y
number
600
This variable sets the width of the vid_mode 2 window, the minimum possible value is "400"
_vid_default_mode
toggle
0
This variable sets the default video mode that the client uses.
_vid_default_mode_win
number
3
This variable sets the default video mode that the client uses when windowed.
vid_fullscreen_mode
number
3
This variable sets the full screen video mode that the game will switch to when the "vid_fullscreen" command is executed.
v_idlescale
toggle
0
This variable controls the amount that the screen should sway automatically.
vid_mode
number
5
This variables sets the next video mode to be used.
vid_nopageflip
toggle
0
This variable toggles the use of page-flipping during supported video modes.
vid_redrawfull
toggle
0
Forces a full-screen redraw each frame on the Linux GL build, working around partial-refresh artifacts.
vid_stretch_by_2
toggle
1
This variable toggles whether in "vid_mode 2" the picture should be rendered at half-resolution in each direction and stretched up to the specified size..
vid_wait
toggle
0
Controls whether the video update waits for vertical retrace (an early form of vertical sync).
vid_waitforrefresh
toggle
0
Linux-build toggle to wait for the monitor's refresh before presenting a frame, reducing tearing.
_vid_wait_override
toggle
0
Internal override governing the vid_wait vertical-retrace behavior.
vid_windowed_mode
toggle
0
This variable sets the windowed video mode that the game will switch to when the "vid_windowed" command is executed.
vid_window_x
toggle
0
This variable sets the x-axis location of the top left corner of the game window on the desktop.
vid_window_y
toggle
0
This variable sets the y-axis location of the top left corner of the game window on the desktop.
viewsize
number
100
This variable determines how large the viewable screen size is..
v_ipitch_cycle
toggle
1
This variable controls the speed at which the screen should sway up and down when "v_idlescale" is set to a value above "0".
v_ipitch_level
number
0.3
This variable controls the distance that the screen should sway up and down when "v_idlescale" is set to a value above "0".
v_iroll_cycle
number
0.5
This variable controls the speed at which the screen should roll clockwise and counter clockwise when "v_idlescale" is set to a value above "0".
v_iroll_level
number
0.1
This variable controls the distance the screen should roll clockwise and counter clockwise when "v_idlescale" is set to a value above "0".
v_iyaw_cycle
number
2
Sets how quickly you look left and right when v_idlescale is active.
v_iyaw_level
number
0.3
Sets how far you look left and right when v_idlescale is active.
v_kickpitch
number
0.6
This variable controls the distance that the screen should move up or down when the player is shot.
v_kickroll
number
0.6
This variable controls the distance that the screen should roll clockwise or counter clockwise when the player is shot.
v_kicktime
number
0.5
This variable controls the amount of time v_kickpitch and v_kickroll take effect.
volume
number
0.7
Sets sound volume..
_windowed_mouse
toggle
0
Disable windowed mouse support so you can use the mouse in other applications..